Player Matchup

Scylla
Scylla
Baerchenfresser
Scylla
Level 114
God Stats
14W - 6L
1,587 SR
Queue Stats
211W - 212L
1,532 Elo+
Solo
Mercury
Mercury
Kummitus4281
Mercury
Level 158
God Stats
6W - 3L
1,504 SR
Queue Stats
340W - 327L
1,504 Elo+
Solo
Ao Kuang
Ao Kuang
Legendu14
Ao Kuang
Level 106
God Stats
26W - 15L
1,659 SR
Queue Stats
214W - 187L
1,524 Elo+
Solo
Artio
Artio
Malerin
Artio
Level 146
God Stats
61W - 50L
1,448 SR
Queue Stats
181W - 157L
1,522 Elo+
Solo
Apollo
Apollo
iTzAhAwK
Apollo
Level 109
God Stats
7W - 6L
1,564 SR
Queue Stats
60W - 79L
1,534 Elo+
Solo
Team Averages
Level 127
1,552 SR
1,523 Elo+

VS

Team Averages
Level 115
1,595 SR
1,522 Elo+
Scylla
Scylla
Labambatriste
Scylla
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 62L
1,382 Elo+
Solo
Jormungandr
Jormungandr
Litlecatarian
Jormungandr
Level 102
God Stats
2W - 6L
1,389 SR
Queue Stats
37W - 47L
1,501 Elo+
Solo
Pele
Pele
Meeks209
Pele
Level 69
God Stats
10W - 5L
1,750 SR
Queue Stats
187W - 162L
1,544 Elo+
Solo
Anhur
Anhur
Nomix7
Anhur
Level 149
God Stats
0W - 5L
1,378 SR
Queue Stats
100W - 96L
1,578 Elo+
Solo
Hercules
Hercules
StarFarmer
Hercules
Level 127
God Stats
2W - 3L
1,957 SR
Queue Stats
289W - 256L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 4
7,545
539
5,437
6,018
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Kummitus4281
Mercury
13
2 / 0 / 4
7,398
528
3,869
8,005
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Legendu14
Ao Kuang
15
6 / 0 / 1
8,834
631
8,862
10,200
6,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artio
Malerin
Artio
13
2 / 1 / 6
7,906
565
2,709
9,653
5,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
iTzAhAwK
Apollo
14
6 / 1 / 1
8,528
609
7,873
6,599
2,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,444
460
4,986
5,776
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Litlecatarian
Jormungandr
9
0 / 2 / 0
5,396
385
2,946
8,539
4,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
11
0 / 5 / 0
6,530
466
4,577
11,047
4,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Nomix7
Anhur
12
2 / 3 / 0
7,342
524
3,946
9,775
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
StarFarmer
Hercules
12
0 / 5 / 0
7,222
516
5,601
12,006
5,983
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
16
Kills
2
2
Deaths
16
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
W
Mercury
Kummitus4281
Mercury
2
0
4
4
L
0
1
0
0
W
Ao Kuang
Legendu14
Ao Kuang
6
0
1
6.5
L
Jormungandr
Litlecatarian
Jormungandr
0
2
0
0
W
Artio
Malerin
Artio
2
1
6
5
L
Pele
0
5
0
0
L
Anhur
Nomix7
Anhur
2
3
0
0.67
L
Hercules
StarFarmer
Hercules
0
5
0
0
W
Apollo
iTzAhAwK
Apollo
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,750
Damage
22,056
40,475
Taken
47,143
19,493
Mitigated
18,199
15,837
Healing
11,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,437
380
0
1,000
6,018
1,900
0
1,776
4,041
53,127
0
W
Mercury
Kummitus4281
Mercury
3,869
824
0
4,503
8,005
2,958
0
723
7,204
0
44,569
L
4,986
107
0
1,193
5,776
1,582
0
2,583
3,029
34,026
0
W
Ao Kuang
Legendu14
Ao Kuang
8,862
1,294
0
6,470
10,200
6,433
284
298
9,843
50,578
0
L
Jormungandr
Litlecatarian
Jormungandr
2,946
787
0
545
8,539
4,061
0
3,245
5,180
20,679
0
W
Artio
Malerin
Artio
2,709
319
796
2,463
9,653
5,428
0
3,392
5,939
19,517
0
L
Pele
4,577
652
0
3,524
11,047
4,081
0
3,051
7,860
0
42,320
L
Anhur
Nomix7
Anhur
3,946
1,635
0
3,326
9,775
2,492
176
447
9,328
0
43,649
L
Hercules
StarFarmer
Hercules
5,601
1,275
0
2,538
12,006
5,983
0
7,268
4,738
0
45,858
W
Apollo
iTzAhAwK
Apollo
7,873
4,200
0
605
6,599
2,774
532
996
5,516
0
64,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,211
Gold Earned
32,934
440
Minions Killed
400
0
Camps Cleared
0
1,464,005
Distance Traveled
1,307,287
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,545
539
128
9
0
283,761
4
W
Mercury
7,398
528
84
6
0
329,819
5
L
Scylla
6,444
460
79
6
0
278,221
2
W
Ao Kuang
8,834
631
87
6
0
286,592
2
L
Jormungandr
5,396
385
35
3
0
279,640
10
W
Artio
7,906
565
22
2
0
288,057
6
L
Pele
6,530
466
80
6
0
268,866
2
L
Anhur
7,342
524
102
7
0
244,988
3
L
Hercules
7,222
516
104
7
0
235,572
2
W
Apollo
8,528
609
119
9
0
275,776
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role