Player Matchup

Heimdallr
Heimdallr
Sr_Giio
Heimdallr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,500 Elo+
Solo
Raijin
Raijin
Tim-Kuun
Raijin
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Janus
Janus
XxALinTheFrinxX
Janus
Level 23
God Stats
7W - 2L
1,495 SR
Queue Stats
20W - 26L
1,348 Elo+
Party 1
Hun Batz
Hun Batz
ivirocka
Hun Batz
Level 16
God Stats
4W - 4L
1,368 SR
Queue Stats
17W - 18L
1,333 Elo+
Party 1
Olorun
Olorun
xXDestroxXx29
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,241 Elo+
Solo
Team Averages
Level 14
1,473 SR
1,384 Elo+

VS

Team Averages
Level 22
1,404 SR
1,311 Elo+
Apollo
Apollo
AL_le_Glouton
Apollo
Level 16
God Stats
30W - 21L
1,450 SR
Queue Stats
40W - 42L
1,292 Elo+
Solo
Pele
Pele
Skyder919
Pele
Level 13
God Stats
5W - 16L
1,041 SR
Queue Stats
13W - 27L
1,034 Elo+
Solo
Chronos
Chronos
Trafalgar_D_Aris
Chronos
Level 28
God Stats
18W - 9L
1,556 SR
Queue Stats
92W - 88L
1,470 Elo+
Solo
Cerberus
Cerberus
WarlocksAreCrap
Cerberus
Level 24
God Stats
7W - 5L
1,315 SR
Queue Stats
77W - 75L
1,291 Elo+
Solo
Neith
Neith
giannisnipon
Neith
Level 28
God Stats
7W - 4L
1,660 SR
Queue Stats
41W - 49L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Sr_Giio
Heimdallr
8
1 / 4 / 1
5,203
473
3,525
5,733
1,523
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Tim-Kuun
Raijin
9
0 / 3 / 0
5,292
481
2,273
4,779
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 8 / 1
5,698
518
3,993
7,757
2,280
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
ivirocka
Hun Batz
7
1 / 3 / 1
5,048
459
3,728
5,657
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 8 / 0
4,553
414
2,144
6,565
1,197
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 0 / 1
7,560
687
4,419
4,364
1,412
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
9
2 / 1 / 5
5,563
506
1,237
3,837
2,320
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
9 / 1 / 1
7,680
698
7,738
7,232
2,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
10
1 / 3 / 7
6,347
577
3,692
8,018
5,177
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 0 / 2
6,055
550
3,735
3,713
1,167
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
5
Kills
25
26
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
10
0
1
10.5
W
Pele
2
1
5
4.5
L
Heimdallr
Sr_Giio
Heimdallr
1
4
1
0.38
L
Raijin
Tim-Kuun
Raijin
0
3
0
0
W
9
1
1
9.5
W
Cerberus
1
3
7
1.5
L
2
8
1
0.31
W
3
0
2
4
L
Hun Batz
ivirocka
Hun Batz
1
3
1
0.5
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,663
Damage
20,821
30,491
Taken
27,164
7,986
Mitigated
12,559
1,558
Healing
9,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,419
3,092
0
1,364
4,364
1,412
3,288
1,105
3,259
0
34,900
W
Pele
1,237
0
171
1,107
3,837
2,320
190
814
2,939
0
12,203
L
Heimdallr
Sr_Giio
Heimdallr
3,525
1,909
0
250
5,733
1,523
0
1,383
4,350
0
21,416
L
Raijin
Tim-Kuun
Raijin
2,273
368
0
0
4,779
1,213
619
0
4,779
21,745
0
W
7,738
1,956
0
3,405
7,232
2,483
1,338
2,500
4,732
34,251
0
W
Cerberus
3,692
473
0
1,036
8,018
5,177
229
1,993
6,025
25,247
0
L
3,993
406
0
336
7,757
2,280
150
5,319
2,438
20,475
0
W
3,735
1,213
0
2,189
3,713
1,167
622
1,716
1,799
0
23,715
L
Hun Batz
ivirocka
Hun Batz
3,728
1,032
0
544
5,657
1,773
0
2,445
3,212
0
16,699
L
2,144
1,520
0
428
6,565
1,197
0
2,283
4,282
14,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,794
Gold Earned
33,205
178
Minions Killed
294
0
Camps Cleared
0
996,525
Distance Traveled
1,030,801
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,560
687
92
8
0
213,605
0
W
Pele
5,563
506
27
2
0
231,439
0
L
Heimdallr
5,203
473
39
4
0
210,266
0
L
Raijin
5,292
481
43
4
0
193,336
1
W
Chronos
7,680
698
72
7
0
200,709
2
W
Cerberus
6,347
577
62
6
0
203,533
0
L
Janus
5,698
518
40
4
0
195,827
0
W
Neith
6,055
550
41
4
0
181,515
0
L
Hun Batz
5,048
459
36
3
0
227,611
0
L
Olorun
4,553
414
20
2
0
169,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role