Player Matchup

Vamana
Vamana
Antxkh
Vamana
Level 96
God Stats
22W - 15L
1,610 SR
Queue Stats
31W - 28L
1,543 Elo+
Party 1
Fenrir
Fenrir
MSBSgold
Fenrir
Level 69
God Stats
15W - 12L
1,616 SR
Queue Stats
44W - 45L
1,531 Elo+
Party 1
Freya
Freya
alvaro120
Freya
Level 56
God Stats
33W - 25L
1,525 SR
Queue Stats
167W - 172L
1,397 Elo+
Solo
Rama
Rama
jimmyrez
Rama
Level 65
God Stats
5W - 7L
1,504 SR
Queue Stats
185W - 203L
1,437 Elo+
Solo
Agni
Agni
Вугага
Agni
Level 82
God Stats
3W - 8L
1,684 SR
Queue Stats
759W - 729L
1,513 Elo+
Solo
Team Averages
Level 74
1,588 SR
1,484 Elo+

VS

Team Averages
Level 100
1,499 SR
1,433 Elo+
Jormungandr
Jormungandr
Brummieboii
Jormungandr
Level 155
God Stats
3W - 7L
1,540 SR
Queue Stats
337W - 355L
1,532 Elo+
Solo
Neith
Neith
Jodelicious
Neith
Level 81
God Stats
66W - 107L
1,379 SR
Queue Stats
321W - 402L
1,315 Elo+
Party 2
Baron Samedi
Baron Samedi
KingCruisius
Baron Samedi
Level 68
God Stats
26W - 37L
1,329 SR
Queue Stats
246W - 307L
1,315 Elo+
Party 2
Susano
Susano
MiKiiTroN
Susano
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,454 Elo+
Solo
Sol
Sol
Piorkos
Sol
Level 89
God Stats
3W - 0L
1,748 SR
Queue Stats
109W - 99L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Antxkh
Vamana
18
3 / 2 / 8
11,798
655
10,381
16,084
12,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
MSBSgold
Fenrir
17
9 / 0 / 5
10,379
577
8,470
14,483
6,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
alvaro120
Freya
5
0 / 3 / 2
5,675
315
784
3,312
973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rama
15
5 / 5 / 3
9,465
526
6,152
14,952
5,453
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 5 / 6
9,300
517
12,068
13,130
4,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Brummieboii
Jormungandr
13
0 / 5 / 6
8,380
466
4,443
14,472
10,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
6 / 2 / 1
10,246
569
7,339
8,163
2,701
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
KingCruisius
Baron Samedi
15
3 / 3 / 2
9,460
526
9,434
13,200
6,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
MiKiiTroN
Susano
16
1 / 3 / 3
9,496
528
6,235
12,294
4,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
16
5 / 6 / 4
10,413
579
16,421
14,647
6,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
31
19
Kills
15
15
Deaths
19
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Vamana
Antxkh
Vamana
3
2
8
3.5
W
Jormungandr
Brummieboii
Jormungandr
0
5
6
0.6
W
6
2
1
3.25
W
Baron Samedi
KingCruisius
Baron Samedi
3
3
2
1.33
L
Fenrir
MSBSgold
Fenrir
9
0
5
11.5
W
Susano
MiKiiTroN
Susano
1
3
3
0.83
W
Sol
5
6
4
1.17
L
Freya
alvaro120
Freya
0
3
2
0.33
L
Rama
5
5
3
1.3
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,855
Damage
43,872
61,961
Taken
62,776
29,957
Mitigated
30,328
21,299
Healing
25,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Antxkh
Vamana
10,381
4,630
0
7,023
16,084
12,536
746
7,926
8,158
0
70,174
W
Jormungandr
Brummieboii
Jormungandr
4,443
954
0
2,741
14,472
10,163
1,119
4,649
9,315
31,479
0
W
7,339
3,626
306
4,372
8,163
2,701
1,244
3,131
4,760
0
59,531
W
Baron Samedi
KingCruisius
Baron Samedi
9,434
341
1,072
6,384
13,200
6,194
2,487
382
12,798
51,055
0
L
Fenrir
MSBSgold
Fenrir
8,470
1,212
0
7,028
14,483
6,606
0
7,623
6,860
0
57,519
W
Susano
MiKiiTroN
Susano
6,235
1,651
0
4,498
12,294
4,849
1,534
976
11,294
0
61,917
W
Sol
16,421
6,171
0
6,137
14,647
6,421
4,346
2,760
11,757
67,676
2,974
L
Freya
alvaro120
Freya
784
438
0
1,132
3,312
973
0
2,497
815
4,665
0
L
Rama
6,152
5,448
0
3,293
14,952
5,453
75
6,574
8,378
0
53,382
L
12,068
1,565
0
2,823
13,130
4,389
465
5,075
8,055
48,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,617
Gold Earned
47,995
440
Minions Killed
488
0
Camps Cleared
0
1,473,437
Distance Traveled
1,598,151
8
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,798
655
129
7
0
367,966
3
W
Jormungandr
8,380
466
60
3
0
327,158
1
W
Neith
10,246
569
114
6
0
316,008
11
W
Baron Samedi
9,460
526
88
5
0
297,213
5
L
Fenrir
10,379
577
103
6
0
413,438
3
W
Susano
9,496
528
109
6
0
357,263
7
W
Sol
10,413
579
117
7
0
300,509
2
L
Freya
5,675
315
8
0
0
76,607
1
L
Rama
9,465
526
102
6
0
295,880
0
L
Agni
9,300
517
98
5
0
319,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role