Player Matchup

Ganesha
Ganesha
EternalToad
Ganesha
Level 16
God Stats
54W - 57L
1,415 SR
Queue Stats
376W - 383L
1,398 Elo+
Solo
Ao Kuang
Ao Kuang
JV-soft-
Ao Kuang
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,335 Elo+
Solo
Janus
Janus
Kornamyut
Janus
Level 15
God Stats
28W - 29L
1,818 SR
Queue Stats
63W - 67L
1,615 Elo+
Solo
Odin
Odin
Perfect_killa_
Odin
Level 26
God Stats
0W - 1L
1,747 SR
Queue Stats
2W - 1L
1,627 Elo+
Solo
Nemesis
Nemesis
yonsanas16
Nemesis
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 21
1,596 SR
1,495 Elo+

VS

Team Averages
Level 22
1,543 SR
1,493 Elo+
Rama
Rama
Alvinfernal
Rama
Level 28
God Stats
12W - 7L
1,655 SR
Queue Stats
33W - 23L
1,546 Elo+
Party 1
Cerberus
Cerberus
Blastomina
Cerberus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,777 Elo+
Party 1
Thanatos
Thanatos
Dubstepwolf121
Thanatos
Level 28
God Stats
5W - 3L
1,424 SR
Queue Stats
21W - 30L
1,273 Elo+
Solo
Agni
Agni
HawkeyeBeefia
Agni
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Zebra_Head8498
Guan Yu
Level 15
God Stats
5W - 4L
1,633 SR
Queue Stats
16W - 16L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
EternalToad
Ganesha
19
0 / 6 / 17
13,783
459
20,849
34,274
51,706
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ao Kuang
JV-soft-
Ao Kuang
3
0 / 1 / 0
7,833
261
256
721
126
Janus
Kornamyut
Janus
19
10 / 9 / 0
14,031
468
20,696
15,993
4,914
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
17 / 4 / 1
14,549
485
28,506
25,094
25,301
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
yonsanas16
Nemesis
19
2 / 8 / 0
12,469
416
12,087
23,877
15,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 7
13,523
451
27,911
26,578
9,209
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
Blastomina
Cerberus
20
1 / 6 / 13
12,303
410
13,301
24,086
21,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
20
11 / 6 / 4
15,840
528
15,922
27,935
12,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

6
0 / 10 / 1
8,477
283
319
6,633
1,597
20
9 / 2 / 9
15,365
512
18,146
30,605
20,679
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
62
29
Kills
28
28
Deaths
30
18
Assists
34
Player
Kills
Deaths
Assists
KDA
W
7
6
7
1.75
W
Cerberus
Blastomina
Cerberus
1
6
13
1.25
W
Thanatos
11
6
4
2.17
L
Ganesha
EternalToad
Ganesha
0
6
17
1.42
W
0
10
1
0.05
L
Ao Kuang
JV-soft-
Ao Kuang
0
1
0
0
L
Janus
Kornamyut
Janus
10
9
0
1.11
L
17
4
1
4.38
W
9
2
9
6.75
L
Nemesis
yonsanas16
Nemesis
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,394
Damage
75,599
99,959
Taken
115,837
97,393
Mitigated
65,715
10,039
Healing
63,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,911
24,701
0
13,101
26,578
9,209
5,009
10,191
16,315
0
93,613
W
Cerberus
Blastomina
Cerberus
13,301
1,417
1,055
6,074
24,086
21,608
792
9,684
14,341
42,311
0
W
Thanatos
15,922
5,486
0
23,009
27,935
12,622
0
7,882
19,937
0
104,044
L
Ganesha
EternalToad
Ganesha
20,849
2,247
0
5,052
34,274
51,706
202
6,871
27,403
70,534
0
W
319
202
0
0
6,633
1,597
0
3,186
3,241
4,973
0
L
Ao Kuang
JV-soft-
Ao Kuang
256
30
0
56
721
126
0
0
721
1,646
0
L
Janus
Kornamyut
Janus
20,696
2,557
0
0
15,993
4,914
3,161
436
15,557
66,639
0
L
28,506
8,753
0
1,992
25,094
25,301
1,714
4,105
20,989
2,086
81,913
W
18,146
4,374
3,695
16,693
30,605
20,679
0
11,226
19,031
0
92,513
L
Nemesis
yonsanas16
Nemesis
12,087
4,212
0
2,939
23,877
15,346
186
2,208
21,669
0
68,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,665
Gold Earned
65,508
357
Minions Killed
485
0
Camps Cleared
0
2,181,358
Distance Traveled
2,213,823
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,523
451
127
4
0
450,254
1
W
Cerberus
12,303
410
87
3
0
475,477
1
W
Thanatos
15,840
528
143
5
0
565,616
1
L
Ganesha
13,783
459
32
1
0
563,218
4
W
Agni
8,477
283
5
0
0
168,205
0
L
Ao Kuang
7,833
261
2
0
0
56,845
0
L
Janus
14,031
468
104
3
0
432,188
0
L
Odin
14,549
485
129
4
0
537,645
4
W
Guan Yu
15,365
512
123
4
0
554,271
3
L
Nemesis
12,469
416
90
3
0
591,462
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role