Player Matchup

Nemesis
Nemesis
Nemesis1979
Nemesis
Level 28
God Stats
13W - 5L
1,665 SR
Queue Stats
102W - 120L
1,346 Elo+
Solo
Ullr
Ullr
NotableCheese26
Ullr
Level 29
God Stats
2W - 2L
1,187 SR
Queue Stats
36W - 29L
1,453 Elo+
Solo
Discordia
Discordia
WovenAsmodeus
Discordia
Level 26
God Stats
3W - 4L
1,198 SR
Queue Stats
109W - 104L
1,375 Elo+
Solo
Athena
Athena
noel123iamme
Athena
Level 21
God Stats
38W - 43L
1,296 SR
Queue Stats
121W - 139L
1,270 Elo+
Solo
Mulan
Mulan
风吹裤衩飘
Mulan
Level 18
God Stats
2W - 4L
1,289 SR
Queue Stats
36W - 49L
1,314 Elo+
Solo
Team Averages
Level 24
1,327 SR
1,352 Elo+

VS

Team Averages
Level 15
1,439 SR
1,161 Elo+
Cthulhu
Cthulhu
Darkness_Fc
Cthulhu
Level 8
God Stats
0W - 2L
1,231 SR
Queue Stats
0W - 11L
911 Elo+
Party 1
Thor
Thor
SecretSpoon22
Thor
Level 27
God Stats
2W - 4L
1,716 SR
Queue Stats
163W - 153L
1,418 Elo+
Solo
Artio
Artio
Spectre_Ze_Titan
Artio
Level 29
God Stats
21W - 11L
1,616 SR
Queue Stats
107W - 107L
1,401 Elo+
Solo
Danzaburou
Danzaburou
maumexico800
Danzaburou
Level 8
God Stats
0W - 3L
1,130 SR
Queue Stats
0W - 10L
878 Elo+
Party 1
Neith
Neith
mclovinfafon_21
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,195 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Nemesis1979
Nemesis
17
13 / 1 / 10
11,350
597
14,739
12,508
7,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 1 / 6
8,407
442
2,498
6,523
2,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
WovenAsmodeus
Discordia
17
3 / 1 / 8
10,440
549
12,566
6,813
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
17
15 / 0 / 6
10,869
572
11,357
12,420
8,350
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
13 / 3 / 3
11,355
598
16,763
16,068
12,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darkness_Fc
Cthulhu
11
0 / 12 / 0
8,206
432
4,961
19,784
6,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 8 / 1
8,592
452
4,933
15,606
5,302
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 8 / 0
8,760
461
8,414
19,686
18,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
maumexico800
Danzaburou
10
2 / 10 / 0
7,163
377
4,870
14,735
6,278
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 9 / 0
6,552
345
2,805
10,231
3,087
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
6
46
Kills
5
6
Deaths
47
33
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Darkness_Fc
Cthulhu
0
12
0
0
W
Nemesis
Nemesis1979
Nemesis
13
1
10
18
W
2
1
6
5
L
1
8
1
0.19
L
2
8
0
0.25
W
Discordia
WovenAsmodeus
Discordia
3
1
8
7
L
Danzaburou
maumexico800
Danzaburou
2
10
0
0.2
L
0
9
0
0
W
Athena
15
0
6
18
W
13
3
3
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,923
Damage
25,983
54,332
Taken
80,042
32,722
Mitigated
39,815
9,420
Healing
12,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Darkness_Fc
Cthulhu
4,961
1,086
0
1,958
19,784
6,556
508
8,818
10,886
33,003
0
W
Nemesis
Nemesis1979
Nemesis
14,739
9,399
0
1,274
12,508
7,071
1,180
1,365
11,093
0
76,422
W
2,498
1,072
0
2,210
6,523
2,336
646
740
5,783
0
27,970
L
4,933
633
0
3,472
15,606
5,302
0
6,242
8,700
0
51,362
L
8,414
676
284
6,186
19,686
18,592
207
1,233
17,903
39,786
0
W
Discordia
WovenAsmodeus
Discordia
12,566
211
0
1,404
6,813
2,290
1,025
1,560
5,253
65,217
0
L
Danzaburou
maumexico800
Danzaburou
4,870
2,275
0
557
14,735
6,278
304
3,111
11,256
0
31,430
L
2,805
938
0
525
10,231
3,087
107
3,457
6,699
0
14,409
W
Athena
11,357
2,706
0
360
12,420
8,350
172
2,080
10,315
55,539
0
W
16,763
5,382
0
4,172
16,068
12,675
1,793
7,005
8,513
0
66,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,421
Gold Earned
39,273
488
Minions Killed
292
0
Camps Cleared
0
1,758,016
Distance Traveled
1,471,415
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,206
432
47
2
0
273,416
0
W
Nemesis
11,350
597
102
5
0
430,265
1
W
Ullr
8,407
442
48
3
0
208,063
0
L
Thor
8,592
452
98
5
0
339,292
9
L
Artio
8,760
461
71
4
0
346,538
4
W
Discordia
10,440
549
120
6
0
367,241
0
L
Danzaburou
7,163
377
50
3
0
267,414
0
L
Neith
6,552
345
26
1
0
244,755
1
W
Athena
10,869
572
80
4
0
427,817
2
W
Mulan
11,355
598
138
7
0
324,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role