Player Matchup

He Bo
He Bo
Diamond III
Guchmula
He Bo
Diamond III
Level 160
God Stats
1W - 3L
1,521 SR
Queue Stats
148W - 105L
2,396 MMR
Party 1
Erlang Shen
Erlang Shen
Masters
Remakami
Erlang Shen
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Platinum IV
Sebastiaη
Ymir
Platinum IV
Level 149
God Stats
3W - 1L
1,630 SR
Queue Stats
70W - 63L
1,724 MMR
Solo
Danzaburou
Danzaburou
Diamond II
g0w0wnSU
Danzaburou
Diamond II
Level 146
God Stats
0W - 4L
1,565 SR
Queue Stats
593W - 546L
2,353 MMR
Solo
Loki
Loki
Masters
kαtα
Loki
Masters
Level 160
God Stats
30W - 18L
1,774 SR
Queue Stats
207W - 182L
2,561 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,598 SR
2,107 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 100
1,838 SR
2,416 MMR
Kali
Kali
Masters
AutoSpeed
Kali
Masters
Level 128
God Stats
24W - 21L
1,675 SR
Queue Stats
153W - 136L
3,307 MMR
Party 3
Janus
Janus
Masters
Barboog
Janus
Masters
Level 126
God Stats
19W - 12L
1,669 SR
Queue Stats
428W - 388L
2,177 MMR
Solo
Jing Wei
Jing Wei
Bronze III
PossiblyDraiden
Jing Wei
Bronze III
Level 32
God Stats
6W - 3L
1,961 SR
Queue Stats
232W - 207L
1,602 MMR
Party 2
Apollo
Apollo
Masters
Sizks
Apollo
Masters
Level 89
God Stats
6W - 2L
1,994 SR
Queue Stats
213W - 163L
3,175 MMR
Party 3
Sobek
Sobek
Gold II
Weak3nisWash3d
Sobek
Gold II
Level 126
God Stats
2W - 1L
1,890 SR
Queue Stats
104W - 76L
1,818 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Guchmula
He Bo
15
0 / 9 / 2
9,135
435
9,709
15,826
6,248
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Remakami
Erlang Shen
17
4 / 10 / 3
10,816
515
11,862
17,864
10,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 8 / 3
8,315
396
2,240
21,793
12,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
g0w0wnSU
Danzaburou
19
1 / 4 / 1
11,668
556
6,258
14,200
5,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
kαtα
Loki
19
3 / 7 / 0
11,499
548
8,737
14,125
5,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ah Muzen CabAthenaIzanamiTiamatSet

VS

Bans
TsukuyomiChronosCerberusAnhurScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
19
11 / 2 / 13
13,986
666
17,109
20,426
11,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Janus
Barboog
Janus
20
13 / 3 / 9
14,678
699
19,670
12,621
5,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
20
6 / 1 / 8
15,103
719
9,766
13,839
6,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Apollo
Sizks
Apollo
20
5 / 1 / 15
13,823
658
12,817
16,647
14,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 1 / 21
12,139
578
6,927
15,419
15,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
104
8
Kills
38
38
Deaths
8
9
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Kali
11
2
13
8.75
W
Janus
Barboog
Janus
13
3
9
5.83
L
He Bo
Guchmula
He Bo
0
9
2
0.11
W
Jing Wei
6
1
8
10
L
Erlang Shen
Remakami
Erlang Shen
4
10
3
0.55
L
0
8
3
0.19
W
Apollo
Sizks
Apollo
5
1
15
12.5
W
3
1
21
13.5
L
Danzaburou
g0w0wnSU
Danzaburou
1
4
1
0.38
L
Loki
kαtα
Loki
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,806
Damage
66,289
83,808
Taken
78,952
40,502
Mitigated
53,238
15,647
Healing
31,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
17,109
8,683
0
7,630
20,426
11,313
1,499
4,856
14,784
0
90,387
W
Janus
Barboog
Janus
19,670
1,193
0
2,376
12,621
5,647
224
1,507
11,114
105,899
0
L
He Bo
Guchmula
He Bo
9,709
1,213
0
4,053
15,826
6,248
0
4,542
11,056
73,752
0
W
Jing Wei
9,766
9,021
0
9,373
13,839
6,020
2,818
2,547
11,292
0
130,269
L
Erlang Shen
Remakami
Erlang Shen
11,862
5,805
0
1,880
17,864
10,831
0
4,818
12,839
0
61,924
L
2,240
486
0
1,977
21,793
12,300
0
8,158
13,327
23,801
0
W
Apollo
Sizks
Apollo
12,817
8,705
0
8,119
16,647
14,803
6,452
1,584
15,063
0
110,266
W
6,927
1,377
0
4,157
15,419
15,455
0
2,723
11,382
24,922
0
L
Danzaburou
g0w0wnSU
Danzaburou
6,258
3,293
0
6,759
14,200
5,500
2,472
3,073
11,080
0
95,070
L
Loki
kαtα
Loki
8,737
3,142
0
978
14,125
5,623
0
5,123
8,909
0
74,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,433
Gold Earned
69,729
611
Minions Killed
702
0
Camps Cleared
0
1,828,937
Distance Traveled
2,245,211
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
13,986
666
96
5
0
487,412
5
W
Janus
14,678
699
186
9
0
429,482
4
L
He Bo
9,135
435
121
6
0
349,634
5
W
Jing Wei
15,103
719
208
10
0
427,303
5
L
Erlang Shen
10,816
515
101
5
0
385,309
0
L
Ymir
8,315
396
60
3
0
373,861
5
W
Apollo
13,823
658
180
9
0
424,294
7
W
Sobek
12,139
578
32
2
0
476,720
7
L
Danzaburou
11,668
556
177
8
0
364,235
10
L
Loki
11,499
548
152
7
0
355,898
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role