Player Matchup

Kuzenbo
Kuzenbo
JPSW
Kuzenbo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
MarsUltor9999
Fenrir
Level 156
God Stats
29W - 12L
2,093 SR
Queue Stats
484W - 369L
1,724 Elo+
Party 1
Hercules
Hercules
WhyUhavetoBmad
Hercules
Level 155
God Stats
20W - 15L
1,738 SR
Queue Stats
234W - 109L
1,748 Elo+
Party 1
Agni
Agni
oLONELY FARTo
Agni
Level 158
God Stats
4W - 2L
1,523 SR
Queue Stats
34W - 26L
1,689 Elo+
Party 1
Danzaburou
Danzaburou
plank1342
Danzaburou
Level 109
God Stats
25W - 19L
1,776 SR
Queue Stats
189W - 167L
1,652 Elo+
Party 1
Team Averages
Level 147
1,726 SR
1,663 Elo+

VS

Team Averages
Level 119
1,562 SR
1,602 Elo+
Khepri
Khepri
 
Khepri
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
PERSIAN809
King Arthur
Level 107
God Stats
2W - 6L
1,129 SR
Queue Stats
361W - 357L
1,602 Elo+
Party 2
Rama
Rama
Silent_Paragon
Rama
Level 98
God Stats
2W - 2L
1,722 SR
Queue Stats
175W - 153L
1,616 Elo+
Solo
Merlin
Merlin
UPLAR1
Merlin
Level 130
God Stats
6W - 5L
1,959 SR
Queue Stats
504W - 514L
1,656 Elo+
Solo
Geb
Geb
agusbril
Geb
Level 128
God Stats
1W - 5L
1,500 SR
Queue Stats
157W - 142L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JPSW
Kuzenbo
5
0 / 1 / 2
3,326
665
1,075
2,786
1,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

5
2 / 0 / 1
3,818
764
1,375
2,817
902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
7
3 / 0 / 0
3,953
791
1,778
3,303
1,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 0 / 0
3,418
684
1,148
1,564
384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
plank1342
Danzaburou
7
1 / 0 / 2
3,958
792
1,671
2,374
612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
5
0 / 2 / 0
3,001
600
725
3,082
977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes

Shoes

+6%
Movement Speed

King Arthur
PERSIAN809
King Arthur
6
0 / 3 / 0
3,378
676
1,252
4,232
1,491
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

2
0 / 1 / 0
2,561
512
457
1,066
108
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
UPLAR1
Merlin
6
0 / 0 / 1
3,408
682
455
1,712
496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
1 / 0 / 0
3,211
642
1,258
2,730
797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
1
1
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
2
0
0
W
Kuzenbo
JPSW
Kuzenbo
0
1
2
1
W
2
0
1
2.5
L
King Arthur
PERSIAN809
King Arthur
0
3
0
0
L
0
1
0
0
L
Merlin
UPLAR1
Merlin
0
0
1
0.5
W
Hercules
3
0
0
3
L
1
0
0
1
W
0
0
0
0
W
Danzaburou
plank1342
Danzaburou
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,047
Damage
4,147
12,844
Taken
12,822
4,273
Mitigated
3,869
5,708
Healing
3,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
725
143
0
348
3,082
977
0
0
3,082
7,880
0
W
Kuzenbo
JPSW
Kuzenbo
1,075
704
0
994
2,786
1,290
0
734
2,026
9,285
0
W
1,375
634
0
1,681
2,817
902
0
158
2,659
0
11,929
L
King Arthur
PERSIAN809
King Arthur
1,252
136
0
500
4,232
1,491
0
236
3,996
0
15,477
L
457
426
0
379
1,066
108
0
0
1,066
0
2,194
L
Merlin
UPLAR1
Merlin
455
78
0
766
1,712
496
0
1,264
390
14,736
0
W
Hercules
1,778
594
0
1,820
3,303
1,085
0
283
3,020
0
15,254
L
1,258
452
0
1,197
2,730
797
0
641
2,065
8,777
0
W
1,148
201
0
603
1,564
384
0
616
894
15,625
0
W
Danzaburou
plank1342
Danzaburou
1,671
1,049
0
610
2,374
612
0
567
1,807
0
16,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,473
Gold Earned
15,559
146
Minions Killed
108
0
Camps Cleared
0
490,108
Distance Traveled
397,541
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
3,001
600
8
2
0
83,346
0
W
Kuzenbo
3,326
665
22
4
0
101,332
0
W
Fenrir
3,818
764
22
4
0
117,459
2
L
King Arthur
3,378
676
35
7
0
88,002
0
L
Rama
2,561
512
7
1
0
24,192
0
L
Merlin
3,408
682
37
7
0
98,286
0
W
Hercules
3,953
791
39
8
0
98,549
0
L
Geb
3,211
642
21
4
0
103,715
0
W
Agni
3,418
684
33
7
0
95,765
0
W
Danzaburou
3,958
792
30
6
0
77,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role