Player Matchup

Medusa
Medusa
Anubs8603
Medusa
Level 20
God Stats
21W - 26L
1,378 SR
Queue Stats
196W - 235L
1,400 Elo+
Solo
Tsukuyomi
Tsukuyomi
Holymion
Tsukuyomi
Level 49
God Stats
8W - 2L
1,643 SR
Queue Stats
81W - 21L
1,748 Elo+
Party 1
Anubis
Anubis
Pintø
Anubis
Level 10
God Stats
3W - 0L
1,680 SR
Queue Stats
16W - 3L
1,173 Elo+
Party 1
Bellona
Bellona
ScheefferB
Bellona
Level 29
God Stats
4W - 6L
1,553 SR
Queue Stats
106W - 131L
1,443 Elo+
Solo
Ganesha
Ganesha
Tgajo
Ganesha
Level 7
God Stats
2W - 1L
1,563 SR
Queue Stats
8W - 3L
1,685 Elo+
Solo
Team Averages
Level 23
1,563 SR
1,490 Elo+

VS

Team Averages
Level 22
1,527 SR
1,482 Elo+
Neith
Neith
ArThur Riicardo
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 63L
1,681 Elo+
Solo
Chaac
Chaac
FluxoCruzado
Chaac
Level 13
God Stats
6W - 9L
1,475 SR
Queue Stats
9W - 30L
1,247 Elo+
Solo
Scylla
Scylla
N0B4RY
Scylla
Level 29
God Stats
25W - 31L
1,500 SR
Queue Stats
141W - 148L
1,503 Elo+
Solo
Cthulhu
Cthulhu
Profetens
Cthulhu
Level 24
God Stats
5W - 2L
1,814 SR
Queue Stats
112W - 102L
1,491 Elo+
Solo
Ao Kuang
Ao Kuang
VlaaroSveen
Ao Kuang
Level 26
God Stats
5W - 4L
1,344 SR
Queue Stats
110W - 98L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Anubs8603
Medusa
10
3 / 4 / 2
6,128
557
4,226
6,967
1,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
Holymion
Tsukuyomi
12
6 / 0 / 2
7,171
652
4,566
6,254
1,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Pintø
Anubis
12
9 / 0 / 4
7,411
674
9,673
5,346
2,641
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
ScheefferB
Bellona
12
3 / 0 / 1
6,967
633
4,753
4,549
2,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
Tgajo
Ganesha
9
0 / 1 / 9
5,957
542
2,660
6,358
3,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 3
4,763
433
3,309
6,744
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
2 / 5 / 1
4,927
448
2,681
7,639
4,326
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
N0B4RY
Scylla
8
0 / 7 / 0
4,839
440
2,124
7,218
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Profetens
Cthulhu
9
1 / 1 / 1
5,258
478
1,391
6,039
2,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ao Kuang
VlaaroSveen
Ao Kuang
8
2 / 4 / 1
5,279
480
3,028
7,546
1,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
21
Kills
5
5
Deaths
21
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
Anubs8603
Medusa
3
4
2
1
L
0
4
3
0.38
L
2
5
1
0.5
W
Tsukuyomi
Holymion
Tsukuyomi
6
0
2
7
L
Scylla
N0B4RY
Scylla
0
7
0
0
W
Anubis
Pintø
Anubis
9
0
4
11
L
Cthulhu
Profetens
Cthulhu
1
1
1
1.5
W
Bellona
ScheefferB
Bellona
3
0
1
3.5
W
Ganesha
Tgajo
Ganesha
0
1
9
4.5
L
Ao Kuang
VlaaroSveen
Ao Kuang
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,878
Damage
12,533
29,474
Taken
35,186
12,954
Mitigated
11,721
13,331
Healing
7,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Anubs8603
Medusa
4,226
1,655
0
2,257
6,967
1,944
1,416
502
6,465
0
32,728
L
3,309
1,398
0
1,935
6,744
1,673
174
1,098
5,646
0
21,210
L
2,681
670
0
1,966
7,639
4,326
0
2,982
4,657
0
12,768
W
Tsukuyomi
Holymion
Tsukuyomi
4,566
1,216
0
3,191
6,254
1,915
0
33
6,221
0
35,750
L
Scylla
N0B4RY
Scylla
2,124
256
0
990
7,218
1,418
0
4,172
3,046
17,629
0
W
Anubis
Pintø
Anubis
9,673
776
0
4,215
5,346
2,641
440
2,684
2,514
40,567
0
L
Cthulhu
Profetens
Cthulhu
1,391
118
0
1,069
6,039
2,536
0
1,412
4,627
18,485
0
W
Bellona
ScheefferB
Bellona
4,753
2,101
0
1,286
4,549
2,939
0
2,310
2,203
0
39,704
W
Ganesha
Tgajo
Ganesha
2,660
393
0
2,382
6,358
3,515
124
830
5,528
7,265
0
L
Ao Kuang
VlaaroSveen
Ao Kuang
3,028
1,141
0
1,523
7,546
1,768
0
2,669
4,877
22,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,634
Gold Earned
25,066
314
Minions Killed
185
0
Camps Cleared
0
1,009,567
Distance Traveled
821,910
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,128
557
70
6
0
163,162
2
L
Neith
4,763
433
27
2
0
134,479
7
L
Chaac
4,927
448
18
2
0
135,064
0
W
Tsukuyomi
7,171
652
68
6
0
247,878
1
L
Scylla
4,839
440
41
4
0
171,666
2
W
Anubis
7,411
674
72
7
0
184,049
1
L
Cthulhu
5,258
478
51
5
0
195,108
0
W
Bellona
6,967
633
100
9
0
222,701
2
W
Ganesha
5,957
542
4
0
0
191,777
2
L
Ao Kuang
5,279
480
48
4
0
185,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role