Player Matchup

Camazotz
Camazotz
Lambulanza
Camazotz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 166L
1,443 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wotaner
Ah Muzen Cab
Level 16
God Stats
6W - 4L
1,498 SR
Queue Stats
19W - 26L
1,330 Elo+
Party 1
Anhur
Anhur
iRa1ken
Anhur
Level 21
God Stats
28W - 16L
1,518 SR
Queue Stats
63W - 49L
1,426 Elo+
Solo
Odin
Odin
tomaszasz
Odin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,337 Elo+
Party 1
Ao Kuang
Ao Kuang
你为什么不唆我牛子
Ao Kuang
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 19
1,503 SR
1,407 Elo+

VS

Team Averages
Level 21
1,452 SR
1,364 Elo+
Danzaburou
Danzaburou
ArKanToSnd
Danzaburou
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 76L
1,486 Elo+
Solo
Merlin
Merlin
Foxy012
Merlin
Level 16
God Stats
3W - 1L
1,521 SR
Queue Stats
7W - 14L
1,155 Elo+
Solo
Bellona
Bellona
Salanderr
Bellona
Level 17
God Stats
78W - 85L
1,588 SR
Queue Stats
258W - 277L
1,465 Elo+
Solo
Artemis
Artemis
Shadow0063
Artemis
Level 16
God Stats
2W - 2L
1,502 SR
Queue Stats
8W - 14L
1,305 Elo+
Solo
Ao Kuang
Ao Kuang
exDaya
Ao Kuang
Level 29
God Stats
2W - 5L
1,148 SR
Queue Stats
224W - 164L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Lambulanza
Camazotz
20
3 / 6 / 3
14,147
472
15,269
30,060
11,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
Wotaner
Ah Muzen Cab
20
5 / 11 / 4
14,586
486
16,058
26,259
13,813
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anhur
iRa1ken
Anhur
20
6 / 4 / 5
15,919
531
22,249
31,174
11,953
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odin
17
3 / 5 / 1
12,909
430
8,557
12,405
12,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
5 / 9 / 4
13,843
461
13,724
28,167
15,207
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArKanToSnd
Danzaburou
20
6 / 6 / 5
16,472
549
19,853
26,746
12,176
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Merlin
Foxy012
Merlin
20
7 / 5 / 5
15,734
524
19,723
17,339
7,560
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
Salanderr
Bellona
20
2 / 6 / 9
13,911
464
9,514
24,831
25,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Shadow0063
Artemis
20
9 / 3 / 5
17,229
574
23,884
23,725
9,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
exDaya
Ao Kuang
20
11 / 3 / 8
15,656
522
17,388
21,629
9,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
67
22
Kills
35
35
Deaths
23
17
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ArKanToSnd
Danzaburou
6
6
5
1.42
W
Merlin
Foxy012
Merlin
7
5
5
1.9
L
Camazotz
Lambulanza
Camazotz
3
6
3
0.75
W
Bellona
Salanderr
Bellona
2
6
9
1.08
W
Artemis
Shadow0063
Artemis
9
3
5
3.83
L
Ah Muzen Cab
Wotaner
Ah Muzen Cab
5
11
4
0.64
W
Ao Kuang
exDaya
Ao Kuang
11
3
8
5
L
Anhur
iRa1ken
Anhur
6
4
5
2.13
L
Odin
3
5
1
0.7
L
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,857
Damage
90,362
128,065
Taken
114,270
64,743
Mitigated
65,002
44,091
Healing
42,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ArKanToSnd
Danzaburou
19,853
12,048
0
14,714
26,746
12,176
1,323
2,540
24,206
0
138,302
W
Merlin
Foxy012
Merlin
19,723
1,564
0
4,025
17,339
7,560
1,673
5,408
11,931
103,157
0
L
Camazotz
Lambulanza
Camazotz
15,269
4,410
0
15,148
30,060
11,728
0
11,676
18,384
0
110,309
W
Bellona
Salanderr
Bellona
9,514
3,541
0
6,463
24,831
25,553
3,295
1,471
22,810
0
61,043
W
Artemis
Shadow0063
Artemis
23,884
14,435
0
9,055
23,725
9,790
4,036
3,307
20,418
0
133,156
L
Ah Muzen Cab
Wotaner
Ah Muzen Cab
16,058
7,179
0
4,928
26,259
13,813
4,460
6,459
19,800
0
97,476
W
Ao Kuang
exDaya
Ao Kuang
17,388
4,068
0
8,381
21,629
9,923
1,668
2,956
18,648
100,626
0
L
Anhur
iRa1ken
Anhur
22,249
11,903
0
15,775
31,174
11,953
1,460
3,764
27,410
0
122,651
L
Odin
8,557
2,665
0
525
12,405
12,042
96
2,948
9,457
0
50,635
L
13,724
2,939
0
7,715
28,167
15,207
886
12,264
15,903
65,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,404
Gold Earned
79,002
715
Minions Killed
821
0
Camps Cleared
0
2,363,336
Distance Traveled
2,836,287
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,472
549
213
7
0
558,019
4
W
Merlin
15,734
524
173
6
0
530,040
8
L
Camazotz
14,147
472
147
5
0
539,719
10
W
Bellona
13,911
464
126
4
0
562,928
4
W
Artemis
17,229
574
186
6
0
563,750
0
L
Ah Muzen Cab
14,586
486
158
5
0
466,052
2
W
Ao Kuang
15,656
522
123
4
0
621,550
4
L
Anhur
15,919
531
194
6
0
502,459
7
L
Odin
12,909
430
116
4
0
293,282
0
L
Ao Kuang
13,843
461
100
3
0
561,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role