Player Matchup

Danzaburou
Danzaburou
FeeLX
Danzaburou
Level 64
God Stats
13W - 14L
1,611 SR
Queue Stats
29W - 35L
1,369 Elo+
Party 2
Ymir
Ymir
Snitic
Ymir
Level 13
God Stats
8W - 6L
1,551 SR
Queue Stats
8W - 8L
1,411 Elo+
Party 2
Scylla
Scylla
marijuana88
Scylla
Level 109
God Stats
7W - 6L
1,447 SR
Queue Stats
36W - 41L
1,422 Elo+
Party 2
Team Averages
Level 62
1,536 SR
1,401 Elo+

VS

Team Averages
Level 36
1,515 SR
1,339 Elo+
Sun Wukong
Sun Wukong
HaDesStyle
Sun Wukong
Level 55
God Stats
9W - 15L
1,530 SR
Queue Stats
44W - 61L
1,360 Elo+
Party 1
Neith
Neith
IAmAPanda20
Neith
Level 28
God Stats
19W - 24L
1,515 SR
Queue Stats
94W - 123L
1,385 Elo+
Party 1
Chang'e
Chang'e
LeKillerMimi
Chang'e
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 13L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FeeLX
Danzaburou
13
5 / 1 / 8
9,821
755
11,579
5,744
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Snitic
Ymir
12
1 / 0 / 9
8,471
652
2,606
7,240
7,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Scylla
14
7 / 0 / 6
9,982
768
11,579
4,974
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HaDesStyle
Sun Wukong
9
0 / 5 / 0
7,124
548
4,206
13,590
9,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 3 / 0
7,707
593
6,044
9,318
3,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
LeKillerMimi
Chang'e
10
0 / 5 / 0
6,993
538
1,667
8,899
2,821
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
1
13
Kills
1
1
Deaths
13
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
FeeLX
Danzaburou
5
1
8
9
L
Sun Wukong
HaDesStyle
Sun Wukong
0
5
0
0
L
1
3
0
0.33
L
Chang'e
LeKillerMimi
Chang'e
0
5
0
0
W
Ymir
Snitic
Ymir
1
0
9
5.5
W
Scylla
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,764
Damage
11,917
17,958
Taken
31,807
11,209
Mitigated
15,251
3,871
Healing
10,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
FeeLX
Danzaburou
11,579
5,809
219
1,525
5,744
2,023
1,919
566
5,053
0
44,498
L
Sun Wukong
HaDesStyle
Sun Wukong
4,206
344
0
2,288
13,590
9,250
0
5,003
8,403
0
34,038
L
6,044
2,659
0
2,571
9,318
3,180
0
3,874
5,322
0
28,727
L
Chang'e
LeKillerMimi
Chang'e
1,667
216
3,273
2,652
8,899
2,821
0
4,824
3,849
7,537
0
W
Ymir
Snitic
Ymir
2,606
331
0
0
7,240
7,536
145
961
6,149
19,202
0
W
Scylla
11,579
1,533
626
1,501
4,974
1,650
757
206
4,718
45,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,274
Gold Earned
21,824
171
Minions Killed
116
0
Camps Cleared
0
716,606
Distance Traveled
648,647
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,821
755
65
5
0
241,169
2
L
Sun Wukong
7,124
548
49
4
0
227,813
2
L
Neith
7,707
593
51
4
0
199,703
0
L
Chang'e
6,993
538
16
1
0
221,131
2
W
Ymir
8,471
652
26
2
0
246,291
1
W
Scylla
9,982
768
80
6
0
229,146
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role