Player Matchup

Cthulhu
Cthulhu
Fadoraman789
Cthulhu
Level 11
God Stats
3W - 1L
1,639 SR
Queue Stats
5W - 3L
1,357 Elo+
Solo
Scylla
Scylla
FrostFireMG
Scylla
Level 18
God Stats
12W - 11L
1,222 SR
Queue Stats
81W - 83L
1,589 Elo+
Party 2
Heimdallr
Heimdallr
KonCepcion
Heimdallr
Level 7
God Stats
1W - 1L
1,325 SR
Queue Stats
17W - 12L
1,683 Elo+
Party 3
Chaac
Chaac
Spenceman02
Chaac
Level 86
God Stats
39W - 28L
1,504 SR
Queue Stats
147W - 178L
1,420 Elo+
Party 3
Da Ji
Da Ji
TyphonMG
Da Ji
Level 18
God Stats
3W - 4L
1,398 SR
Queue Stats
55W - 51L
1,576 Elo+
Party 2
Team Averages
Level 28
1,418 SR
1,525 Elo+

VS

Team Averages
Level 19
1,566 SR
1,451 Elo+
Agni
Agni
Cdoc13
Agni
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
154W - 173L
1,711 Elo+
Solo
Mulan
Mulan
CracklordEsc
Mulan
Level 22
God Stats
3W - 2L
1,588 SR
Queue Stats
90W - 122L
1,315 Elo+
Party 1
Ullr
Ullr
GimmeHunters
Ullr
Level 22
God Stats
64W - 50L
1,601 SR
Queue Stats
93W - 81L
1,623 Elo+
Solo
Cerberus
Cerberus
M3Dimension
Cerberus
Level 16
God Stats
1W - 1L
1,698 SR
Queue Stats
13W - 38L
1,265 Elo+
Party 1
Nemesis
Nemesis
SixiesK
Nemesis
Level 29
God Stats
7W - 9L
1,445 SR
Queue Stats
71W - 109L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fadoraman789
Cthulhu
19
2 / 5 / 12
13,456
481
10,704
28,894
32,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
20
20 / 4 / 3
17,845
637
29,308
25,424
10,587
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
KonCepcion
Heimdallr
20
5 / 3 / 3
14,597
521
13,398
24,273
10,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
8 / 2 / 13
15,963
570
17,424
34,464
50,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Da Ji
TyphonMG
Da Ji
20
9 / 1 / 7
16,006
572
18,102
22,492
10,908
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Cdoc13
Agni
19
3 / 5 / 4
12,496
446
13,184
21,952
9,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 16 / 1
10,570
378
10,991
26,829
13,586
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
4 / 7 / 2
13,557
484
18,109
34,072
16,039
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
M3Dimension
Cerberus
3
0 / 10 / 1
6,866
245
0
9,322
2,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
SixiesK
Nemesis
13
6 / 6 / 2
10,698
382
10,030
16,711
6,381
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
23
44
Kills
13
15
Deaths
44
38
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Agni
Cdoc13
Agni
3
5
4
1
L
0
16
1
0.03
W
Cthulhu
Fadoraman789
Cthulhu
2
5
12
1.6
W
Scylla
20
4
3
5.38
L
4
7
2
0.71
W
Heimdallr
KonCepcion
Heimdallr
5
3
3
2.17
L
Cerberus
M3Dimension
Cerberus
0
10
1
0.05
L
Nemesis
SixiesK
Nemesis
6
6
2
1.17
W
8
2
13
7.25
W
Da Ji
TyphonMG
Da Ji
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,936
Damage
52,314
135,547
Taken
108,886
114,686
Mitigated
47,938
70,547
Healing
13,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
Cdoc13
Agni
13,184
419
0
2,005
21,952
9,125
0
11,479
10,298
75,538
0
L
10,991
4,005
0
1,263
26,829
13,586
179
7,233
18,946
0
53,022
W
Cthulhu
Fadoraman789
Cthulhu
10,704
790
0
9,431
28,894
32,228
2,398
2,536
26,232
52,330
0
W
Scylla
29,308
1,303
0
14,179
25,424
10,587
4,023
5,519
19,170
149,564
0
L
18,109
11,428
0
5,988
34,072
16,039
160
11,611
21,729
0
117,544
W
Heimdallr
KonCepcion
Heimdallr
13,398
6,352
0
11,797
24,273
10,310
2,040
1,659
22,562
0
137,945
L
Cerberus
M3Dimension
Cerberus
0
0
0
87
9,322
2,807
0
4,181
5,116
0
0
L
Nemesis
SixiesK
Nemesis
10,030
5,825
0
4,449
16,711
6,381
49
4,558
11,978
0
44,992
W
17,424
3,360
0
24,056
34,464
50,653
1,790
3,657
28,603
0
90,264
W
Da Ji
TyphonMG
Da Ji
18,102
3,918
315
10,769
22,492
10,908
986
1,267
20,639
0
130,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,867
Gold Earned
54,187
712
Minions Killed
510
0
Camps Cleared
0
2,557,618
Distance Traveled
1,575,300
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
12,496
446
130
5
0
451,688
0
L
Mulan
10,570
378
104
4
0
299,115
0
W
Cthulhu
13,456
481
67
2
0
541,615
1
W
Scylla
17,845
637
201
7
0
542,441
5
L
Ullr
13,557
484
208
7
0
495,613
4
W
Heimdallr
14,597
521
158
6
0
412,926
9
L
Cerberus
6,866
245
0
0
0
655
0
L
Nemesis
10,698
382
68
2
0
328,229
3
W
Chaac
15,963
570
141
5
0
539,798
0
W
Da Ji
16,006
572
145
5
0
520,838
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role