Player Matchup

Susano
Susano
Platinum II
Gοrο
Susano
Platinum II
Level 130
God Stats
1W - 2L
1,463 SR
Queue Stats
91W - 76L
1,831 MMR
Solo
Apollo
Apollo
Platinum III
HeroesNeverFade
Apollo
Platinum III
Level 120
God Stats
7W - 5L
1,789 SR
Queue Stats
143W - 135L
1,911 MMR
Solo
Guan Yu
Guan Yu
Platinum I
Joomppe
Guan Yu
Platinum I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold I
Ozboz
Ra
Gold I
Level 160
God Stats
4W - 2L
1,798 SR
Queue Stats
39W - 36L
1,844 MMR
Solo
Bacchus
Bacchus
Platinum IV
我的愿望是世界和平
Bacchus
Platinum IV
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 72L
1,849 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,610 SR
1,787 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 160
1,636 SR
1,723 MMR
Anhur
Anhur
Platinum II
Jaykh
Anhur
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum I
Sköllfield
Chang'e
Platinum I
Level 160
God Stats
8W - 7L
1,495 SR
Queue Stats
179W - 174L
1,877 MMR
Solo
Sobek
Sobek
Gold III
Slowbrо
Sobek
Gold III
Level 160
God Stats
5W - 3L
1,964 SR
Queue Stats
55W - 42L
1,777 MMR
Party 1
Hun Batz
Hun Batz
Masters
StarPawn
Hun Batz
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum IV
steve2310
Raijin
Platinum IV
Level 160
God Stats
36W - 29L
1,720 SR
Queue Stats
103W - 87L
1,958 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Gοrο
Susano
14
6 / 6 / 4
8,691
511
7,352
13,144
4,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 5 / 1
8,061
474
5,179
14,077
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Joomppe
Guan Yu
17
2 / 2 / 2
9,727
572
7,839
13,639
12,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ra
13
2 / 7 / 3
8,207
483
6,388
10,504
3,510
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 7 / 4
7,702
453
4,155
15,421
9,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AthenaTiamatDanzaburouSetScylla

VS

Bans
TsukuyomiPeleNemesisMercuryYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jaykh
Anhur
17
5 / 1 / 3
10,880
640
11,139
8,648
3,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Sköllfield
Chang'e
17
3 / 3 / 3
10,696
629
8,382
11,712
3,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
Slowbrо
Sobek
15
5 / 0 / 14
10,441
614
8,393
11,430
10,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
StarPawn
Hun Batz
19
12 / 2 / 6
12,022
707
14,700
11,799
5,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Raijin
steve2310
Raijin
14
2 / 5 / 7
9,583
564
5,701
9,465
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
60
11
Kills
27
27
Deaths
11
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Susano
Gοrο
Susano
6
6
4
1.33
L
0
5
1
0.1
W
Anhur
Jaykh
Anhur
5
1
3
6.5
L
Guan Yu
Joomppe
Guan Yu
2
2
2
1.5
L
Ra
2
7
3
0.5
W
Chang'e
Sköllfield
Chang'e
3
3
3
1.5
W
Sobek
Slowbrо
Sobek
5
0
14
12
W
Hun Batz
StarPawn
Hun Batz
12
2
6
7.5
W
Raijin
steve2310
Raijin
2
5
7
1.1
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,913
Damage
48,315
66,785
Taken
53,054
33,715
Mitigated
26,436
17,270
Healing
24,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Gοrο
Susano
7,352
2,471
0
2,369
13,144
4,878
0
4,053
8,963
0
45,067
L
5,179
3,538
0
4,166
14,077
3,329
2,553
2,088
11,949
0
53,478
W
Anhur
Jaykh
Anhur
11,139
5,817
0
4,465
8,648
3,305
5,206
1,216
7,432
0
78,855
L
Guan Yu
Joomppe
Guan Yu
7,839
1,115
85
6,630
13,639
12,323
0
7,364
6,215
0
65,186
L
Ra
6,388
433
184
1,671
10,504
3,510
0
2,828
7,546
55,693
0
W
Chang'e
Sköllfield
Chang'e
8,382
567
2,048
6,284
11,712
3,990
402
47
11,665
62,960
0
W
Sobek
Slowbrо
Sobek
8,393
904
0
6,147
11,430
10,341
1,045
2,412
9,018
24,356
0
W
Hun Batz
StarPawn
Hun Batz
14,700
4,325
0
4,687
11,799
5,144
1,372
3,337
8,462
0
100,643
W
Raijin
steve2310
Raijin
5,701
734
0
460
9,465
3,656
773
3,531
5,934
54,884
0
L
4,155
442
0
2,165
15,421
9,675
20
5,688
9,636
19,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,388
Gold Earned
53,622
473
Minions Killed
574
0
Camps Cleared
0
1,619,236
Distance Traveled
1,763,334
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,691
511
104
6
0
326,048
4
L
Apollo
8,061
474
112
7
0
291,952
3
W
Anhur
10,880
640
142
8
0
319,616
2
L
Guan Yu
9,727
572
133
8
0
347,489
6
L
Ra
8,207
483
96
6
0
334,854
4
W
Chang'e
10,696
629
144
8
0
350,426
6
W
Sobek
10,441
614
23
1
0
389,901
8
W
Hun Batz
12,022
707
155
9
0
402,038
2
W
Raijin
9,583
564
110
6
0
301,353
6
L
Bacchus
7,702
453
28
2
0
318,893
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role