Player Matchup

Scylla
Scylla
Platinum I
CptFloppyFace
Scylla
Platinum I
Level 158
God Stats
4W - 2L
1,766 SR
Queue Stats
122W - 112L
1,848 MMR
Solo
Guan Yu
Guan Yu
Platinum III
ErrorCode420
Guan Yu
Platinum III
Level 135
God Stats
2W - 4L
1,348 SR
Queue Stats
154W - 144L
1,825 MMR
Party 2
Achilles
Achilles
Platinum IV
SNXCK
Achilles
Platinum IV
Level 76
God Stats
10W - 6L
1,771 SR
Queue Stats
97W - 95L
1,792 MMR
Solo
Cerberus
Cerberus
Platinum III
Tunskabt
Cerberus
Platinum III
Level 133
God Stats
11W - 6L
1,816 SR
Queue Stats
211W - 196L
1,825 MMR
Party 2
Jing Wei
Jing Wei
Platinum II
polskiberet
Jing Wei
Platinum II
Level 155
God Stats
3W - 5L
1,500 SR
Queue Stats
561W - 556L
1,819 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,640 SR
1,822 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 116
1,543 SR
1,761 MMR
Raijin
Raijin
Platinum II
Erorica
Raijin
Platinum II
Level 157
God Stats
5W - 2L
1,500 SR
Queue Stats
155W - 136L
1,975 MMR
Party 1
Anhur
Anhur
Platinum IV
HappyNightQQ
Anhur
Platinum IV
Level 156
God Stats
47W - 30L
1,648 SR
Queue Stats
146W - 130L
1,704 MMR
Party 1
Fenrir
Fenrir
Platinum V
Moonesation
Fenrir
Platinum V
Level 89
God Stats
14W - 8L
1,586 SR
Queue Stats
336W - 332L
1,768 MMR
Solo
Sobek
Sobek
Platinum III
Spin0
Sobek
Platinum III
Level 116
God Stats
4W - 4L
1,480 SR
Queue Stats
215W - 195L
1,856 MMR
Solo
Eset
Eset
Platinum IV
Warn8
Eset
Platinum IV
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
7,752
554
4,923
6,270
2,011
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
ErrorCode420
Guan Yu
13
1 / 5 / 1
7,257
518
1,677
12,341
5,628
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
SNXCK
Achilles
14
6 / 5 / 0
8,284
592
9,485
11,383
4,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
Tunskabt
Cerberus
7
0 / 5 / 1
5,346
382
3,376
10,676
5,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
polskiberet
Jing Wei
13
2 / 4 / 0
7,419
530
5,456
11,323
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
SetTsukuyomiAthenaTiamatJanus

VS

Bans
ApolloThanatosKing ArthurDanzaburouTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Erorica
Raijin
14
3 / 4 / 3
8,802
629
5,212
10,068
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 1 / 3
9,526
680
12,914
12,897
4,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
14
8 / 3 / 6
8,924
637
7,337
9,634
4,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
Spin0
Sobek
14
1 / 0 / 8
8,169
584
4,142
11,302
11,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Eset
Warn8
Eset
16
3 / 1 / 3
9,674
691
8,315
5,546
2,221
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
9
Kills
23
23
Deaths
9
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Raijin
Erorica
Raijin
3
4
3
1.13
L
Guan Yu
ErrorCode420
Guan Yu
1
5
1
0.3
W
8
1
3
9.5
W
Fenrir
8
3
6
3.67
L
Achilles
SNXCK
Achilles
6
5
0
1.2
W
Sobek
Spin0
Sobek
1
0
8
5
L
Cerberus
Tunskabt
Cerberus
0
5
1
0.1
W
Eset
Warn8
Eset
3
1
3
4.5
L
Jing Wei
polskiberet
Jing Wei
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,917
Damage
37,920
51,993
Taken
49,447
19,846
Mitigated
25,497
9,928
Healing
25,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,923
246
0
517
6,270
2,011
0
3,085
2,963
55,978
0
W
Raijin
Erorica
Raijin
5,212
794
0
3,203
10,068
3,018
0
4,227
5,841
57,531
0
L
Guan Yu
ErrorCode420
Guan Yu
1,677
227
86
3,612
12,341
5,628
0
6,316
6,025
0
36,957
W
12,914
8,480
0
8,010
12,897
4,393
652
1,147
11,750
0
69,781
W
Fenrir
7,337
2,146
0
4,668
9,634
4,579
0
1,330
8,304
0
43,774
L
Achilles
SNXCK
Achilles
9,485
4,862
0
159
11,383
4,549
0
3,576
7,721
0
53,445
W
Sobek
Spin0
Sobek
4,142
830
0
6,438
11,302
11,286
0
1,318
9,984
27,334
0
L
Cerberus
Tunskabt
Cerberus
3,376
274
0
1,635
10,676
5,065
0
3,187
7,437
13,650
0
W
Eset
Warn8
Eset
8,315
1,924
104
3,228
5,546
2,221
50
277
5,269
69,406
0
L
Jing Wei
polskiberet
Jing Wei
5,456
4,033
0
3,919
11,323
2,593
0
1,145
10,178
0
52,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,058
Gold Earned
45,095
435
Minions Killed
523
0
Camps Cleared
0
1,396,632
Distance Traveled
1,403,123
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,752
554
129
9
0
271,998
5
W
Raijin
8,802
629
119
9
0
260,090
5
L
Guan Yu
7,257
518
97
7
0
285,409
6
W
Anhur
9,526
680
135
10
0
267,675
1
W
Fenrir
8,924
637
83
6
0
315,627
7
L
Achilles
8,284
592
85
6
0
288,109
3
W
Sobek
8,169
584
36
3
0
299,804
5
L
Cerberus
5,346
382
34
2
0
294,058
4
W
Eset
9,674
691
150
11
0
259,927
6
L
Jing Wei
7,419
530
90
6
0
257,058
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role