Player Matchup

Fenrir
Fenrir
AngelWommy
Fenrir
Level 29
God Stats
1W - 0L
1,321 SR
Queue Stats
5W - 3L
1,658 Elo+
Solo
Aphrodite
Aphrodite
EelIio
Aphrodite
Level 6
God Stats
21W - 30L
1,102 SR
Queue Stats
78W - 91L
1,322 Elo+
Solo
Neith
Neith
Haleycupcake
Neith
Level 6
God Stats
2W - 5L
1,073 SR
Queue Stats
2W - 5L
1,000 Elo+
Solo
Hun Batz
Hun Batz
oObangmanOo
Hun Batz
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 80L
1,353 Elo+
Solo
Eset
Eset
sebfloww01
Eset
Level 18
God Stats
47W - 42L
1,565 SR
Queue Stats
71W - 64L
1,542 Elo+
Solo
Team Averages
Level 17
1,312 SR
1,375 Elo+

VS

Team Averages
Level 18
1,506 SR
1,318 Elo+
Kuzenbo
Kuzenbo
Jo5077
Kuzenbo
Level 26
God Stats
6W - 6L
1,534 SR
Queue Stats
75W - 87L
1,464 Elo+
Solo
Kukulkan
Kukulkan
Magic20925
Kukulkan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,297 Elo+
Party 1
Medusa
Medusa
Usher0106
Medusa
Level 9
God Stats
0W - 3L
1,206 SR
Queue Stats
2W - 6L
1,238 Elo+
Party 1
Nemesis
Nemesis
Veroniika_1994
Nemesis
Level 14
God Stats
7W - 11L
1,522 SR
Queue Stats
50W - 39L
1,534 Elo+
Solo
Eset
Eset
freshdog1017039
Eset
Level 31
God Stats
0W - 1L
1,770 SR
Queue Stats
7W - 12L
1,056 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AngelWommy
Fenrir
20
9 / 5 / 8
14,970
998
13,581
20,879
9,582
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
EelIio
Aphrodite
19
1 / 2 / 8
12,332
822
6,619
16,364
7,841
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
2 / 4 / 13
13,280
885
10,368
13,088
4,980
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hun Batz
oObangmanOo
Hun Batz
20
7 / 14 / 13
15,071
1,005
24,367
24,504
12,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
13 / 2 / 9
18,176
1,212
32,971
16,339
6,196
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

123

VS

Team 2 Tickets

42

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jo5077
Kuzenbo
20
3 / 4 / 17
14,237
949
19,213
24,865
40,569
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
Magic20925
Kukulkan
19
0 / 5 / 12
12,647
843
10,761
9,855
4,509
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Usher0106
Medusa
20
3 / 12 / 13
13,701
913
10,331
24,434
10,028
20
16 / 1 / 6
16,955
1,130
23,656
18,399
8,474
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
5 / 10 / 11
14,110
941
20,614
20,724
7,925
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
86
32
Kills
27
27
Deaths
32
51
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AngelWommy
Fenrir
9
5
8
2.6
W
Aphrodite
EelIio
Aphrodite
1
2
8
2.5
W
2
4
13
2.13
L
Kuzenbo
Jo5077
Kuzenbo
3
4
17
2.88
L
Kukulkan
Magic20925
Kukulkan
0
5
12
1.2
L
Medusa
Usher0106
Medusa
3
12
13
0.79
L
16
1
6
19
L
5
10
11
1.05
W
Hun Batz
oObangmanOo
Hun Batz
7
14
13
0.96
W
13
2
9
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,906
Damage
84,575
91,174
Taken
98,277
41,168
Mitigated
71,505
12,307
Healing
4,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AngelWommy
Fenrir
13,581
2,908
86
1,407
20,879
9,582
0
7,699
13,180
0
35,333
W
Aphrodite
EelIio
Aphrodite
6,619
2,347
1,009
3,408
16,364
7,841
0
9,829
6,535
12,359
0
W
10,368
5,266
0
378
13,088
4,980
0
9,896
3,192
0
24,865
L
Kuzenbo
Jo5077
Kuzenbo
19,213
5,583
0
0
24,865
40,569
0
8,409
16,456
44,946
0
L
Kukulkan
Magic20925
Kukulkan
10,761
1,370
0
0
9,855
4,509
0
3,297
6,558
27,637
0
L
Medusa
Usher0106
Medusa
10,331
3,803
0
847
24,434
10,028
0
12,073
12,361
0
19,582
L
23,656
15,581
0
1,248
18,399
8,474
0
7,818
10,581
0
39,736
L
20,614
1,591
132
2,324
20,724
7,925
0
7,993
12,731
46,221
0
W
Hun Batz
oObangmanOo
Hun Batz
24,367
9,984
0
1,307
24,504
12,569
0
12,288
12,216
0
36,810
W
32,971
1,587
1,343
3,369
16,339
6,196
0
10,876
5,463
93,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,829
Gold Earned
71,650
254
Minions Killed
187
11
Camps Cleared
5
1,145,325
Distance Traveled
1,292,132
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,970
998
25
2
10
276,607
1
W
Aphrodite
12,332
822
12
1
0
191,452
0
W
Neith
13,280
885
32
2
1
183,739
0
L
Kuzenbo
14,237
949
32
2
0
331,130
1
L
Kukulkan
12,647
843
39
3
0
157,445
0
L
Medusa
13,701
913
22
1
0
234,645
1
L
Nemesis
16,955
1,130
35
2
5
350,445
1
L
Eset
14,110
941
59
4
0
218,467
0
W
Hun Batz
15,071
1,005
25
2
0
204,728
0
W
Eset
18,176
1,212
160
11
0
288,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role