Player Matchup

Sol
Sol
Ajenaton
Sol
Level 66
God Stats
1W - 3L
1,505 SR
Queue Stats
40W - 44L
1,457 Elo+
Solo
Tyr
Tyr
Apocalypse007
Tyr
Level 101
God Stats
2W - 3L
1,369 SR
Queue Stats
57W - 48L
1,411 Elo+
Solo
Izanami
Izanami
NESSC0FFEE
Izanami
Level 65
God Stats
28W - 25L
1,476 SR
Queue Stats
612W - 583L
1,542 Elo+
Solo
Freya
Freya
RazorAce
Freya
Level 84
God Stats
2W - 0L
1,718 SR
Queue Stats
2W - 1L
1,499 Elo+
Solo
Tsukuyomi
Tsukuyomi
WeebNormie46
Tsukuyomi
Level 47
God Stats
7W - 6L
1,310 SR
Queue Stats
318W - 384L
1,463 Elo+
Solo
Team Averages
Level 73
1,476 SR
1,474 Elo+

VS

Team Averages
Level 97
1,439 SR
1,469 Elo+
Danzaburou
Danzaburou
DaintyPup710151
Danzaburou
Level 47
God Stats
18W - 15L
1,483 SR
Queue Stats
191W - 224L
1,484 Elo+
Party 1
King Arthur
King Arthur
Jinksdalfang
King Arthur
Level 158
God Stats
0W - 7L
1,239 SR
Queue Stats
432W - 430L
1,433 Elo+
Solo
Khepri
Khepri
Kirb5tomp
Khepri
Level 84
God Stats
15W - 13L
1,467 SR
Queue Stats
404W - 423L
1,442 Elo+
Party 1
Da Ji
Da Ji
RobertoMan97
Da Ji
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
jackeroni
Ne Zha
Level 75
God Stats
2W - 2L
1,508 SR
Queue Stats
144W - 137L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 9
10,446
580
13,457
12,317
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
0 / 5 / 10
7,887
438
6,544
12,075
8,618
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
NESSC0FFEE
Izanami
18
14 / 1 / 6
11,514
640
18,603
11,788
5,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Freya
RazorAce
Freya
14
4 / 1 / 1
8,881
493
5,528
9,707
3,778
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tsukuyomi
WeebNormie46
Tsukuyomi
16
4 / 2 / 10
9,822
546
9,111
12,015
5,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaintyPup710151
Danzaburou
11
1 / 6 / 3
7,129
396
6,250
10,431
5,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Jinksdalfang
King Arthur
13
0 / 7 / 1
7,712
428
6,820
19,393
11,312
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Khepri
Kirb5tomp
Khepri
12
1 / 6 / 7
7,826
435
4,914
14,509
10,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
6 / 5 / 1
9,390
522
11,931
14,545
5,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
jackeroni
Ne Zha
14
4 / 4 / 5
9,162
509
7,194
13,642
5,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
28
Kills
12
12
Deaths
28
36
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
3
9
3.5
W
0
5
10
1
L
Danzaburou
DaintyPup710151
Danzaburou
1
6
3
0.42
L
King Arthur
Jinksdalfang
King Arthur
0
7
1
0.07
L
Khepri
Kirb5tomp
Khepri
1
6
7
0.75
W
Izanami
NESSC0FFEE
Izanami
14
1
6
17
W
Freya
RazorAce
Freya
4
1
1
4.5
L
6
5
1
1.3
W
Tsukuyomi
WeebNormie46
Tsukuyomi
4
2
10
4.5
L
Ne Zha
jackeroni
Ne Zha
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,243
Damage
37,109
57,902
Taken
72,520
27,545
Mitigated
37,381
27,425
Healing
14,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,457
4,627
0
6,835
12,317
4,096
3,702
1,005
11,312
70,864
0
W
6,544
379
759
3,651
12,075
8,618
524
2,299
9,776
0
22,041
L
Danzaburou
DaintyPup710151
Danzaburou
6,250
2,545
0
1,308
10,431
5,070
0
2,346
8,085
0
27,987
L
King Arthur
Jinksdalfang
King Arthur
6,820
627
0
2,824
19,393
11,312
0
5,709
13,684
222
44,575
L
Khepri
Kirb5tomp
Khepri
4,914
250
0
2,835
14,509
10,144
0
2,630
11,879
26,043
0
W
Izanami
NESSC0FFEE
Izanami
18,603
13,046
0
5,058
11,788
5,271
1,132
1,379
10,409
0
89,327
W
Freya
RazorAce
Freya
5,528
1,899
0
5,051
9,707
3,778
238
0
9,707
39,947
0
L
11,931
1,940
0
2,712
14,545
5,799
890
5,800
8,745
0
59,731
W
Tsukuyomi
WeebNormie46
Tsukuyomi
9,111
1,693
0
6,071
12,015
5,782
0
453
11,562
0
52,432
L
Ne Zha
jackeroni
Ne Zha
7,194
2,791
0
5,124
13,642
5,056
0
2,500
11,142
0
39,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,550
Gold Earned
41,219
481
Minions Killed
357
0
Camps Cleared
0
1,692,444
Distance Traveled
1,566,805
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,446
580
117
7
0
330,026
4
W
Tyr
7,887
438
34
2
0
345,439
0
L
Danzaburou
7,129
396
59
3
0
273,237
1
L
King Arthur
7,712
428
88
5
0
304,722
4
L
Khepri
7,826
435
33
2
0
323,033
1
W
Izanami
11,514
640
149
8
0
316,279
6
W
Freya
8,881
493
74
4
0
340,589
2
L
Da Ji
9,390
522
99
6
0
325,570
6
W
Tsukuyomi
9,822
546
107
6
0
360,111
1
L
Ne Zha
9,162
509
78
4
0
340,243
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role