Player Matchup

Tiamat
Tiamat
Lustx8
Tiamat
Level 155
God Stats
39W - 12L
1,895 SR
Queue Stats
493W - 143L
1,823 Elo+
Party 1
Horus
Horus
Tazeranda
Horus
Level 105
God Stats
9W - 1L
1,855 SR
Queue Stats
110W - 30L
1,882 Elo+
Party 1
Janus
Janus
Zitsonmybutt
Janus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 1L
1,786 Elo+
Party 1
Team Averages
Level 89
1,750 SR
1,830 Elo+

VS

Team Averages
Level 55
1,465 SR
1,368 Elo+
Terra
Terra
Kai_Brad03
Terra
Level 15
God Stats
1W - 4L
1,293 SR
Queue Stats
148W - 168L
1,294 Elo+
Solo
Danzaburou
Danzaburou
NDF_amnestic
Danzaburou
Level 27
God Stats
27W - 25L
1,542 SR
Queue Stats
172W - 202L
1,461 Elo+
Solo
Tiamat
Tiamat
OGH3ADBANG
Tiamat
Level 122
God Stats
1W - 2L
1,559 SR
Queue Stats
559W - 749L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Lustx8
Tiamat
13
9 / 0 / 4
9,385
853
10,286
6,454
6,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Tazeranda
Horus
11
2 / 0 / 11
7,947
722
6,105
8,658
7,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 0 / 11
8,521
775
8,994
4,916
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
9
0 / 3 / 0
7,311
665
3,166
11,737
6,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
NDF_amnestic
Danzaburou
9
0 / 5 / 0
6,647
604
5,934
7,128
2,336
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
OGH3ADBANG
Tiamat
9
0 / 7 / 0
6,492
590
3,965
9,812
4,691
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
15
Kills
0
0
Deaths
15
26
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Terra
0
3
0
0
W
Tiamat
Lustx8
Tiamat
9
0
4
11
L
Danzaburou
NDF_amnestic
Danzaburou
0
5
0
0
L
Tiamat
OGH3ADBANG
Tiamat
0
7
0
0
W
Horus
Tazeranda
Horus
2
0
11
7.5
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,385
Damage
13,065
20,028
Taken
28,677
15,768
Mitigated
13,976
9,263
Healing
5,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
3,166
873
762
1,421
11,737
6,949
0
7,554
3,324
13,691
0
W
Tiamat
Lustx8
Tiamat
10,286
1,321
238
3,533
6,454
6,764
68
1,893
4,393
44,690
0
L
Danzaburou
NDF_amnestic
Danzaburou
5,934
1,693
0
1,194
7,128
2,336
0
4,183
2,607
0
24,939
L
Tiamat
OGH3ADBANG
Tiamat
3,965
277
487
1,368
9,812
4,691
0
6,030
3,031
15,321
0
W
Horus
Tazeranda
Horus
6,105
2,905
1,664
3,313
8,658
7,362
0
2,773
5,635
0
12,211
W
8,994
293
0
515
4,916
1,642
0
1,963
2,807
20,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,853
Gold Earned
20,450
117
Minions Killed
98
0
Camps Cleared
0
612,829
Distance Traveled
565,404
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,311
665
30
3
0
218,936
3
W
Tiamat
9,385
853
68
6
0
213,911
6
L
Danzaburou
6,647
604
51
5
0
163,047
0
L
Tiamat
6,492
590
17
2
0
183,421
0
W
Horus
7,947
722
19
2
0
191,712
2
W
Janus
8,521
775
30
3
0
207,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role