Player Matchup

Apollo
Apollo
Kaneki9
Apollo
Level 36
God Stats
22W - 19L
1,533 SR
Queue Stats
31W - 26L
1,518 Elo+
Party 1
Cerberus
Cerberus
MasterCouves77
Cerberus
Level 18
God Stats
3W - 2L
1,442 SR
Queue Stats
8W - 6L
1,595 Elo+
Party 1
Guan Yu
Guan Yu
puma8
Guan Yu
Level 11
God Stats
5W - 3L
1,721 SR
Queue Stats
81W - 98L
1,455 Elo+
Solo
Nemesis
Nemesis
silisia
Nemesis
Level 12
God Stats
4W - 3L
1,500 SR
Queue Stats
68W - 61L
1,481 Elo+
Solo
Scylla
Scylla
vRyZe4SleaZy
Scylla
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 7L
1,461 Elo+
Solo
Team Averages
Level 16
1,539 SR
1,502 Elo+

VS

Team Averages
Level 39
1,548 SR
1,511 Elo+
Cernunnos
Cernunnos
ALTRAWYN
Cernunnos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Cobidbryant
Kuzenbo
Level 9
God Stats
2W - 2L
1,688 SR
Queue Stats
5W - 4L
1,666 Elo+
Party 2
Anubis
Anubis
Singurel
Anubis
Level 27
God Stats
8W - 0L
1,553 SR
Queue Stats
105W - 73L
1,478 Elo+
Solo
Danzaburou
Danzaburou
SkreÐ
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,446 Elo+
Solo
Hun Batz
Hun Batz
pszy100
Hun Batz
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Kaneki9
Apollo
17
8 / 10 / 2
12,582
503
7,537
19,342
6,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
18
7 / 7 / 10
12,895
516
15,482
32,450
31,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Guan Yu
puma8
Guan Yu
17
3 / 8 / 3
11,701
468
8,308
21,746
25,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
silisia
Nemesis
17
0 / 12 / 7
11,538
462
7,380
28,570
11,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
13
0 / 17 / 4
8,980
359
8,997
19,582
4,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ALTRAWYN
Cernunnos
20
10 / 7 / 11
14,105
564
23,933
18,177
8,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
Cobidbryant
Kuzenbo
17
3 / 6 / 15
11,939
478
5,900
17,645
24,976
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Anubis
Singurel
Anubis
20
33 / 3 / 4
16,987
679
50,774
28,593
14,803
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
SkreÐ
Danzaburou
20
7 / 4 / 6
15,386
615
16,014
16,017
6,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
pszy100
Hun Batz
6
0 / 2 / 1
8,589
344
499
2,240
422
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
90
18
Kills
53
54
Deaths
22
26
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
ALTRAWYN
Cernunnos
10
7
11
2.21
W
Kuzenbo
Cobidbryant
Kuzenbo
3
6
15
1.75
L
Apollo
Kaneki9
Apollo
8
10
2
0.9
L
Cerberus
7
7
10
1.71
W
Anubis
Singurel
Anubis
33
3
4
11.67
W
Danzaburou
SkreÐ
Danzaburou
7
4
6
2.5
W
Hun Batz
pszy100
Hun Batz
0
2
1
0.25
L
Guan Yu
puma8
Guan Yu
3
8
3
0.56
L
Nemesis
silisia
Nemesis
0
12
7
0.29
L
Scylla
0
17
4
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,704
Damage
97,120
121,690
Taken
82,672
79,441
Mitigated
54,632
14,446
Healing
30,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
ALTRAWYN
Cernunnos
23,933
12,884
0
3,112
18,177
8,081
7,794
4,655
13,491
0
124,633
W
Kuzenbo
Cobidbryant
Kuzenbo
5,900
1,983
0
1,812
17,645
24,976
1,214
7,090
10,293
28,456
0
L
Apollo
Kaneki9
Apollo
7,537
4,486
0
532
19,342
6,296
28
9,612
9,730
0
60,872
L
Cerberus
15,482
1,408
0
7,406
32,450
31,218
0
13,366
19,084
56,575
0
W
Anubis
Singurel
Anubis
50,774
2,533
0
22,929
28,593
14,803
3,355
11,543
16,552
149,600
0
W
Danzaburou
SkreÐ
Danzaburou
16,014
10,167
0
2,404
16,017
6,350
1,999
4,280
11,405
0
85,794
W
Hun Batz
pszy100
Hun Batz
499
172
0
596
2,240
422
0
399
1,841
0
5,219
L
Guan Yu
puma8
Guan Yu
8,308
953
270
1,268
21,746
25,725
352
6,398
15,348
0
46,375
L
Nemesis
silisia
Nemesis
7,380
2,938
0
4,970
28,570
11,432
329
10,524
18,046
0
81,237
L
Scylla
8,997
679
0
0
19,582
4,770
563
16,774
2,808
27,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,696
Gold Earned
67,006
391
Minions Killed
518
0
Camps Cleared
0
2,016,889
Distance Traveled
1,740,988
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
14,105
564
132
5
0
413,036
0
W
Kuzenbo
11,939
478
23
1
0
442,342
2
L
Apollo
12,582
503
78
3
0
361,165
1
L
Cerberus
12,895
516
69
3
0
416,258
0
W
Anubis
16,987
679
199
8
0
409,721
3
W
Danzaburou
15,386
615
148
6
0
401,477
3
W
Hun Batz
8,589
344
16
1
0
74,412
1
L
Guan Yu
11,701
468
75
3
0
453,723
0
L
Nemesis
11,538
462
130
5
0
487,059
0
L
Scylla
8,980
359
39
2
0
298,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role