Player Matchup

Danzaburou
Danzaburou
Bukgur
Danzaburou
Level 89
God Stats
8W - 8L
1,447 SR
Queue Stats
13W - 15L
1,361 Elo+
Party 1
Bacchus
Bacchus
IlletyusXVI
Bacchus
Level 58
God Stats
70W - 55L
1,499 SR
Queue Stats
185W - 200L
1,416 Elo+
Party 2
Kali
Kali
SiftVinnie
Kali
Level 37
God Stats
17W - 9L
1,619 SR
Queue Stats
91W - 101L
1,414 Elo+
Party 2
Kukulkan
Kukulkan
niklas240801
Kukulkan
Level 83
God Stats
50W - 50L
1,522 SR
Queue Stats
249W - 263L
1,463 Elo+
Party 2
Chaac
Chaac
raeghor
Chaac
Level 64
God Stats
2W - 1L
1,354 SR
Queue Stats
27W - 26L
1,417 Elo+
Party 1
Team Averages
Level 66
1,488 SR
1,414 Elo+

VS

Team Averages
Level 89
1,495 SR
1,409 Elo+
Bellona
Bellona
Chikaruwynn
Bellona
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 140L
1,381 Elo+
Solo
Merlin
Merlin
DueDilligence
Merlin
Level 84
God Stats
14W - 15L
1,463 SR
Queue Stats
192W - 196L
1,392 Elo+
Solo
Ne Zha
Ne Zha
FisterDinFarmor
Ne Zha
Level 80
God Stats
2W - 4L
1,500 SR
Queue Stats
224W - 206L
1,432 Elo+
Solo
Chiron
Chiron
Pikkolin
Chiron
Level 83
God Stats
20W - 21L
1,485 SR
Queue Stats
217W - 273L
1,419 Elo+
Party 3
Geb
Geb
Pravda1
Geb
Level 78
God Stats
20W - 20L
1,526 SR
Queue Stats
215W - 273L
1,419 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bukgur
Danzaburou
17
8 / 4 / 14
12,133
578
15,700
14,364
5,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
IlletyusXVI
Bacchus
16
6 / 0 / 11
11,406
543
10,314
13,403
15,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
8 / 2 / 8
12,006
572
13,306
18,056
7,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
niklas240801
Kukulkan
19
12 / 4 / 8
12,794
609
22,143
9,728
4,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
raeghor
Chaac
16
3 / 2 / 15
10,508
500
14,023
17,719
15,112
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chikaruwynn
Bellona
13
1 / 10 / 2
8,390
400
4,624
20,113
14,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 7 / 2
9,065
432
14,348
12,948
5,046
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 5 / 4
11,231
535
11,415
19,953
8,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chiron
Pikkolin
Chiron
16
3 / 10 / 4
10,071
480
7,292
21,646
7,793
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Geb
14
1 / 5 / 3
8,173
389
6,980
20,781
16,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
27
37
Kills
12
12
Deaths
37
56
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bukgur
Danzaburou
8
4
14
3.75
L
Bellona
Chikaruwynn
Bellona
1
10
2
0.2
L
2
7
2
0.43
L
5
5
4
1.4
W
Bacchus
IlletyusXVI
Bacchus
6
0
11
11.5
L
Chiron
Pikkolin
Chiron
3
10
4
0.5
L
Geb
1
5
3
0.5
W
8
2
8
6
W
Kukulkan
niklas240801
Kukulkan
12
4
8
4
W
Chaac
raeghor
Chaac
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,486
Damage
44,659
73,270
Taken
95,441
46,611
Mitigated
52,616
20,424
Healing
25,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bukgur
Danzaburou
15,700
7,880
0
3,500
14,364
5,082
2,205
5,395
8,819
0
76,509
L
Bellona
Chikaruwynn
Bellona
4,624
1,023
0
2,675
20,113
14,682
442
5,374
14,739
38
31,766
L
14,348
97
426
2,189
12,948
5,046
374
5,458
7,490
60,256
0
L
11,415
4,229
0
5,848
19,953
8,552
1,404
7,442
12,511
0
74,671
W
Bacchus
IlletyusXVI
Bacchus
10,314
1,363
729
5,040
13,403
15,205
334
3,756
9,444
28,592
0
L
Chiron
Pikkolin
Chiron
7,292
2,757
1,774
7,192
21,646
7,793
925
7,946
13,699
0
62,267
L
Geb
6,980
879
644
4,646
20,781
16,543
485
6,236
14,545
33,932
0
W
13,306
5,368
0
4,967
18,056
7,182
1,018
3,856
14,150
0
83,841
W
Kukulkan
niklas240801
Kukulkan
22,143
708
0
275
9,728
4,030
552
2,490
7,213
83,097
0
W
Chaac
raeghor
Chaac
14,023
2,160
0
5,913
17,719
15,112
2,966
5,345
12,278
0
56,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,847
Gold Earned
46,930
495
Minions Killed
442
0
Camps Cleared
0
2,036,364
Distance Traveled
1,858,941
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,133
578
122
6
0
352,780
3
L
Bellona
8,390
400
61
3
0
324,276
2
L
Merlin
9,065
432
108
5
0
378,209
7
L
Ne Zha
11,231
535
128
6
0
400,384
2
W
Bacchus
11,406
543
23
1
0
447,300
2
L
Chiron
10,071
480
104
5
0
363,461
1
L
Geb
8,173
389
41
2
0
392,611
5
W
Kali
12,006
572
114
5
0
416,231
6
W
Kukulkan
12,794
609
153
7
0
396,723
6
W
Chaac
10,508
500
83
4
0
423,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role