Player Matchup

Fafnir
Fafnir
CptCrazy--
Fafnir
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 156L
1,085 Elo+
Solo
Danzaburou
Danzaburou
JeromySalami77
Danzaburou
Level 30
God Stats
35W - 36L
1,575 SR
Queue Stats
151W - 149L
1,479 Elo+
Party 3
Ymir
Ymir
Necromancer__1
Ymir
Level 41
God Stats
2W - 1L
1,488 SR
Queue Stats
173W - 219L
1,302 Elo+
Solo
He Bo
He Bo
poopsock1120
He Bo
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 65L
1,549 Elo+
Party 3
King Arthur
King Arthur
swagoulishous11
King Arthur
Level 86
God Stats
31W - 21L
1,590 SR
Queue Stats
206W - 193L
1,506 Elo+
Party 3
Team Averages
Level 53
1,531 SR
1,384 Elo+

VS

Team Averages
Level 41
1,409 SR
1,376 Elo+
Chaac
Chaac
Drakenguard5105
Chaac
Level 43
God Stats
21W - 15L
1,637 SR
Queue Stats
81W - 74L
1,560 Elo+
Solo
Fenrir
Fenrir
JSAVAGE064
Fenrir
Level 36
God Stats
5W - 3L
1,603 SR
Queue Stats
34W - 39L
1,475 Elo+
Party 1
Tiamat
Tiamat
Lucifer420_69
Tiamat
Level 67
God Stats
1W - 14L
964 SR
Queue Stats
387W - 501L
1,217 Elo+
Party 2
Pele
Pele
Voodoo_gXd
Pele
Level 29
God Stats
7W - 5L
1,623 SR
Queue Stats
33W - 31L
1,491 Elo+
Party 1
Neith
Neith
WheeziePZ
Neith
Level 28
God Stats
21W - 41L
1,217 SR
Queue Stats
58W - 130L
1,139 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
CptCrazy--
Fafnir
13
2 / 0 / 9
8,984
499
4,082
6,801
5,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
JeromySalami77
Danzaburou
16
4 / 2 / 6
9,983
555
6,301
10,121
3,621
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
8 / 3 / 4
8,971
498
9,046
10,815
5,516
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
7 / 3 / 8
9,302
517
13,496
10,106
3,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
swagoulishous11
King Arthur
17
7 / 0 / 8
10,389
577
14,509
18,649
13,880
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,397
411
11,851
18,676
12,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
JSAVAGE064
Fenrir
12
3 / 5 / 0
7,411
412
6,612
12,924
6,814
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 8 / 2
7,893
439
7,425
15,046
8,668
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 5 / 2
8,749
486
3,653
12,486
4,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Neith
WheeziePZ
Neith
12
0 / 5 / 3
7,020
390
3,793
10,116
3,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
28
Kills
8
8
Deaths
29
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fafnir
CptCrazy--
Fafnir
2
0
9
6.5
L
0
6
0
0
L
Fenrir
JSAVAGE064
Fenrir
3
5
0
0.6
W
Danzaburou
JeromySalami77
Danzaburou
4
2
6
3.5
L
2
8
2
0.38
W
8
3
4
3.33
L
3
5
2
0.8
L
Neith
WheeziePZ
Neith
0
5
3
0.3
W
7
3
8
3.67
W
King Arthur
swagoulishous11
King Arthur
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,434
Damage
33,334
56,492
Taken
69,248
32,315
Mitigated
35,795
20,309
Healing
21,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
CptCrazy--
Fafnir
4,082
1,211
0
2,359
6,801
5,899
374
66
6,710
25,333
0
L
11,851
2,686
0
6,671
18,676
12,468
0
4,618
13,840
441
42,423
L
Fenrir
JSAVAGE064
Fenrir
6,612
418
316
1,506
12,924
6,814
255
6,110
6,774
0
23,305
W
Danzaburou
JeromySalami77
Danzaburou
6,301
2,573
0
4,699
10,121
3,621
384
792
9,304
0
72,500
L
7,425
888
0
4,554
15,046
8,668
504
6,821
7,741
38,582
0
W
9,046
1,304
171
2,537
10,815
5,516
700
28
10,787
38,705
0
L
3,653
296
366
5,132
12,486
4,537
0
1,986
10,216
0
54,397
L
Neith
WheeziePZ
Neith
3,793
2,109
0
2,617
10,116
3,308
252
6,237
3,879
0
28,069
W
13,496
496
0
1,635
10,106
3,399
64
4,378
5,628
45,045
0
W
King Arthur
swagoulishous11
King Arthur
14,509
2,233
0
8,908
18,649
13,880
102
2,457
15,701
0
64,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,629
Gold Earned
38,470
404
Minions Killed
342
0
Camps Cleared
0
1,780,962
Distance Traveled
1,580,619
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,984
499
37
2
0
346,541
2
L
Chaac
7,397
411
70
4
0
323,059
0
L
Fenrir
7,411
412
52
3
0
341,443
0
W
Danzaburou
9,983
555
119
7
0
373,810
0
L
Tiamat
7,893
439
71
4
0
286,692
0
W
Ymir
8,971
498
62
3
0
348,589
0
L
Pele
8,749
486
94
5
0
354,685
0
L
Neith
7,020
390
55
3
0
274,740
0
W
He Bo
9,302
517
72
4
0
350,544
6
W
King Arthur
10,389
577
114
6
0
361,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role