Player Matchup

Hades
Hades
Dakee2
Hades
Level 24
God Stats
1W - 0L
1,690 SR
Queue Stats
12W - 18L
1,277 Elo+
Party 2
Cerberus
Cerberus
hfsdaljhf
Cerberus
Level 27
God Stats
4W - 10L
1,468 SR
Queue Stats
35W - 54L
1,389 Elo+
Solo
Hachiman
Hachiman
mythicguardian
Hachiman
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 10L
1,367 Elo+
Party 2
Team Averages
Level 22
1,553 SR
1,344 Elo+

VS

Team Averages
Level 36
1,615 SR
1,519 Elo+
Nemesis
Nemesis
Boyghan
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,525 Elo+
Party 1
Eset
Eset
FreeDolfin78
Eset
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
374W - 326L
1,564 Elo+
Solo
Thor
Thor
Zwijnenkind
Thor
Level 15
God Stats
5W - 4L
1,846 SR
Queue Stats
21W - 26L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Dakee2
Hades
18
6 / 7 / 16
14,677
734
17,583
19,866
10,773
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cerberus
hfsdaljhf
Cerberus
15
0 / 9 / 13
11,741
587
8,551
22,847
23,969
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
20
16 / 2 / 6
15,629
781
23,018
14,419
4,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Boyghan
Nemesis
16
4 / 7 / 10
12,940
647
13,778
19,489
13,021
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

17
10 / 6 / 6
14,012
701
17,432
19,349
7,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 9 / 7
12,573
629
13,208
20,736
10,053
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
41
22
Kills
18
18
Deaths
22
35
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Boyghan
Nemesis
4
7
10
1.29
W
Hades
Dakee2
Hades
6
7
16
2
L
10
6
6
2.17
L
4
9
7
0.83
W
Cerberus
hfsdaljhf
Cerberus
0
9
13
0.72
W
Hachiman
16
2
6
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,152
Damage
44,418
57,132
Taken
59,574
39,689
Mitigated
30,931
17,044
Healing
9,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Boyghan
Nemesis
13,778
5,897
0
1,842
19,489
13,021
0
8,110
10,742
0
56,792
W
Hades
Dakee2
Hades
17,583
2,122
661
8,128
19,866
10,773
690
6,492
13,374
51,836
0
L
17,432
1,109
1,029
6,140
19,349
7,857
748
9,961
9,170
69,069
0
L
13,208
2,452
123
756
20,736
10,053
310
7,192
13,296
0
62,048
W
Cerberus
hfsdaljhf
Cerberus
8,551
29
0
3,723
22,847
23,969
0
8,647
14,200
26,647
0
W
Hachiman
23,018
15,277
0
4,532
14,419
4,947
2,702
2,312
12,107
0
79,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,047
Gold Earned
39,525
186
Minions Killed
229
0
Camps Cleared
0
1,020,770
Distance Traveled
1,006,024
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,940
647
68
3
0
355,349
0
W
Hades
14,677
734
68
3
0
335,655
4
L
Eset
14,012
701
102
5
0
329,144
4
L
Thor
12,573
629
59
3
0
321,531
0
W
Cerberus
11,741
587
47
2
0
338,692
3
W
Hachiman
15,629
781
71
4
0
346,423
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role