Player Matchup

Ne Zha
Ne Zha
Allik Allik
Ne Zha
Level 160
God Stats
34W - 10L
1,928 SR
Queue Stats
463W - 315L
1,690 Elo+
Party 2
Nu Wa
Nu Wa
Ranga-_RT
Nu Wa
Level 109
God Stats
10W - 17L
1,615 SR
Queue Stats
606W - 652L
1,599 Elo+
Solo
Guan Yu
Guan Yu
lLone Assassinl
Guan Yu
Level 155
God Stats
5W - 1L
1,654 SR
Queue Stats
126W - 92L
1,647 Elo+
Party 2
Team Averages
Level 141
1,732 SR
1,646 Elo+

VS

Team Averages
Level 123
1,501 SR
1,669 Elo+
Scylla
Scylla
HammerJammerz
Scylla
Level 65
God Stats
5W - 3L
1,517 SR
Queue Stats
22W - 13L
1,699 Elo+
Party 1
Jormungandr
Jormungandr
Talewynn
Jormungandr
Level 148
God Stats
0W - 2L
1,321 SR
Queue Stats
219W - 118L
1,681 Elo+
Party 1
Ne Zha
Ne Zha
fUeRtEmInE
Ne Zha
Level 155
God Stats
3W - 6L
1,666 SR
Queue Stats
525W - 452L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
10 / 5 / 7
15,055
717
20,820
20,163
10,253
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
Ranga-_RT
Nu Wa
18
6 / 3 / 12
14,572
694
21,902
15,445
5,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
4 / 8 / 12
13,639
649
16,523
29,491
32,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 6
13,255
631
12,033
17,691
4,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Talewynn
Jormungandr
18
4 / 3 / 10
14,553
693
17,742
28,630
28,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
fUeRtEmInE
Ne Zha
17
6 / 12 / 7
14,234
678
15,803
26,107
11,220
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
39
20
Kills
16
16
Deaths
20
31
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
10
5
7
2.7
L
6
5
6
1.8
W
Nu Wa
Ranga-_RT
Nu Wa
6
3
12
4
L
Jormungandr
Talewynn
Jormungandr
4
3
10
3
L
Ne Zha
fUeRtEmInE
Ne Zha
6
12
7
0.79
W
4
8
12
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,245
Damage
45,578
65,099
Taken
72,428
48,158
Mitigated
44,273
20,208
Healing
14,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
20,820
3,961
0
2,837
20,163
10,253
895
10,013
9,928
0
96,561
L
12,033
1,252
0
1,644
17,691
4,457
722
4,433
13,058
59,867
0
W
Nu Wa
Ranga-_RT
Nu Wa
21,902
6,024
0
5,470
15,445
5,089
2,543
6,349
8,932
79,346
0
L
Jormungandr
Talewynn
Jormungandr
17,742
4,459
279
5,098
28,630
28,596
315
8,674
19,504
83,609
0
L
Ne Zha
fUeRtEmInE
Ne Zha
15,803
2,609
0
7,862
26,107
11,220
0
8,941
16,862
0
82,722
W
16,523
1,961
2,939
8,962
29,491
32,816
175
12,860
16,238
0
41,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,266
Gold Earned
42,042
237
Minions Killed
277
0
Camps Cleared
0
1,164,191
Distance Traveled
1,088,784
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
15,055
717
89
4
0
385,075
4
L
Scylla
13,255
631
86
4
0
375,202
0
W
Nu Wa
14,572
694
107
5
0
379,832
4
L
Jormungandr
14,553
693
92
4
0
359,826
0
L
Ne Zha
14,234
678
99
5
0
353,756
4
W
Guan Yu
13,639
649
41
2
0
399,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role