Player Matchup

Ne Zha
Ne Zha
Gold IV
Dazzle-beam
Ne Zha
Gold IV
Level 47
God Stats
1W - 0L
1,782 SR
Queue Stats
31W - 22L
1,607 MMR
Solo
Zeus
Zeus
Platinum V
LaStackz
Zeus
Platinum V
Level 159
God Stats
22W - 17L
1,603 SR
Queue Stats
846W - 858L
1,644 MMR
Solo
Fafnir
Fafnir
Platinum IV
NoPAINjuztGAINZ
Fafnir
Platinum IV
Level 148
God Stats
3W - 4L
1,539 SR
Queue Stats
222W - 221L
1,610 MMR
Solo
Cupid
Cupid
Gold I
SO ICY21
Cupid
Gold I
Level 159
God Stats
6W - 4L
1,602 SR
Queue Stats
327W - 322L
1,655 MMR
Solo
Athena
Athena
Platinum III
TsK Jon
Athena
Platinum III
Level 122
God Stats
11W - 5L
1,628 SR
Queue Stats
419W - 417L
1,617 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,631 SR
1,627 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,565 SR
1,595 MMR
Ra
Ra
Gold I
 
Ra
Gold I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
Kickstand1965
Zhong Kui
Silver I
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 26L
1,633 MMR
Solo
Awilix
Awilix
Gold II
MVP_Rafinha9
Awilix
Gold II
Level 125
God Stats
22W - 24L
1,621 SR
Queue Stats
348W - 351L
1,599 MMR
Solo
Sobek
Sobek
Gold V
ZxTobi9600
Sobek
Gold V
Level 77
God Stats
4W - 2L
1,656 SR
Queue Stats
112W - 114L
1,552 MMR
Party 1
Anhur
Anhur
Gold IV
star_10_killa_f
Anhur
Gold IV
Level 69
God Stats
6W - 5L
1,546 SR
Queue Stats
27W - 21L
1,692 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
3 / 4 / 3
10,177
463
7,283
15,321
7,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
18
4 / 3 / 2
11,038
502
13,457
10,589
4,439
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 1 / 10
10,135
461
6,848
15,684
15,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cupid
SO ICY21
Cupid
17
5 / 2 / 3
10,458
475
10,435
13,954
4,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
TsK Jon
Athena
18
2 / 2 / 4
10,607
482
7,849
18,133
13,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
DanzaburouTiamatCu ChulainnGuan YuSet

VS

Bans
TsukuyomiNemesisCthulhuKing ArthurYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
2 / 4 / 1
10,806
491
9,475
10,372
4,115
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Kickstand1965
Zhong Kui
19
2 / 3 / 4
12,134
552
13,484
18,727
19,119
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Awilix
18
7 / 3 / 4
11,840
538
9,053
13,556
4,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
13
0 / 2 / 6
9,074
412
8,026
15,453
13,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
1 / 2 / 4
11,590
527
8,434
11,963
4,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
31
14
Kills
12
12
Deaths
14
22
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
4
1
0.63
W
Ne Zha
3
4
3
1.13
L
Zhong Kui
Kickstand1965
Zhong Kui
2
3
4
1.33
W
Zeus
4
3
2
1.67
L
Awilix
7
3
4
3
W
0
1
10
5
W
Cupid
SO ICY21
Cupid
5
2
3
3.25
W
Athena
TsK Jon
Athena
2
2
4
2
L
Sobek
0
2
6
1.5
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,872
Damage
48,472
73,681
Taken
70,071
45,458
Mitigated
45,750
27,489
Healing
26,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
9,475
185
158
1,986
10,372
4,115
0
7,436
2,936
70,081
0
W
Ne Zha
7,283
2,058
0
6,793
15,321
7,458
0
3,861
11,460
0
62,867
L
Zhong Kui
Kickstand1965
Zhong Kui
13,484
1,874
0
8,568
18,727
19,119
1,543
8,700
10,027
90,460
0
W
Zeus
13,457
1,931
0
2,238
10,589
4,439
630
7,216
3,373
78,934
2,891
L
Awilix
9,053
3,581
0
4,393
13,556
4,947
0
4,216
9,340
0
75,182
W
6,848
2,478
0
6,983
15,684
15,294
233
6,029
9,655
24,503
0
W
Cupid
SO ICY21
Cupid
10,435
4,967
603
5,667
13,954
4,678
1,773
5,148
8,806
0
78,594
W
Athena
TsK Jon
Athena
7,849
1,867
0
5,205
18,133
13,589
0
8,731
9,402
68,442
0
L
Sobek
8,026
692
0
4,988
15,453
13,279
0
5,353
10,100
15,206
0
L
8,434
5,962
0
5,947
11,963
4,290
2,276
2,214
9,749
0
102,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,415
Gold Earned
55,444
555
Minions Killed
628
0
Camps Cleared
0
2,023,461
Distance Traveled
1,989,071
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,806
491
142
6
0
331,313
4
W
Ne Zha
10,177
463
113
5
0
429,835
5
L
Zhong Kui
12,134
552
173
8
0
343,445
5
W
Zeus
11,038
502
144
7
0
382,452
9
L
Awilix
11,840
538
125
6
0
460,688
3
W
Fafnir
10,135
461
27
1
0
403,733
5
W
Cupid
10,458
475
142
6
0
388,921
3
W
Athena
10,607
482
129
6
0
418,520
2
L
Sobek
9,074
412
12
1
0
457,862
0
L
Anhur
11,590
527
176
8
0
395,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role