Player Matchup

Thoth
Thoth
Diamond IV
Callumm5538
Thoth
Diamond IV
Level 129
God Stats
2W - 6L
1,470 SR
Queue Stats
478W - 464L
2,100 MMR
Solo
Chaac
Chaac
Diamond IV
NabiiIBz
Chaac
Diamond IV
Level 149
God Stats
0W - 2L
1,275 SR
Queue Stats
331W - 320L
2,167 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
Rowdy LC
Ah Muzen Cab
Masters
Level 160
God Stats
7W - 9L
1,702 SR
Queue Stats
458W - 407L
2,660 MMR
Solo
Geb
Geb
Masters
finisher3294
Geb
Masters
Level 123
God Stats
44W - 46L
1,554 SR
Queue Stats
693W - 700L
2,109 MMR
Solo
Susano
Susano
Platinum I
krysztalowy420
Susano
Platinum I
Level 104
God Stats
19W - 29L
1,199 SR
Queue Stats
452W - 461L
2,087 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,440 SR
2,225 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 111
1,692 SR
2,225 MMR
Tyr
Tyr
Diamond III
BilconHD
Tyr
Diamond III
Level 129
God Stats
101W - 96L
1,707 SR
Queue Stats
320W - 315L
2,190 MMR
Solo
Janus
Janus
Diamond IV
ImALooSerR
Janus
Diamond IV
Level 66
God Stats
96W - 102L
1,618 SR
Queue Stats
923W - 919L
2,100 MMR
Solo
Ymir
Ymir
Platinum I
LoPyroKing
Ymir
Platinum I
Level 146
God Stats
24W - 16L
1,764 SR
Queue Stats
630W - 633L
2,059 MMR
Solo
Loki
Loki
Masters
WhaFun
Loki
Masters
Level 158
God Stats
13W - 14L
1,681 SR
Queue Stats
175W - 155L
2,701 MMR
Solo
The Morrigan
The Morrigan
Platinum II
vSquezy
The Morrigan
Platinum II
Level 55
God Stats
5W - 1L
1,689 SR
Queue Stats
48W - 36L
2,076 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 5
11,130
464
9,557
14,201
5,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chaac
NabiiIBz
Chaac
19
3 / 4 / 3
11,850
494
12,213
22,631
19,324
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Muzen Cab
Rowdy LC
Ah Muzen Cab
19
4 / 5 / 7
12,157
507
16,448
20,210
8,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 5 / 5
9,952
415
9,112
22,975
26,364
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
2 / 9 / 5
10,996
458
4,566
18,878
8,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
TsukuyomiSetTiamatAo KuangAthena

VS

Bans
ApolloGaneshaSobekPersephoneHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 10
13,624
568
16,357
23,570
27,312
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
20
8 / 4 / 8
13,849
577
13,627
12,207
5,484
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 3 / 12
12,165
507
13,885
21,524
26,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
WhaFun
Loki
20
9 / 2 / 5
13,573
566
15,497
13,143
5,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Morrigan
vSquezy
The Morrigan
20
4 / 6 / 11
13,546
564
16,133
11,619
5,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
75
16
Kills
29
29
Deaths
16
25
Assists
46
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
L
3
6
5
0.92
W
Janus
8
4
8
3
W
4
3
12
3.33
L
Chaac
NabiiIBz
Chaac
3
4
3
1.13
L
Ah Muzen Cab
Rowdy LC
Ah Muzen Cab
4
5
7
1.5
W
Loki
WhaFun
Loki
9
2
5
5.75
L
4
5
5
1.3
L
2
9
5
0.5
W
The Morrigan
vSquezy
The Morrigan
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,896
Damage
75,499
98,895
Taken
82,063
67,845
Mitigated
69,812
30,738
Healing
20,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,357
2,710
0
8,044
23,570
27,312
540
3,512
20,058
0
100,163
L
9,557
220
0
2,948
14,201
5,803
298
7,105
6,824
78,328
0
W
Janus
13,627
1,808
227
2,275
12,207
5,484
1,045
3,763
8,444
110,714
0
W
13,885
3,148
0
4,067
21,524
26,134
97
7,064
14,460
34,645
0
L
Chaac
NabiiIBz
Chaac
12,213
1,830
0
9,225
22,631
19,324
0
7,431
15,034
0
82,691
L
Ah Muzen Cab
Rowdy LC
Ah Muzen Cab
16,448
5,686
0
10,383
20,210
8,011
0
9,025
10,821
0
121,311
W
Loki
WhaFun
Loki
15,497
4,763
0
4,737
13,143
5,390
3,052
3,895
9,248
0
105,374
L
9,112
1,327
0
2,868
22,975
26,364
0
11,585
10,998
33,726
0
L
4,566
798
0
5,314
18,878
8,343
0
5,133
13,723
0
82,122
W
The Morrigan
vSquezy
The Morrigan
16,133
2,514
0
1,113
11,619
5,492
2,118
1,737
9,818
82,118
5,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,085
Gold Earned
66,757
650
Minions Killed
718
0
Camps Cleared
0
2,259,406
Distance Traveled
2,346,887
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,624
568
175
7
0
526,328
7
L
Thoth
11,130
464
140
6
0
410,321
6
W
Janus
13,849
577
187
8
0
485,139
3
W
Ymir
12,165
507
37
2
0
460,111
1
L
Chaac
11,850
494
162
7
0
448,821
6
L
Ah Muzen Cab
12,157
507
175
7
0
473,900
3
W
Loki
13,573
566
151
6
0
468,819
3
L
Geb
9,952
415
38
2
0
463,010
4
L
Susano
10,996
458
135
6
0
463,354
5
W
The Morrigan
13,546
564
168
7
0
406,490
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role