Player Matchup

Olorun
Olorun
KirandoAkira1
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,270 Elo+
Solo
Neith
Neith
TOXIC_DeathBlack
Neith
Level 29
God Stats
15W - 10L
1,584 SR
Queue Stats
89W - 130L
1,445 Elo+
Solo
Cerberus
Cerberus
erickbarga
Cerberus
Level 26
God Stats
1W - 1L
1,749 SR
Queue Stats
112W - 199L
1,349 Elo+
Solo
Hun Batz
Hun Batz
fideoscontuko
Hun Batz
Level 27
God Stats
13W - 17L
1,443 SR
Queue Stats
144W - 180L
1,308 Elo+
Solo
Bellona
Bellona
pihit10
Bellona
Level 29
God Stats
1W - 5L
1,347 SR
Queue Stats
91W - 105L
1,399 Elo+
Solo
Team Averages
Level 23
1,525 SR
1,354 Elo+

VS

Team Averages
Level 18
1,543 SR
1,499 Elo+
Raijin
Raijin
ARC_Luckythrone
Raijin
Level 17
God Stats
5W - 7L
1,207 SR
Queue Stats
132W - 130L
1,167 Elo+
Party 2
Yemoja
Yemoja
Holymion
Yemoja
Level 49
God Stats
16W - 0L
1,893 SR
Queue Stats
81W - 21L
1,756 Elo+
Party 1
Skadi
Skadi
Main_Knin
Skadi
Level 8
God Stats
5W - 1L
1,616 SR
Queue Stats
10W - 7L
1,386 Elo+
Party 2
Cerberus
Cerberus
Pintø
Cerberus
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 3L
1,483 Elo+
Party 1
Ra
Ra
varadeandaime
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 10 / 6
9,213
461
10,204
17,909
6,539
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 3 / 4
8,138
407
10,933
11,666
3,719
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
erickbarga
Cerberus
12
2 / 10 / 5
9,489
474
8,805
19,903
13,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
fideoscontuko
Hun Batz
16
9 / 5 / 3
10,454
523
15,651
16,558
5,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
pihit10
Bellona
15
4 / 2 / 3
10,425
521
9,372
10,649
11,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
7,504
375
4,320
11,639
3,736
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Holymion
Yemoja
18
5 / 1 / 7
11,136
557
12,956
17,182
8,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Skadi
Main_Knin
Skadi
14
8 / 3 / 3
9,578
479
12,533
11,951
7,782
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Pintø
Cerberus
18
15 / 3 / 4
12,486
624
18,962
25,354
25,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 11 / 6
8,884
444
9,690
15,770
6,360
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
53
22
Kills
30
30
Deaths
23
21
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
5
3
0.3
W
Yemoja
Holymion
Yemoja
5
1
7
8.5
L
5
10
6
0.8
W
Skadi
Main_Knin
Skadi
8
3
3
3.17
W
Cerberus
Pintø
Cerberus
15
3
4
5.67
L
2
3
4
1.33
L
Cerberus
erickbarga
Cerberus
2
10
5
0.45
L
Hun Batz
fideoscontuko
Hun Batz
9
5
3
2.1
L
Bellona
pihit10
Bellona
4
2
3
2.75
W
2
11
6
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,965
Damage
58,461
76,685
Taken
81,896
41,081
Mitigated
52,328
19,478
Healing
21,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,320
315
681
994
11,639
3,736
473
2,116
9,523
27,261
0
W
Yemoja
Holymion
Yemoja
12,956
2,992
2,546
2,649
17,182
8,873
212
1,420
15,762
82,048
0
L
10,204
6,831
401
5,006
17,909
6,539
1,078
13,033
4,876
46,313
0
W
Skadi
Main_Knin
Skadi
12,533
7,539
488
2,764
11,951
7,782
2,218
3,239
8,712
0
56,542
W
Cerberus
Pintø
Cerberus
18,962
2,098
0
9,608
25,354
25,577
0
5,604
19,750
68,457
0
L
10,933
4,328
0
4,061
11,666
3,719
750
6,809
4,857
0
36,771
L
Cerberus
erickbarga
Cerberus
8,805
960
0
3,486
19,903
13,082
324
10,219
9,684
28,212
0
L
Hun Batz
fideoscontuko
Hun Batz
15,651
3,707
411
4,230
16,558
5,867
0
9,717
6,841
0
55,562
L
Bellona
pihit10
Bellona
9,372
4,091
0
1,883
10,649
11,874
150
6,150
4,499
0
53,269
W
9,690
1,830
222
1,675
15,770
6,360
628
6,630
9,140
38,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,719
Gold Earned
49,588
398
Minions Killed
447
0
Camps Cleared
0
1,632,467
Distance Traveled
1,678,150
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,504
375
39
2
0
339,297
4
W
Yemoja
11,136
557
131
7
0
346,474
0
L
Olorun
9,213
461
88
4
0
274,843
0
W
Skadi
9,578
479
71
4
0
340,214
3
W
Cerberus
12,486
624
140
7
0
380,734
1
L
Neith
8,138
407
58
3
0
362,720
0
L
Cerberus
9,489
474
49
2
0
336,997
3
L
Hun Batz
10,454
523
88
4
0
356,729
0
L
Bellona
10,425
521
115
6
0
301,178
0
W
Ra
8,884
444
66
3
0
271,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role