Player Matchup

Ymir
Ymir
Anoobis322
Ymir
Level 33
God Stats
24W - 23L
1,463 SR
Queue Stats
220W - 244L
1,345 Elo+
Party 2
Nemesis
Nemesis
Clairu
Nemesis
Level 28
God Stats
23W - 21L
1,459 SR
Queue Stats
95W - 98L
1,346 Elo+
Solo
Izanami
Izanami
Grosul
Izanami
Level 20
God Stats
2W - 1L
1,675 SR
Queue Stats
15W - 24L
1,355 Elo+
Solo
Merlin
Merlin
PRO100YkRoP
Merlin
Level 27
God Stats
6W - 4L
1,506 SR
Queue Stats
52W - 65L
1,356 Elo+
Party 2
Khepri
Khepri
Лаванрак
Khepri
Level 29
God Stats
6W - 9L
1,433 SR
Queue Stats
45W - 46L
1,388 Elo+
Solo
Team Averages
Level 27
1,507 SR
1,358 Elo+

VS

Team Averages
Level 15
1,411 SR
1,269 Elo+
Jing Wei
Jing Wei
OrTeGa-_-08
Jing Wei
Level 10
God Stats
0W - 2L
1,509 SR
Queue Stats
0W - 2L
1,317 Elo+
Party 1
Ymir
Ymir
ReynXGod
Ymir
Level 8
God Stats
0W - 4L
1,208 SR
Queue Stats
9W - 20L
1,292 Elo+
Solo
Artemis
Artemis
adrin576
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,050 Elo+
Party 1
Kukulkan
Kukulkan
alsa2000
Kukulkan
Level 21
God Stats
52W - 42L
1,534 SR
Queue Stats
298W - 285L
1,334 Elo+
Solo
Bakasura
Bakasura
joelpadi2006
Bakasura
Level 29
God Stats
3W - 8L
1,303 SR
Queue Stats
37W - 40L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 12
11,321
515
9,208
21,369
20,563
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Clairu
Nemesis
18
7 / 2 / 7
11,895
541
11,634
14,273
7,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Grosul
Izanami
20
15 / 4 / 9
14,920
678
18,347
12,545
6,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
20
7 / 3 / 7
13,161
598
9,827
9,695
3,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 2 / 10
10,868
494
9,346
11,028
8,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
OrTeGa-_-08
Jing Wei
14
0 / 14 / 3
9,316
423
2,074
16,186
4,861
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
14
5 / 6 / 4
9,694
441
9,946
16,040
11,941
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
adrin576
Artemis
12
0 / 6 / 3
9,588
436
2,823
11,129
4,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
alsa2000
Kukulkan
16
4 / 6 / 1
10,379
472
13,977
12,827
4,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bakasura
joelpadi2006
Bakasura
15
5 / 7 / 1
10,363
471
11,162
19,921
8,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
26
39
Kills
14
14
Deaths
39
45
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
3
12
4.33
W
Nemesis
Clairu
Nemesis
7
2
7
5.25
W
Izanami
Grosul
Izanami
15
4
9
4.88
L
Jing Wei
OrTeGa-_-08
Jing Wei
0
14
3
0.11
W
Merlin
7
3
7
3.5
L
Ymir
5
6
4
1.17
L
Artemis
adrin576
Artemis
0
6
3
0.25
L
Kukulkan
alsa2000
Kukulkan
4
6
1
0.75
L
Bakasura
joelpadi2006
Bakasura
5
7
1
0.79
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,362
Damage
39,982
68,910
Taken
76,103
47,345
Mitigated
34,102
18,372
Healing
9,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,208
1,770
0
5,574
21,369
20,563
817
7,317
13,595
35,695
0
W
Nemesis
Clairu
Nemesis
11,634
4,752
0
5,040
14,273
7,868
1,105
3,093
10,949
0
69,333
W
Izanami
Grosul
Izanami
18,347
11,924
0
2,203
12,545
6,425
4,630
4,290
8,097
0
108,927
L
Jing Wei
OrTeGa-_-08
Jing Wei
2,074
1,852
0
0
16,186
4,861
786
3,971
12,041
0
36,338
W
Merlin
9,827
594
1,244
2,030
9,695
3,722
3,079
3,134
6,267
96,435
0
L
Ymir
9,946
1,839
0
896
16,040
11,941
0
6,923
8,834
38,821
0
L
Artemis
adrin576
Artemis
2,823
1,640
0
1,744
11,129
4,014
0
4,610
5,959
0
18,720
L
Kukulkan
alsa2000
Kukulkan
13,977
2,078
0
0
12,827
4,935
1,242
3,564
8,999
70,596
0
L
Bakasura
joelpadi2006
Bakasura
11,162
8,431
0
7,124
19,921
8,351
0
7,558
11,889
0
52,271
W
9,346
725
0
2,281
11,028
8,767
1,420
5,403
5,189
36,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,165
Gold Earned
49,340
561
Minions Killed
395
0
Camps Cleared
0
2,088,415
Distance Traveled
1,745,656
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,321
515
32
1
0
405,938
5
W
Nemesis
11,895
541
106
5
0
487,532
0
W
Izanami
14,920
678
206
9
0
405,440
0
L
Jing Wei
9,316
423
75
3
0
287,264
0
W
Merlin
13,161
598
168
8
0
401,089
0
L
Ymir
9,694
441
55
3
0
412,971
4
L
Artemis
9,588
436
38
2
0
272,729
2
L
Kukulkan
10,379
472
125
6
0
373,952
3
L
Bakasura
10,363
471
102
5
0
398,740
0
W
Khepri
10,868
494
49
2
0
388,416
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role