Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
PoseidonOnCrack
Janus
Level 156
God Stats
9W - 3L
1,515 SR
Queue Stats
183W - 72L
1,881 Elo+
Party 1
Nox
Nox
RAGEjinn
Nox
Level 26
God Stats
5W - 0L
1,740 SR
Queue Stats
73W - 21L
1,774 Elo+
Party 1
Team Averages
Level 104
1,585 SR
1,718 Elo+

VS

Team Averages
Level 21
1,494 SR
1,403 Elo+
Merlin
Merlin
Fofé
Merlin
Level 16
God Stats
2W - 1L
1,728 SR
Queue Stats
11W - 22L
1,412 Elo+
Party 2
Danzaburou
Danzaburou
Kaalride
Danzaburou
Level 18
God Stats
0W - 2L
1,270 SR
Queue Stats
4W - 6L
1,419 Elo+
Party 2
Cthulhu
Cthulhu
Sployd
Cthulhu
Level 28
God Stats
14W - 21L
1,484 SR
Queue Stats
39W - 56L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
8 / 1 / 11
9,766
814
15,257
10,200
3,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
8 / 1 / 10
9,632
803
12,980
6,624
1,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 0 / 13
10,298
858
8,347
6,760
6,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fofé
Merlin
9
0 / 8 / 1
6,870
573
3,609
11,044
3,441
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Kaalride
Danzaburou
10
0 / 8 / 1
6,972
581
2,034
13,128
4,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Sployd
Cthulhu
10
1 / 6 / 0
7,360
613
5,038
17,127
12,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
3
22
Kills
1
2
Deaths
22
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
8
1
11
13.5
L
Merlin
Fofé
Merlin
0
8
1
0.06
L
Danzaburou
Kaalride
Danzaburou
0
8
1
0.06
W
8
1
10
13
W
6
0
13
12.5
L
Cthulhu
Sployd
Cthulhu
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,584
Damage
10,681
23,584
Taken
41,299
12,375
Mitigated
20,075
5,833
Healing
6,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
15,257
6,326
0
4,045
10,200
3,826
1,251
4,314
5,711
0
48,475
L
Merlin
Fofé
Merlin
3,609
80
0
1,374
11,044
3,441
0
6,123
4,921
23,906
0
L
Danzaburou
Kaalride
Danzaburou
2,034
480
354
1,651
13,128
4,429
0
7,393
5,735
0
14,537
W
12,980
453
0
250
6,624
1,995
499
2,241
4,183
43,931
0
W
8,347
512
0
1,538
6,760
6,554
543
1,611
4,999
29,927
0
L
Cthulhu
Sployd
Cthulhu
5,038
348
71
3,187
17,127
12,205
0
7,827
9,300
12,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,696
Gold Earned
21,202
153
Minions Killed
89
0
Camps Cleared
0
713,276
Distance Traveled
584,944
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,766
814
70
6
0
221,495
1
L
Merlin
6,870
573
32
3
0
181,777
0
L
Danzaburou
6,972
581
24
2
0
185,079
2
W
Janus
9,632
803
45
4
0
248,748
0
W
Nox
10,298
858
38
3
0
243,033
4
L
Cthulhu
7,360
613
33
3
0
218,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role