Player Matchup

Jing Wei
Jing Wei
AspiringBee
Jing Wei
Level 9
God Stats
4W - 8L
1,351 SR
Queue Stats
6W - 13L
1,361 Elo+
Party 1
Hel
Hel
Pblcb13
Hel
Level 25
God Stats
0W - 2L
1,216 SR
Queue Stats
14W - 12L
1,593 Elo+
Solo
Chaac
Chaac
Putomi
Chaac
Level 28
God Stats
3W - 2L
1,567 SR
Queue Stats
111W - 139L
1,410 Elo+
Solo
Jormungandr
Jormungandr
RexDreki
Jormungandr
Level 13
God Stats
5W - 7L
1,447 SR
Queue Stats
18W - 28L
1,361 Elo+
Party 1
Loki
Loki
yViicTxr_
Loki
Level 29
God Stats
10W - 7L
1,859 SR
Queue Stats
59W - 48L
1,540 Elo+
Solo
Team Averages
Level 21
1,488 SR
1,453 Elo+

VS

Team Averages
Level 22
1,436 SR
1,446 Elo+
Pele
Pele
Miradosha
Pele
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Oneshotyourface
Ra
Level 40
God Stats
16W - 12L
1,559 SR
Queue Stats
219W - 235L
1,449 Elo+
Party 3
Ymir
Ymir
SPSSNRossgard
Ymir
Level 14
God Stats
4W - 2L
1,297 SR
Queue Stats
25W - 27L
1,465 Elo+
Party 2
Amaterasu
Amaterasu
VanoOtzharyu
Amaterasu
Level 17
God Stats
8W - 8L
1,299 SR
Queue Stats
36W - 33L
1,329 Elo+
Party 2
Neith
Neith
molodoi666
Neith
Level 13
God Stats
6W - 6L
1,526 SR
Queue Stats
14W - 10L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AspiringBee
Jing Wei
14
0 / 2 / 4
8,285
345
909
4,149
1,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hel
15
1 / 8 / 2
9,783
408
4,389
16,200
5,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Putomi
Chaac
17
2 / 8 / 1
11,008
459
17,831
24,998
22,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jormungandr
RexDreki
Jormungandr
14
1 / 4 / 3
9,000
375
7,004
14,034
14,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
19
5 / 4 / 3
12,035
501
15,992
18,129
9,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
19
11 / 1 / 4
12,944
539
15,380
22,005
9,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
4 / 0 / 13
13,361
557
15,434
11,306
5,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 2 / 13
9,971
415
4,991
12,212
12,545
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
VanoOtzharyu
Amaterasu
20
6 / 5 / 5
12,455
519
10,539
23,393
19,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
17
4 / 1 / 6
11,148
465
8,100
7,432
3,055
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
9
Kills
26
26
Deaths
9
13
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AspiringBee
Jing Wei
0
2
4
1
W
Pele
11
1
4
13
W
4
0
13
10.5
L
Hel
1
8
2
0.25
L
Chaac
Putomi
Chaac
2
8
1
0.31
L
Jormungandr
RexDreki
Jormungandr
1
4
3
0.63
W
1
2
13
3.75
W
Amaterasu
VanoOtzharyu
Amaterasu
6
5
5
1.7
W
Neith
4
1
6
7
L
Loki
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,125
Damage
54,444
77,510
Taken
76,348
52,753
Mitigated
49,710
25,273
Healing
32,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AspiringBee
Jing Wei
909
294
0
563
4,149
1,157
282
1,548
2,591
0
20,695
W
Pele
15,380
5,249
0
11,446
22,005
9,466
0
1,358
20,499
0
104,584
W
15,434
2,237
3,736
6,713
11,306
5,319
2,110
2,711
8,339
104,164
0
L
Hel
4,389
80
2,922
5,526
16,200
5,782
0
1,581
14,492
53,249
0
L
Chaac
Putomi
Chaac
17,831
3,683
0
7,428
24,998
22,511
766
7,398
17,309
0
78,882
L
Jormungandr
RexDreki
Jormungandr
7,004
901
282
1,139
14,034
14,038
98
4,750
9,142
48,470
0
W
4,991
1,105
0
495
12,212
12,545
339
3,931
8,002
29,552
0
W
Amaterasu
VanoOtzharyu
Amaterasu
10,539
5,846
303
6,805
23,393
19,325
0
1,184
22,174
0
91,064
W
Neith
8,100
4,199
0
3,000
7,432
3,055
1,073
1,327
5,941
0
52,892
L
Loki
15,992
3,724
0
7,413
18,129
9,265
0
4,479
13,551
0
90,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,111
Gold Earned
59,879
492
Minions Killed
563
0
Camps Cleared
0
2,211,670
Distance Traveled
2,332,729
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,285
345
49
2
0
505,345
0
W
Pele
12,944
539
116
5
0
440,853
0
W
Ra
13,361
557
181
8
0
483,263
5
L
Hel
9,783
408
106
4
0
377,218
2
L
Chaac
11,008
459
128
5
0
409,287
1
L
Jormungandr
9,000
375
61
3
0
446,216
6
W
Ymir
9,971
415
40
2
0
459,128
1
W
Amaterasu
12,455
519
113
5
0
496,755
2
W
Neith
11,148
465
113
5
0
452,730
0
L
Loki
12,035
501
148
6
0
473,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role