Player Matchup

Ah Puch
Ah Puch
Davinchi8
Ah Puch
Level 115
God Stats
13W - 9L
1,780 SR
Queue Stats
362W - 364L
1,538 Elo+
Solo
Artio
Artio
DumkaDumka
Artio
Level 138
God Stats
3W - 3L
1,668 SR
Queue Stats
254W - 289L
1,438 Elo+
Party 1
Arachne
Arachne
Lordedvardson
Arachne
Level 100
God Stats
15W - 15L
1,484 SR
Queue Stats
210W - 268L
1,417 Elo+
Party 1
Cupid
Cupid
Shаnа
Cupid
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
ZaneFalcon
Anhur
Level 128
God Stats
1W - 7L
1,284 SR
Queue Stats
623W - 656L
1,406 Elo+
Solo
Team Averages
Level 126
1,543 SR
1,460 Elo+

VS

Team Averages
Level 103
1,431 SR
1,444 Elo+
Izanami
Izanami
CrackyDappy
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Kerbotr
Sobek
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Kratoor
Mercury
Level 62
God Stats
1W - 3L
1,312 SR
Queue Stats
46W - 57L
1,377 Elo+
Party 2
Bellona
Bellona
Rayker03
Bellona
Level 127
God Stats
78W - 74L
1,529 SR
Queue Stats
476W - 486L
1,426 Elo+
Solo
Scylla
Scylla
ShynPlays
Scylla
Level 118
God Stats
9W - 21L
1,313 SR
Queue Stats
725W - 745L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Davinchi8
Ah Puch
12
2 / 4 / 2
7,595
475
11,881
8,726
2,983
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
8
0 / 2 / 1
5,888
368
908
10,204
4,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
9
1 / 4 / 2
6,246
390
2,427
9,943
3,399
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cupid
Shаnа
Cupid
15
3 / 4 / 1
8,412
526
7,681
13,910
5,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
6
0 / 0 / 0
5,051
316
685
1,361
312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CrackyDappy
Izanami
16
5 / 1 / 0
9,766
610
4,603
7,668
3,168
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
Kerbotr
Sobek
12
0 / 2 / 5
7,950
497
3,675
13,287
11,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Kratoor
Mercury
15
3 / 1 / 7
9,175
573
4,368
10,746
4,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Rayker03
Bellona
15
2 / 2 / 5
9,185
574
10,178
10,506
7,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
ShynPlays
Scylla
15
4 / 1 / 2
8,752
547
6,632
5,956
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
14
14
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
CrackyDappy
Izanami
5
1
0
5
L
Ah Puch
Davinchi8
Ah Puch
2
4
2
0.75
L
Artio
0
2
1
0.25
W
Sobek
Kerbotr
Sobek
0
2
5
1.25
W
Mercury
Kratoor
Mercury
3
1
7
6.5
L
Arachne
1
4
2
0.5
W
Bellona
Rayker03
Bellona
2
2
5
2.25
W
Scylla
ShynPlays
Scylla
4
1
2
5
L
Cupid
Shаnа
Cupid
3
4
1
0.88
L
Anhur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,582
Damage
29,456
44,144
Taken
48,163
16,358
Mitigated
28,435
13,771
Healing
22,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CrackyDappy
Izanami
4,603
2,220
0
4,086
7,668
3,168
3,642
714
6,954
0
75,411
L
Ah Puch
Davinchi8
Ah Puch
11,881
291
0
1,812
8,726
2,983
0
2,889
5,681
50,224
0
L
Artio
908
29
0
3,148
10,204
4,390
0
3,787
6,287
13,477
0
W
Sobek
Kerbotr
Sobek
3,675
146
0
6,805
13,287
11,522
601
4,791
8,496
25,382
0
W
Mercury
Kratoor
Mercury
4,368
1,511
0
4,490
10,746
4,443
0
2,174
8,572
0
54,684
L
Arachne
2,427
2,273
0
2,858
9,943
3,399
0
1,504
8,411
0
25,689
W
Bellona
Rayker03
Bellona
10,178
2,801
0
4,721
10,506
7,275
2,603
1,657
8,849
0
53,749
W
Scylla
ShynPlays
Scylla
6,632
59
0
2,306
5,956
2,027
1,477
3,453
2,503
50,359
0
L
Cupid
Shаnа
Cupid
7,681
4,077
109
5,599
13,910
5,274
0
1,417
12,453
0
58,096
L
Anhur
685
496
0
245
1,361
312
0
356
1,005
0
11,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,192
Gold Earned
44,828
286
Minions Killed
533
0
Camps Cleared
0
1,140,865
Distance Traveled
1,603,007
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,766
610
162
10
0
268,289
3
L
Ah Puch
7,595
475
84
5
0
283,334
6
L
Artio
5,888
368
26
2
0
213,671
3
W
Sobek
7,950
497
38
2
0
330,304
3
W
Mercury
9,175
573
117
7
0
370,865
1
L
Arachne
6,246
390
45
3
0
298,369
3
W
Bellona
9,185
574
111
7
0
303,769
0
W
Scylla
8,752
547
105
7
0
329,780
6
L
Cupid
8,412
526
109
7
0
247,977
2
L
Anhur
5,051
316
22
1
0
97,514
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role