Player Matchup

Hel
Hel
EasyPizzy
Hel
Level 41
God Stats
5W - 7L
1,547 SR
Queue Stats
14W - 12L
1,509 Elo+
Party 3
Anhur
Anhur
xiukoy
Anhur
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
加藤正行
Nu Wa
Level 86
God Stats
63W - 49L
1,452 SR
Queue Stats
434W - 420L
1,479 Elo+
Party 2
Cu Chulainn
Cu Chulainn
柴米油盐不觉甜
Cu Chulainn
Level 64
God Stats
1W - 3L
1,644 SR
Queue Stats
464W - 432L
1,464 Elo+
Party 2
Serqet
Serqet
雪域狼王
Serqet
Level 138
God Stats
7W - 9L
1,623 SR
Queue Stats
260W - 266L
1,456 Elo+
Party 2
Team Averages
Level 79
1,553 SR
1,482 Elo+

VS

Team Averages
Level 105
1,573 SR
1,482 Elo+
Nu Wa
Nu Wa
AstraSígan
Nu Wa
Level 147
God Stats
7W - 4L
1,561 SR
Queue Stats
18W - 24L
1,504 Elo+
Party 1
Fenrir
Fenrir
Lightning1488
Fenrir
Level 86
God Stats
17W - 11L
1,559 SR
Queue Stats
129W - 126L
1,433 Elo+
Party 1
Xing Tian
Xing Tian
Taranis95
Xing Tian
Level 26
God Stats
4W - 3L
1,529 SR
Queue Stats
21W - 26L
1,443 Elo+
Party 1
Ne Zha
Ne Zha
Ultrainstic
Ne Zha
Level 141
God Stats
8W - 8L
1,536 SR
Queue Stats
155W - 176L
1,507 Elo+
Party 1
Izanami
Izanami
cerbe
Izanami
Level 126
God Stats
8W - 6L
1,678 SR
Queue Stats
124W - 149L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
8,138
428
7,397
10,868
3,765
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Anhur
xiukoy
Anhur
14
1 / 6 / 1
8,009
422
6,353
13,579
4,395
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 4 / 2
9,420
496
13,303
11,484
3,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 6 / 1
9,076
478
7,224
17,634
11,886
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
12
1 / 5 / 3
7,527
396
5,672
11,744
3,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 10
10,623
559
12,454
9,145
2,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
13 / 0 / 2
12,551
661
8,884
12,227
7,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Taranis95
Xing Tian
14
3 / 1 / 12
10,291
542
5,305
11,242
7,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
18
3 / 1 / 7
11,657
614
11,131
16,327
9,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
cerbe
Izanami
19
6 / 1 / 6
12,536
660
8,341
10,894
3,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
64
7
Kills
27
27
Deaths
7
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
2
4
10
1.75
L
1
6
1
0.25
W
13
0
2
14
W
Xing Tian
Taranis95
Xing Tian
3
1
12
9
W
Ne Zha
3
1
7
6.5
W
Izanami
cerbe
Izanami
6
1
6
9
L
Anhur
xiukoy
Anhur
1
6
1
0.25
L
3
4
2
1
L
1
6
1
0.25
L
Serqet
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,949
Damage
46,115
65,309
Taken
59,835
26,947
Mitigated
31,064
15,119
Healing
23,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,454
2,376
59
1,471
9,145
2,590
1,034
3,331
5,194
54,949
0
L
7,397
60
1,888
3,555
10,868
3,765
471
3,559
7,177
48,468
0
W
8,884
1,787
0
5,788
12,227
7,011
0
3,528
8,059
0
75,675
W
Xing Tian
Taranis95
Xing Tian
5,305
332
0
1,284
11,242
7,654
1,046
5,230
5,862
10,865
0
W
Ne Zha
11,131
2,918
0
10,363
16,327
9,934
2,549
3,573
12,288
0
78,344
W
Izanami
cerbe
Izanami
8,341
5,423
0
4,919
10,894
3,875
8,090
4,052
6,680
0
113,800
L
Anhur
xiukoy
Anhur
6,353
1,432
0
2,458
13,579
4,395
647
3,765
9,679
0
49,511
L
13,303
2,417
0
2,062
11,484
3,251
39
4,235
6,901
65,458
0
L
7,224
1,453
0
2,340
17,634
11,886
0
2,473
14,481
0
56,333
L
Serqet
5,672
808
0
2,816
11,744
3,650
0
2,823
8,687
0
37,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,170
Gold Earned
57,658
467
Minions Killed
539
0
Camps Cleared
0
1,629,894
Distance Traveled
1,820,341
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,623
559
86
5
0
331,486
10
L
Hel
8,138
428
72
4
0
307,016
0
W
Fenrir
12,551
661
117
6
0
406,877
0
W
Xing Tian
10,291
542
9
0
0
382,246
7
W
Ne Zha
11,657
614
140
7
0
358,878
1
W
Izanami
12,536
660
187
10
0
340,854
3
L
Anhur
8,009
422
90
5
0
318,710
4
L
Nu Wa
9,420
496
108
6
0
293,597
4
L
Cu Chulainn
9,076
478
125
7
0
337,462
3
L
Serqet
7,527
396
72
4
0
373,109
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role