Player Matchup

King Arthur
King Arthur
Kawallie
King Arthur
Level 115
God Stats
7W - 6L
1,298 SR
Queue Stats
381W - 285L
1,622 Elo+
Solo
Xing Tian
Xing Tian
Thygreengoodness
Xing Tian
Level 134
God Stats
6W - 3L
1,259 SR
Queue Stats
47W - 37L
1,514 Elo+
Solo
Artio
Artio
cargoesnyoom
Artio
Level 126
God Stats
18W - 16L
1,558 SR
Queue Stats
194W - 169L
1,545 Elo+
Solo
Chronos
Chronos
krc473
Chronos
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 116L
1,583 Elo+
Solo
Izanami
Izanami
vic888
Izanami
Level 116
God Stats
1W - 3L
1,125 SR
Queue Stats
38W - 40L
1,498 Elo+
Solo
Team Averages
Level 112
1,348 SR
1,552 Elo+

VS

Team Averages
Level 132
1,429 SR
1,541 Elo+
Ra
Ra
Fordgary12
Ra
Level 123
God Stats
28W - 31L
1,490 SR
Queue Stats
775W - 822L
1,529 Elo+
Solo
Olorun
Olorun
MrJumbles714
Olorun
Level 82
God Stats
8W - 10L
1,266 SR
Queue Stats
230W - 244L
1,505 Elo+
Solo
Rama
Rama
NorkAmoomoo
Rama
Level 147
God Stats
1W - 2L
1,250 SR
Queue Stats
65W - 63L
1,541 Elo+
Solo
Neith
Neith
betrua
Neith
Level 155
God Stats
273W - 239L
1,572 SR
Queue Stats
1,244W - 1,305L
1,554 Elo+
Solo
Tiamat
Tiamat
dpsmickey
Tiamat
Level 151
God Stats
273W - 284L
1,567 SR
Queue Stats
361W - 388L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kawallie
King Arthur
17
7 / 2 / 13
11,132
1,113
22,548
17,326
15,826
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Xing Tian
17
6 / 0 / 14
10,698
1,070
13,830
11,267
6,169
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 1 / 19
10,237
1,024
11,288
18,432
12,182
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
krc473
Chronos
16
3 / 0 / 14
9,745
975
8,164
3,815
1,570
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
vic888
Izanami
17
8 / 1 / 14
11,060
1,106
21,028
10,509
5,037
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

295

VS

Team 2 Tickets

109

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 1
9,854
985
6,610
23,380
20,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
15
0 / 5 / 3
8,684
868
7,360
14,543
6,747
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 4 / 3
8,739
874
12,573
17,229
7,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
betrua
Neith
15
2 / 5 / 2
10,139
1,014
15,005
18,185
7,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
dpsmickey
Tiamat
13
1 / 5 / 1
8,450
845
8,048
7,192
6,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
14
27
Kills
4
4
Deaths
27
74
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
King Arthur
Kawallie
King Arthur
7
2
13
6.75
L
Olorun
0
5
3
0.3
L
0
4
3
0.38
W
Xing Tian
6
0
14
13
L
Neith
betrua
Neith
2
5
2
0.6
W
3
1
19
12.5
L
Tiamat
dpsmickey
Tiamat
1
5
1
0.3
W
Chronos
krc473
Chronos
3
0
14
10
W
Izanami
vic888
Izanami
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,858
Damage
49,596
61,349
Taken
80,529
40,784
Mitigated
48,233
14,888
Healing
12,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,610
298
986
3,824
23,380
20,010
0
10,426
12,762
35,285
0
W
King Arthur
Kawallie
King Arthur
22,548
2,661
0
2,810
17,326
15,826
0
5,985
11,188
2,370
33,845
L
Olorun
7,360
3,886
981
2,517
14,543
6,747
0
6,997
7,366
23,320
0
L
12,573
11,160
0
2,793
17,229
7,676
0
7,063
10,166
0
24,511
W
Xing Tian
13,830
384
0
213
11,267
6,169
0
3,031
8,154
41,033
0
L
Neith
betrua
Neith
15,005
8,758
0
986
18,185
7,347
0
7,279
10,906
0
30,631
W
11,288
919
4,496
4,256
18,432
12,182
0
6,893
11,405
20,174
0
L
Tiamat
dpsmickey
Tiamat
8,048
702
0
354
7,192
6,453
0
3,293
3,899
13,250
0
W
Chronos
krc473
Chronos
8,164
512
0
309
3,815
1,570
0
2,031
1,766
19,112
0
W
Izanami
vic888
Izanami
21,028
12,512
863
1,941
10,509
5,037
0
3,514
6,818
0
42,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,872
Gold Earned
45,866
218
Minions Killed
174
7
Camps Cleared
4
1,054,159
Distance Traveled
709,940
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,854
985
59
6
1
178,526
1
W
King Arthur
11,132
1,113
42
4
1
214,148
0
L
Olorun
8,684
868
42
4
0
145,765
0
L
Rama
8,739
874
32
3
1
140,496
0
W
Xing Tian
10,698
1,070
63
6
3
215,617
1
L
Neith
10,139
1,014
28
3
1
155,127
0
W
Artio
10,237
1,024
12
1
0
233,215
0
L
Tiamat
8,450
845
13
1
1
90,026
0
W
Chronos
9,745
975
37
4
0
198,794
0
W
Izanami
11,060
1,106
64
6
3
192,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role