Player Matchup

Chang'e
Chang'e
Platinum IV
DarkMagician141
Chang'e
Platinum IV
Level 125
God Stats
15W - 15L
1,832 SR
Queue Stats
300W - 296L
1,772 MMR
Solo
Merlin
Merlin
Platinum I
Fear_Miki10
Merlin
Platinum I
Level 160
God Stats
23W - 15L
1,716 SR
Queue Stats
98W - 64L
1,867 MMR
Party 1
Medusa
Medusa
Platinum IV
HxHNarutoAot
Medusa
Platinum IV
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 78L
1,780 MMR
Solo
Sobek
Sobek
Platinum III
Salsajenital
Sobek
Platinum III
Level 73
God Stats
13W - 7L
1,833 SR
Queue Stats
128W - 107L
1,730 MMR
Party 1
Kali
Kali
Platinum V
maragiANDsombe
Kali
Platinum V
Level 145
God Stats
91W - 83L
1,583 SR
Queue Stats
415W - 408L
1,743 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 110
1,693 SR
1,778 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 110
1,568 SR
1,723 MMR
Bastet
Bastet
Platinum II
 
Bastet
Platinum II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold II
CWL_DieGoEU
Cu Chulainn
Gold II
Level 106
God Stats
2W - 9L
1,574 SR
Queue Stats
178W - 176L
1,733 MMR
Solo
Cabrakan
Cabrakan
Platinum IV
DmrBrothers
Cabrakan
Platinum IV
Level 100
God Stats
60W - 37L
1,761 SR
Queue Stats
181W - 171L
1,770 MMR
Solo
Skadi
Skadi
Gold V
Fighter322Bg
Skadi
Gold V
Level 64
God Stats
0W - 1L
1,455 SR
Queue Stats
16W - 16L
1,732 MMR
Solo
Scylla
Scylla
Platinum II
MrFijiWiji01
Scylla
Platinum II
Level 149
God Stats
12W - 13L
1,549 SR
Queue Stats
157W - 133L
1,881 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 7
14,166
567
15,759
20,029
26,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
20
6 / 0 / 9
14,144
566
17,444
11,122
5,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
20
8 / 1 / 8
15,057
602
20,237
18,183
9,011
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
5 / 2 / 12
12,912
516
11,822
25,921
33,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
5 / 1 / 7
14,037
561
7,193
19,435
10,819
Bans
PersephoneSetTiamatAthenaGuan Yu

VS

Bans
DanzaburouTsukuyomiIzanamiNemesisApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
1 / 6 / 4
10,700
428
14,712
22,352
8,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cu Chulainn
CWL_DieGoEU
Cu Chulainn
19
3 / 6 / 1
11,709
468
10,280
29,128
26,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cabrakan
DmrBrothers
Cabrakan
14
1 / 5 / 1
9,317
373
4,993
15,277
15,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
0 / 5 / 2
10,015
401
5,399
12,529
4,401
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
17
1 / 4 / 2
10,435
417
13,668
14,185
5,620
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
26
Kills
6
6
Deaths
26
43
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
6
4
0.5
L
Cu Chulainn
CWL_DieGoEU
Cu Chulainn
3
6
1
0.58
W
2
2
7
2.75
L
Cabrakan
DmrBrothers
Cabrakan
1
5
1
0.3
W
Merlin
6
0
9
10.5
L
0
5
2
0.2
W
Medusa
8
1
8
12
L
Scylla
1
4
2
0.5
W
5
2
12
5.5
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,455
Damage
49,052
94,690
Taken
93,471
84,922
Mitigated
60,918
51,239
Healing
17,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
14,712
3,656
0
5,910
22,352
8,527
0
8,870
13,407
0
86,677
L
Cu Chulainn
CWL_DieGoEU
Cu Chulainn
10,280
1,757
188
5,535
29,128
26,656
0
14,499
13,625
4,784
69,888
W
15,759
2,074
5,267
13,525
20,029
26,037
2,728
3,220
16,721
93,489
0
L
Cabrakan
DmrBrothers
Cabrakan
4,993
542
0
945
15,277
15,714
0
8,572
6,681
31,222
0
W
Merlin
17,444
322
655
3,297
11,122
5,497
2,277
3,358
7,686
124,176
0
L
5,399
1,261
0
2,059
12,529
4,401
0
3,245
9,259
0
57,265
W
Medusa
20,237
10,573
0
9,641
18,183
9,011
5,692
2,415
15,658
0
138,725
L
Scylla
13,668
580
0
2,446
14,185
5,620
0
8,711
5,474
75,752
0
W
11,822
784
0
12,121
25,921
33,558
175
6,598
18,974
42,276
0
W
7,193
3,290
0
6,733
19,435
10,819
1,738
4,697
14,624
0
114,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,316
Gold Earned
52,176
755
Minions Killed
572
0
Camps Cleared
0
2,334,535
Distance Traveled
2,206,192
32
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,700
428
129
5
0
508,677
1
L
Cu Chulainn
11,709
468
154
6
0
449,938
1
W
Chang'e
14,166
567
171
7
0
367,432
5
L
Cabrakan
9,317
373
41
2
0
404,396
2
W
Merlin
14,144
566
196
8
0
479,015
8
L
Skadi
10,015
401
106
4
0
381,168
6
W
Medusa
15,057
602
194
8
0
482,282
5
L
Scylla
10,435
417
142
6
0
462,013
7
W
Sobek
12,912
516
46
2
0
512,965
10
W
Kali
14,037
561
148
6
0
492,841
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role