Player Matchup

Fenrir
Fenrir
Happiiiiik
Fenrir
Level 17
God Stats
1W - 1L
1,285 SR
Queue Stats
1W - 1L
1,207 Elo+
Party 1
Cerberus
Cerberus
IX767767
Cerberus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,517 Elo+
Party 1
Apollo
Apollo
VelaaPapa
Apollo
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 4L
1,500 Elo+
Party 3
Izanami
Izanami
Zerb08
Izanami
Level 31
God Stats
9W - 10L
1,507 SR
Queue Stats
24W - 38L
1,286 Elo+
Party 1
Anubis
Anubis
raamke
Anubis
Level 16
God Stats
1W - 0L
1,720 SR
Queue Stats
4W - 2L
1,321 Elo+
Party 3
Team Averages
Level 14
1,502 SR
1,366 Elo+

VS

Team Averages
Level 6
1,421 SR
1,152 Elo+
Agni
Agni
CUUMpot
Agni
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,033 Elo+
Party 2
Yemoja
Yemoja
DozatorGovna
Yemoja
Level 7
God Stats
18W - 29L
1,107 SR
Queue Stats
89W - 93L
1,033 Elo+
Party 2
Cerberus
Cerberus
RAZMOROJENIYHUY
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 77L
1,500 Elo+
Party 2
Neith
Neith
kokokokokokoOLEG
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,162 Elo+
Party 2
Bakasura
Bakasura
ШпажкасГовном
Bakasura
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 27L
1,033 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Happiiiiik
Fenrir
18
5 / 6 / 5
12,825
475
7,414
18,622
7,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
IX767767
Cerberus
15
0 / 4 / 5
11,355
421
1,537
13,402
10,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
VelaaPapa
Apollo
20
25 / 2 / 11
18,565
688
42,805
30,119
14,339
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Zerb08
Izanami
17
3 / 3 / 6
12,525
464
5,702
8,619
3,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
raamke
Anubis
20
29 / 1 / 18
17,430
646
40,680
22,341
11,749
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
CUUMpot
Agni
15
4 / 16 / 6
10,315
382
11,743
20,678
6,138
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
15
1 / 9 / 1
10,236
379
2,370
20,270
18,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
15
3 / 12 / 4
10,005
371
8,994
30,928
24,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
1 / 14 / 5
10,991
407
10,642
24,636
8,874
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
7 / 13 / 2
11,855
439
13,195
24,387
9,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
34
62
Kills
16
16
Deaths
64
45
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Agni
CUUMpot
Agni
4
16
6
0.44
L
Yemoja
1
9
1
0.17
W
Fenrir
Happiiiiik
Fenrir
5
6
5
1.25
W
Cerberus
IX767767
Cerberus
0
4
5
0.63
L
Cerberus
3
12
4
0.42
W
Apollo
VelaaPapa
Apollo
25
2
11
15.25
W
Izanami
Zerb08
Izanami
3
3
6
2
L
1
14
5
0.25
W
Anubis
raamke
Anubis
29
1
18
38
L
7
13
2
0.62

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,138
Damage
46,944
93,103
Taken
120,899
47,779
Mitigated
67,307
47,259
Healing
18,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
CUUMpot
Agni
11,743
1,393
262
1,295
20,678
6,138
225
8,048
12,630
46,295
0
L
Yemoja
2,370
726
1,823
1,294
20,270
18,505
0
5,158
15,112
23,023
0
W
Fenrir
Happiiiiik
Fenrir
7,414
3,783
0
5,745
18,622
7,825
2,059
3,034
15,108
0
72,115
W
Cerberus
IX767767
Cerberus
1,537
146
0
1,333
13,402
10,852
421
1,517
11,730
43,341
0
L
Cerberus
8,994
318
0
6,570
30,928
24,476
187
12,365
18,563
35,450
0
W
Apollo
VelaaPapa
Apollo
42,805
28,705
0
19,221
30,119
14,339
6,893
10,554
18,958
0
202,091
W
Izanami
Zerb08
Izanami
5,702
3,722
0
1,358
8,619
3,014
3,828
1,578
6,789
0
84,444
L
10,642
5,873
0
5,585
24,636
8,874
400
4,907
19,729
0
67,743
W
Anubis
raamke
Anubis
40,680
2,859
0
19,602
22,341
11,749
934
6,985
14,326
107,678
0
L
13,195
8,759
0
1,335
24,387
9,314
973
12,055
12,332
0
58,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,700
Gold Earned
53,402
693
Minions Killed
384
0
Camps Cleared
0
2,014,974
Distance Traveled
2,062,160
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,315
382
63
2
0
314,108
1
L
Yemoja
10,236
379
38
1
0
436,247
0
W
Fenrir
12,825
475
86
3
0
433,532
0
W
Cerberus
11,355
421
59
2
0
337,316
0
L
Cerberus
10,005
371
64
2
0
452,648
2
W
Apollo
18,565
688
266
10
0
510,026
1
W
Izanami
12,525
464
152
6
0
246,537
0
L
Neith
10,991
407
110
4
0
400,911
5
W
Anubis
17,430
646
130
5
0
487,563
1
L
Bakasura
11,855
439
109
4
0
458,246
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role