Player Matchup

Fenrir
Fenrir
Gold IV
DatGuyAndris
Fenrir
Gold IV
Level 127
God Stats
1W - 4L
1,457 SR
Queue Stats
127W - 128L
1,387 MMR
Solo
Heimdallr
Heimdallr
Gold V
GraniteGamer
Heimdallr
Gold V
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 150L
1,387 MMR
Solo
Mulan
Mulan
Gold V
SniperDude55
Mulan
Gold V
Level 128
God Stats
3W - 6L
1,619 SR
Queue Stats
334W - 330L
1,357 MMR
Solo
Tiamat
Tiamat
Gold V
TeoDolpho
Tiamat
Gold V
Level 146
God Stats
17W - 17L
1,573 SR
Queue Stats
111W - 111L
1,369 MMR
Solo
Ymir
Ymir
Silver IV
bodybuilder864
Ymir
Silver IV
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,530 SR
1,400 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,581 SR
1,374 MMR
Danzaburou
Danzaburou
Gold V
DarrenB97
Danzaburou
Gold V
Level 89
God Stats
4W - 6L
1,384 SR
Queue Stats
81W - 78L
1,342 MMR
Party 1
Ratatoskr
Ratatoskr
Gold II
JammiYami
Ratatoskr
Gold II
Level 143
God Stats
10W - 11L
1,230 SR
Queue Stats
73W - 78L
1,455 MMR
Party 1
Kukulkan
Kukulkan
Gold V
ShoxDrk
Kukulkan
Gold V
Level 100
God Stats
7W - 3L
1,990 SR
Queue Stats
109W - 110L
1,356 MMR
Solo
Chaac
Chaac
Gold IV
SnKnR
Chaac
Gold IV
Level 148
God Stats
3W - 1L
1,559 SR
Queue Stats
102W - 122L
1,353 MMR
Solo
Geb
Geb
Gold V
arretedetegratte
Geb
Gold V
Level 39
God Stats
10W - 6L
1,743 SR
Queue Stats
34W - 40L
1,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
7 / 4 / 8
12,311
513
15,914
21,757
14,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
GraniteGamer
Heimdallr
20
1 / 3 / 6
12,517
522
8,667
13,099
6,919
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 8 / 1
11,414
476
16,823
23,395
18,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
TeoDolpho
Tiamat
19
7 / 2 / 5
13,097
546
10,368
13,417
10,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 4 / 5
10,322
430
11,019
20,257
18,643
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
ApolloAthenaScyllaSetJanus

VS

Bans
NemesisSobekTsukuyomiCerberusNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarrenB97
Danzaburou
20
2 / 4 / 4
12,872
536
9,019
18,664
8,848
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
JammiYami
Ratatoskr
20
7 / 5 / 9
13,703
571
15,416
19,857
8,845
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
ShoxDrk
Kukulkan
19
2 / 4 / 10
12,451
519
11,176
11,623
4,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
SnKnR
Chaac
20
8 / 5 / 11
13,800
575
18,541
29,990
25,249
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
1 / 2 / 10
12,320
513
8,884
19,812
17,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
64
20
Kills
20
21
Deaths
20
25
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DarrenB97
Danzaburou
2
4
4
1
L
Fenrir
7
4
8
2.75
L
Heimdallr
GraniteGamer
Heimdallr
1
3
6
1.33
W
Ratatoskr
JammiYami
Ratatoskr
7
5
9
2.3
W
Kukulkan
ShoxDrk
Kukulkan
2
4
10
1.75
W
Chaac
SnKnR
Chaac
8
5
11
2.7
L
2
8
1
0.31
L
Tiamat
TeoDolpho
Tiamat
7
2
5
4.75
W
1
2
10
3
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,791
Damage
63,036
91,925
Taken
99,946
69,273
Mitigated
64,740
23,756
Healing
37,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DarrenB97
Danzaburou
9,019
4,879
0
8,459
18,664
8,848
2,390
2,121
16,518
0
117,825
L
Fenrir
15,914
5,452
0
6,861
21,757
14,895
0
5,968
15,789
0
74,514
L
Heimdallr
GraniteGamer
Heimdallr
8,667
3,405
0
3,660
13,099
6,919
1,007
1,830
11,269
0
102,539
W
Ratatoskr
JammiYami
Ratatoskr
15,416
4,638
0
6,091
19,857
8,845
2,092
5,299
14,476
0
94,153
W
Kukulkan
ShoxDrk
Kukulkan
11,176
1,274
0
3,154
11,623
4,357
1,088
7,681
3,540
96,305
0
W
Chaac
SnKnR
Chaac
18,541
4,049
0
12,423
29,990
25,249
540
3,958
25,400
0
90,501
L
16,823
4,203
0
5,730
23,395
18,560
1,181
2,398
20,997
0
88,999
L
Tiamat
TeoDolpho
Tiamat
10,368
1,841
0
4,665
13,417
10,256
375
4,081
9,336
94,057
0
W
8,884
1,203
0
7,123
19,812
17,441
363
6,442
13,172
46,832
0
L
11,019
1,366
372
2,468
20,257
18,643
150
6,127
14,130
41,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,661
Gold Earned
65,146
663
Minions Killed
727
0
Camps Cleared
0
2,092,033
Distance Traveled
2,304,829
33
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,872
536
184
8
0
404,562
6
L
Fenrir
12,311
513
115
5
0
446,487
6
L
Heimdallr
12,517
522
176
7
0
430,118
10
W
Ratatoskr
13,703
571
138
6
0
504,985
4
W
Kukulkan
12,451
519
204
9
0
451,621
4
W
Chaac
13,800
575
145
6
0
396,122
8
L
Mulan
11,414
476
140
6
0
379,670
1
L
Tiamat
13,097
546
179
7
0
383,061
5
W
Geb
12,320
513
56
2
0
547,539
9
L
Ymir
10,322
430
53
2
0
452,697
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role