Player Matchup

Tsukuyomi
Tsukuyomi
AXELPSV2
Tsukuyomi
Level 28
God Stats
0W - 1L
1,411 SR
Queue Stats
2W - 4L
1,177 Elo+
Solo
Fenrir
Fenrir
DARKKING105
Fenrir
Level 27
God Stats
8W - 9L
1,600 SR
Queue Stats
192W - 174L
1,599 Elo+
Solo
Ra
Ra
GainzGar_05
Ra
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
53W - 47L
1,556 Elo+
Solo
Neith
Neith
Gooosbupps
Neith
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 49L
1,713 Elo+
Solo
Ymir
Ymir
erusj
Ymir
Level 19
God Stats
2W - 2L
1,488 SR
Queue Stats
44W - 47L
1,530 Elo+
Solo
Team Averages
Level 17
1,500 SR
1,515 Elo+

VS

Team Averages
Level 15
1,554 SR
1,540 Elo+
Anhur
Anhur
ChompypYT
Anhur
Level 16
God Stats
5W - 2L
1,500 SR
Queue Stats
109W - 88L
1,596 Elo+
Party 1
Agni
Agni
Jebo11
Agni
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 43L
1,589 Elo+
Solo
Ne Zha
Ne Zha
LarrenzTyler
Ne Zha
Level 14
God Stats
4W - 1L
1,500 SR
Queue Stats
65W - 30L
1,473 Elo+
Party 1
Ymir
Ymir
XxXUmbreonXxX
Ymir
Level 14
God Stats
4W - 1L
1,769 SR
Queue Stats
12W - 6L
1,515 Elo+
Party 1
Bellona
Bellona
guerrero_gaps
Bellona
Level 14
God Stats
5W - 1L
1,500 SR
Queue Stats
173W - 199L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AXELPSV2
Tsukuyomi
6
0 / 8 / 2
6,912
301
1,199
7,608
2,307
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
16
4 / 11 / 5
10,875
473
8,032
20,677
12,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 5 / 0
13,702
596
11,381
12,494
5,588
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
14
4 / 13 / 7
9,749
424
11,291
18,791
6,517
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
erusj
Ymir
14
2 / 7 / 10
9,925
432
8,369
23,026
17,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ChompypYT
Anhur
19
11 / 4 / 7
13,672
594
10,590
18,769
6,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
Jebo11
Agni
20
15 / 3 / 13
15,050
654
22,793
14,723
5,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
20
14 / 2 / 12
14,685
638
18,851
15,678
6,864
Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
3 / 5 / 20
11,608
505
10,060
16,567
15,404
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
18
1 / 4 / 7
12,295
535
3,691
18,463
15,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
103
18
Kills
44
44
Deaths
18
24
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AXELPSV2
Tsukuyomi
0
8
2
0.13
W
Anhur
ChompypYT
Anhur
11
4
7
3.63
L
Fenrir
4
11
5
0.59
L
8
5
0
1.6
L
Neith
4
13
7
0.58
W
Agni
Jebo11
Agni
15
3
13
7.17
W
Ne Zha
14
2
12
10
W
3
5
20
2.6
L
Ymir
erusj
Ymir
2
7
10
1
W
Bellona
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,272
Damage
65,985
82,596
Taken
84,200
44,966
Mitigated
49,663
14,217
Healing
33,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AXELPSV2
Tsukuyomi
1,199
361
0
411
7,608
2,307
0
4,214
3,394
0
7,917
W
Anhur
ChompypYT
Anhur
10,590
3,911
0
10,102
18,769
6,503
722
2,697
16,072
0
95,914
L
Fenrir
8,032
1,836
0
3,355
20,677
12,938
864
3,465
17,212
0
61,781
L
11,381
1,034
1,239
2,613
12,494
5,588
0
5,536
6,958
94,481
0
L
Neith
11,291
5,740
0
1,955
18,791
6,517
0
6,062
12,729
0
44,928
W
Agni
Jebo11
Agni
22,793
2,105
0
6,934
14,723
5,655
3,364
4,639
10,084
105,670
0
W
Ne Zha
18,851
10,554
0
7,099
15,678
6,864
2,928
3,290
12,388
0
107,023
W
10,060
1,394
0
2,584
16,567
15,404
803
7,030
9,537
42,974
0
L
Ymir
erusj
Ymir
8,369
2,375
0
4,644
23,026
17,616
0
13,576
9,450
36,338
0
W
Bellona
3,691
1,668
753
6,133
18,463
15,237
2,504
6,159
12,304
0
72,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,163
Gold Earned
67,310
433
Minions Killed
560
0
Camps Cleared
0
1,643,009
Distance Traveled
2,240,015
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,912
301
21
1
0
145,313
0
W
Anhur
13,672
594
102
4
0
432,432
1
L
Fenrir
10,875
473
115
5
0
369,206
1
L
Ra
13,702
596
196
9
0
425,432
3
L
Neith
9,749
424
71
3
0
353,480
2
W
Agni
15,050
654
151
7
0
438,798
2
W
Ne Zha
14,685
638
138
6
0
498,276
2
W
Ymir
11,608
505
44
2
0
418,718
3
L
Ymir
9,925
432
30
1
0
349,578
4
W
Bellona
12,295
535
125
5
0
451,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role