Player Matchup

Ymir
Ymir
SC Nitend0
Ymir
Level 18
God Stats
5W - 1L
1,838 SR
Queue Stats
6W - 2L
1,894 Elo+
Party 1
Chiron
Chiron
SC TactualFall
Chiron
Level 158
God Stats
2W - 1L
1,734 SR
Queue Stats
30W - 21L
1,705 Elo+
Party 1
Chang'e
Chang'e
SusChigga
Chang'e
Level 141
God Stats
4W - 1L
1,635 SR
Queue Stats
39W - 31L
1,667 Elo+
Party 1
Team Averages
Level 106
1,735 SR
1,756 Elo+

VS

Team Averages
Level 87
1,416 SR
1,487 Elo+
Tiamat
Tiamat
Abbsis
Tiamat
Level 90
God Stats
35W - 28L
1,543 SR
Queue Stats
189W - 174L
1,600 Elo+
Party 2
Thanatos
Thanatos
secret-downturn3
Thanatos
Level 89
God Stats
12W - 19L
1,364 SR
Queue Stats
45W - 73L
1,345 Elo+
Solo
Osiris
Osiris
shoetang09
Osiris
Level 83
God Stats
0W - 2L
1,341 SR
Queue Stats
82W - 103L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 7
8,606
782
1,805
10,519
6,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
5 / 1 / 5
9,133
830
10,515
9,162
3,334
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
SusChigga
Chang'e
12
4 / 3 / 5
8,732
794
5,520
8,776
2,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Abbsis
Tiamat
12
3 / 4 / 2
8,055
732
9,066
8,061
5,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 0 / 4
6,791
617
148
637
166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Osiris
shoetang09
Osiris
11
3 / 7 / 3
8,013
728
6,289
13,706
11,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
11
Kills
6
7
Deaths
11
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Abbsis
Tiamat
3
4
2
1
W
2
3
7
1.83
W
5
1
5
7.5
W
Chang'e
SusChigga
Chang'e
4
3
5
2.17
L
0
0
4
2
L
Osiris
shoetang09
Osiris
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,840
Damage
15,503
28,457
Taken
22,404
12,506
Mitigated
17,675
12,452
Healing
2,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Abbsis
Tiamat
9,066
775
0
734
8,061
5,538
0
1,648
6,345
35,734
0
W
1,805
638
0
700
10,519
6,200
637
1,954
8,350
9,265
0
W
10,515
5,372
1,047
5,323
9,162
3,334
2,001
3,632
5,228
0
45,784
W
Chang'e
SusChigga
Chang'e
5,520
607
1,954
3,428
8,776
2,972
1,076
3,051
5,459
35,266
0
L
148
0
0
404
637
166
0
91
546
0
2,507
L
Osiris
shoetang09
Osiris
6,289
2,397
248
1,253
13,706
11,971
0
5,230
8,112
0
14,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,471
Gold Earned
22,859
137
Minions Killed
71
0
Camps Cleared
0
549,709
Distance Traveled
419,438
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,055
732
56
5
0
199,902
2
W
Ymir
8,606
782
23
2
0
181,326
0
W
Chiron
9,133
830
63
6
0
181,744
0
W
Chang'e
8,732
794
51
5
0
186,639
2
L
Thanatos
6,791
617
5
0
0
22,920
0
L
Osiris
8,013
728
10
1
0
196,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role