Player Matchup

Olorun
Olorun
Areo13
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 4
Fenrir
Fenrir
Askelott
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,652 Elo+
Party 4
Susano
Susano
Terminator丶
Susano
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
tianziyu
Cupid
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,416 Elo+
Party 3
Cerberus
Cerberus
岩烧团团子
Cerberus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,207 Elo+
Party 3
Team Averages
Level 11
1,500 SR
1,455 Elo+

VS

Team Averages
Level 21
1,426 SR
1,419 Elo+
Baron Samedi
Baron Samedi
DANZlk36
Baron Samedi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 46L
1,498 Elo+
Party 2
Ymir
Ymir
JustZdrav4o
Ymir
Level 29
God Stats
4W - 8L
1,393 SR
Queue Stats
148W - 164L
1,377 Elo+
Solo
Artemis
Artemis
Them5v
Artemis
Level 12
God Stats
1W - 2L
1,237 SR
Queue Stats
34W - 38L
1,462 Elo+
Party 1
Nemesis
Nemesis
kokocka
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,295 Elo+
Party 2
Thor
Thor
w0lrath
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Areo13
Olorun
14
8 / 1 / 11
9,339
667
10,008
8,239
3,160
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Askelott
Fenrir
14
15 / 1 / 6
9,265
662
13,014
11,669
5,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
7 / 3 / 1
9,021
644
7,144
9,298
3,311
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cupid
tianziyu
Cupid
13
4 / 3 / 0
8,166
583
4,661
6,615
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
11
0 / 5 / 3
7,058
504
1,564
7,988
3,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DANZlk36
Baron Samedi
10
2 / 11 / 3
6,712
479
2,794
9,611
3,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
3 / 3 / 5
6,464
462
4,712
8,590
5,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Them5v
Artemis
13
7 / 5 / 4
8,772
627
10,351
8,895
3,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
kokocka
Nemesis
9
0 / 9 / 3
5,290
378
3,823
9,357
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thor
w0lrath
Thor
10
1 / 6 / 3
6,289
449
5,971
11,255
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
31
34
Kills
13
13
Deaths
34
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Olorun
Areo13
Olorun
8
1
11
13.5
W
Fenrir
Askelott
Fenrir
15
1
6
18
L
Baron Samedi
DANZlk36
Baron Samedi
2
11
3
0.32
L
3
3
5
1.83
W
7
3
1
2.5
L
Artemis
Them5v
Artemis
7
5
4
1.8
L
Nemesis
kokocka
Nemesis
0
9
3
0.17
W
Cupid
tianziyu
Cupid
4
3
0
1.33
L
Thor
w0lrath
Thor
1
6
3
0.42
W
Cerberus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,391
Damage
27,651
43,809
Taken
47,708
17,706
Mitigated
18,618
14,554
Healing
4,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Areo13
Olorun
10,008
4,784
633
4,783
8,239
3,160
3,799
843
7,360
39,836
0
W
Fenrir
Askelott
Fenrir
13,014
4,859
0
4,274
11,669
5,255
0
239
11,430
0
46,189
L
Baron Samedi
DANZlk36
Baron Samedi
2,794
608
0
0
9,611
3,497
97
995
8,616
10,421
0
L
4,712
1,097
0
642
8,590
5,276
0
3,087
5,503
14,624
0
W
7,144
2,205
0
1,683
9,298
3,311
972
2,317
6,676
0
41,856
L
Artemis
Them5v
Artemis
10,351
4,709
0
30
8,895
3,322
279
1,970
6,925
0
39,641
L
Nemesis
kokocka
Nemesis
3,823
1,126
0
478
9,357
3,090
0
4,105
5,252
0
10,740
W
Cupid
tianziyu
Cupid
4,661
2,676
38
1,925
6,615
2,073
3,704
2,136
4,479
0
44,419
L
Thor
w0lrath
Thor
5,971
2,268
0
2,923
11,255
3,433
0
1,415
9,840
0
30,054
W
Cerberus
1,564
148
0
1,218
7,988
3,907
869
1,630
6,358
8,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,849
Gold Earned
33,527
362
Minions Killed
196
0
Camps Cleared
0
1,253,332
Distance Traveled
1,238,454
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,339
667
86
6
0
248,801
4
W
Fenrir
9,265
662
69
5
0
283,171
2
L
Baron Samedi
6,712
479
23
2
0
223,516
2
L
Ymir
6,464
462
22
2
0
231,948
1
W
Susano
9,021
644
94
7
0
256,847
3
L
Artemis
8,772
627
81
6
0
244,574
3
L
Nemesis
5,290
378
15
1
0
284,329
1
W
Cupid
8,166
583
93
7
0
224,328
1
L
Thor
6,289
449
55
4
0
254,087
3
W
Cerberus
7,058
504
20
1
0
240,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role