Player Matchup

Sol
Sol
DragonPrince067
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,124 Elo+
Solo
Ymir
Ymir
NDF_amnestic
Ymir
Level 27
God Stats
30W - 31L
1,534 SR
Queue Stats
172W - 202L
1,480 Elo+
Solo
Neith
Neith
nL Deuce
Neith
Level 17
God Stats
5W - 26L
1,314 SR
Queue Stats
9W - 41L
1,068 Elo+
Solo
Team Averages
Level 16
1,449 SR
1,224 Elo+

VS

Team Averages
Level 55
1,645 SR
1,484 Elo+
Ares
Ares
CYBERvCATZ
Ares
Level 23
God Stats
11W - 4L
1,935 SR
Queue Stats
124W - 62L
1,670 Elo+
Party 1
Fenrir
Fenrir
Grizzly-Gamer00
Fenrir
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
41W - 53L
1,107 Elo+
Solo
Merlin
Merlin
SoraKage09
Merlin
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 75L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 13 / 1
7,503
536
1,907
15,171
5,219
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
3 / 5 / 3
9,366
669
4,289
17,725
21,834
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
nL Deuce
Neith
11
1 / 10 / 2
8,133
581
6,169
13,662
5,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 15
10,922
780
12,370
11,205
10,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 5 / 10
10,071
719
7,709
8,743
4,027
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
SoraKage09
Merlin
15
13 / 0 / 12
11,678
834
18,166
6,447
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
65
5
Kills
28
28
Deaths
6
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
9
1
15
16.5
L
1
13
1
0.12
W
6
5
10
2.2
L
3
5
3
0.9
W
Merlin
SoraKage09
Merlin
13
0
12
19
L
Neith
nL Deuce
Neith
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,365
Damage
38,245
46,558
Taken
26,395
32,533
Mitigated
17,108
5,521
Healing
5,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,370
224
0
1,184
11,205
10,790
512
2,790
8,415
31,151
0
L
1,907
154
0
1,843
15,171
5,219
0
10,174
4,747
19,669
0
W
7,709
5,213
0
1,435
8,743
4,027
47
1,510
7,233
0
30,299
L
4,289
279
294
1,507
17,725
21,834
0
9,928
7,480
22,902
0
W
Merlin
SoraKage09
Merlin
18,166
1,249
0
2,924
6,447
2,291
1,269
1,896
4,551
59,863
0
L
Neith
nL Deuce
Neith
6,169
2,940
313
1,564
13,662
5,480
0
9,789
3,723
0
24,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,002
Gold Earned
32,671
92
Minions Killed
145
0
Camps Cleared
0
562,662
Distance Traveled
681,905
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,922
780
36
3
0
230,462
2
L
Sol
7,503
536
25
2
0
195,241
0
W
Fenrir
10,071
719
32
2
0
221,581
2
L
Ymir
9,366
669
30
2
0
194,566
0
W
Merlin
11,678
834
77
6
0
229,862
0
L
Neith
8,133
581
37
3
0
172,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role