Player Matchup

Skadi
Skadi
Akitohunterr
Skadi
Level 71
God Stats
14W - 5L
1,674 SR
Queue Stats
215W - 207L
1,610 Elo+
Solo
Ares
Ares
KyleeLAD
Ares
Level 154
God Stats
5W - 7L
1,539 SR
Queue Stats
727W - 629L
1,621 Elo+
Party 1
Raijin
Raijin
LlywelynOlaf
Raijin
Level 140
God Stats
18W - 15L
1,523 SR
Queue Stats
456W - 359L
1,636 Elo+
Party 1
Tyr
Tyr
Lord-AerNoxX_eS
Tyr
Level 101
God Stats
25W - 27L
1,563 SR
Queue Stats
661W - 542L
1,624 Elo+
Solo
Athena
Athena
oysteinp
Athena
Level 138
God Stats
39W - 25L
1,690 SR
Queue Stats
619W - 611L
1,673 Elo+
Solo
Team Averages
Level 121
1,598 SR
1,633 Elo+

VS

Team Averages
Level 96
1,744 SR
1,647 Elo+
Medusa
Medusa
BigNutsKyle
Medusa
Level 126
God Stats
9W - 4L
1,952 SR
Queue Stats
223W - 142L
1,651 Elo+
Party 2
Nemesis
Nemesis
BrandstonP
Nemesis
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 45L
1,572 Elo+
Party 2
Bakasura
Bakasura
OG Implode
Bakasura
Level 73
God Stats
17W - 5L
1,836 SR
Queue Stats
117W - 58L
1,699 Elo+
Party 2
Cerberus
Cerberus
OrangeJuice7051
Cerberus
Level 59
God Stats
4W - 2L
1,526 SR
Queue Stats
44W - 21L
1,655 Elo+
Party 2
Janus
Janus
P0SLE
Janus
Level 127
God Stats
1W - 3L
1,908 SR
Queue Stats
243W - 157L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
8,309
594
5,770
7,528
3,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
13
7 / 3 / 6
8,517
608
7,831
11,067
7,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
15
3 / 1 / 7
8,754
625
9,839
5,231
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 0 / 0
9,061
647
6,650
7,995
4,954
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
oysteinp
Athena
15
4 / 1 / 9
8,316
594
7,532
8,397
3,121
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
4 / 3 / 1
7,734
552
7,707
9,673
3,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
BrandstonP
Nemesis
11
1 / 5 / 4
6,664
476
5,761
11,561
3,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
OG Implode
Bakasura
13
0 / 3 / 0
6,846
489
3,680
9,108
5,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
11
2 / 5 / 2
6,968
498
2,710
11,422
6,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Janus
P0SLE
Janus
11
1 / 4 / 2
6,749
482
5,582
9,008
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
20
Kills
8
8
Deaths
20
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
L
Medusa
4
3
1
1.5
L
Nemesis
BrandstonP
Nemesis
1
5
4
0.6
W
Ares
7
3
6
3.33
W
Raijin
3
1
7
6.5
W
4
0
0
4
L
Bakasura
OG Implode
Bakasura
0
3
0
0
L
Cerberus
2
5
2
0.6
L
Janus
P0SLE
Janus
1
4
2
0.5
W
Athena
oysteinp
Athena
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,622
Damage
25,440
40,218
Taken
50,772
20,776
Mitigated
21,259
15,875
Healing
14,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,770
2,609
0
2,151
7,528
3,423
182
66
7,462
0
56,839
L
Medusa
7,707
4,212
0
4,491
9,673
3,064
0
2,405
7,210
0
52,282
L
Nemesis
BrandstonP
Nemesis
5,761
2,170
0
2,911
11,561
3,939
0
6,857
4,550
0
38,497
W
Ares
7,831
104
0
3,208
11,067
7,274
0
3,712
7,217
19,729
0
W
Raijin
9,839
797
0
1,162
5,231
2,004
0
1,844
3,271
67,532
0
W
6,650
1,016
0
4,907
7,995
4,954
86
0
7,642
0
61,636
L
Bakasura
OG Implode
Bakasura
3,680
2,423
0
2,361
9,108
5,132
0
1,069
8,039
0
26,745
L
Cerberus
2,710
198
0
2,264
11,422
6,259
0
8,496
2,770
18,249
0
L
Janus
P0SLE
Janus
5,582
603
0
2,364
9,008
2,865
0
5,759
3,001
47,732
0
W
Athena
oysteinp
Athena
7,532
1,305
170
4,277
8,397
3,121
43
2,346
5,981
52,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,957
Gold Earned
34,961
519
Minions Killed
403
0
Camps Cleared
0
1,421,574
Distance Traveled
1,355,886
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,309
594
110
8
0
248,510
6
L
Medusa
7,734
552
103
7
0
251,414
2
L
Nemesis
6,664
476
72
5
0
286,844
2
W
Ares
8,517
608
15
1
0
270,158
4
W
Raijin
8,754
625
152
11
0
267,474
2
W
Tyr
9,061
647
145
10
0
297,967
1
L
Bakasura
6,846
489
87
6
0
251,547
2
L
Cerberus
6,968
498
37
3
0
293,456
1
L
Janus
6,749
482
104
7
0
272,625
2
W
Athena
8,316
594
97
7
0
337,465
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role