Player Matchup

Tiamat
Tiamat
McSaac
Tiamat
Level 144
God Stats
1W - 4L
1,192 SR
Queue Stats
69W - 70L
1,597 Elo+
Party 2
Hou Yi
Hou Yi
ShadëtheGraey
Hou Yi
Level 147
God Stats
37W - 30L
1,821 SR
Queue Stats
312W - 326L
1,685 Elo+
Solo
Ares
Ares
TheTrueFriend
Ares
Level 145
God Stats
13W - 7L
1,660 SR
Queue Stats
101W - 86L
1,638 Elo+
Solo
Nemesis
Nemesis
melondeau42
Nemesis
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 38L
1,644 Elo+
Solo
Achilles
Achilles
videoty97
Achilles
Level 138
God Stats
11W - 12L
1,706 SR
Queue Stats
343W - 303L
1,685 Elo+
Party 2
Team Averages
Level 139
1,576 SR
1,650 Elo+

VS

Team Averages
Level 146
1,596 SR
1,586 Elo+
Janus
Janus
FlamingHobo
Janus
Level 126
God Stats
5W - 4L
1,494 SR
Queue Stats
192W - 193L
1,582 Elo+
Solo
Nike
Nike
KicKDarknes
Nike
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
PanicPlz
Heimdallr
Level 151
God Stats
7W - 17L
1,585 SR
Queue Stats
674W - 557L
1,752 Elo+
Solo
Cerberus
Cerberus
Theadrin
Cerberus
Level 146
God Stats
8W - 7L
1,903 SR
Queue Stats
457W - 449L
1,599 Elo+
Solo
Ao Kuang
Ao Kuang
snakealonso
Ao Kuang
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
McSaac
Tiamat
17
2 / 3 / 7
9,930
552
10,991
11,176
8,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 2 / 1
10,274
571
11,019
13,846
4,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 4 / 9
9,091
505
10,038
15,195
10,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
melondeau42
Nemesis
16
1 / 5 / 4
8,907
495
4,941
14,123
4,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
videoty97
Achilles
18
7 / 3 / 1
10,709
595
15,141
17,485
15,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 7
9,033
502
8,733
6,389
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 6 / 7
8,827
490
11,622
16,163
7,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
PanicPlz
Heimdallr
17
2 / 3 / 4
10,296
572
9,944
13,811
5,497
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Theadrin
Cerberus
13
5 / 4 / 2
9,111
506
8,879
16,289
12,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
snakealonso
Ao Kuang
18
6 / 2 / 4
10,737
597
12,330
20,307
7,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
41
17
Kills
17
17
Deaths
17
22
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
2
7
2.75
L
2
6
7
0.92
W
Tiamat
McSaac
Tiamat
2
3
7
1.83
L
Heimdallr
PanicPlz
Heimdallr
2
3
4
1.33
W
4
2
1
2.25
W
3
4
9
1.88
L
Cerberus
Theadrin
Cerberus
5
4
2
1.5
W
Nemesis
melondeau42
Nemesis
1
5
4
0.6
L
Ao Kuang
snakealonso
Ao Kuang
6
2
4
4
W
Achilles
videoty97
Achilles
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,130
Damage
51,508
71,825
Taken
72,959
43,981
Mitigated
35,597
27,599
Healing
25,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,733
390
0
1,264
6,389
2,040
470
2,065
4,324
49,870
0
L
11,622
2,516
0
454
16,163
7,383
0
7,386
8,677
0
63,556
W
Tiamat
McSaac
Tiamat
10,991
543
0
2,943
11,176
8,296
393
5,330
5,750
72,689
0
L
Heimdallr
PanicPlz
Heimdallr
9,944
5,287
0
7,181
13,811
5,497
379
2,053
11,758
0
95,720
W
11,019
6,326
0
8,021
13,846
4,741
0
3,794
10,034
0
78,539
W
10,038
1,333
0
3,562
15,195
10,476
0
5,131
10,016
27,462
0
L
Cerberus
Theadrin
Cerberus
8,879
773
0
4,220
16,289
12,810
0
6,466
9,723
40,910
0
W
Nemesis
melondeau42
Nemesis
4,941
2,485
0
6,331
14,123
4,949
704
4,072
9,873
0
64,070
L
Ao Kuang
snakealonso
Ao Kuang
12,330
3,812
0
12,878
20,307
7,867
0
3,059
16,673
56,980
0
W
Achilles
videoty97
Achilles
15,141
4,989
0
6,742
17,485
15,519
187
11,137
6,210
0
61,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,911
Gold Earned
48,004
536
Minions Killed
592
0
Camps Cleared
0
1,840,394
Distance Traveled
1,635,251
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,033
502
126
7
0
303,312
2
L
Nike
8,827
490
98
5
0
346,235
3
W
Tiamat
9,930
552
146
8
0
352,382
6
L
Heimdallr
10,296
572
160
9
0
306,388
5
W
Hou Yi
10,274
571
151
8
0
318,377
6
W
Ares
9,091
505
25
1
0
409,057
6
L
Cerberus
9,111
506
84
5
0
333,439
6
W
Nemesis
8,907
495
113
6
0
385,260
4
L
Ao Kuang
10,737
597
124
7
0
345,877
9
W
Achilles
10,709
595
101
6
0
375,318
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role