Player Matchup

Anhur
Anhur
CthulhuWetStuff
Anhur
Level 41
God Stats
1W - 2L
1,280 SR
Queue Stats
144W - 153L
1,485 Elo+
Solo
Ra
Ra
TraneRamone
Ra
Level 119
God Stats
6W - 5L
1,708 SR
Queue Stats
66W - 72L
1,493 Elo+
Solo
Cerberus
Cerberus
cassboss
Cerberus
Level 65
God Stats
7W - 4L
1,307 SR
Queue Stats
168W - 164L
1,466 Elo+
Solo
Nike
Nike
combender
Nike
Level 123
God Stats
0W - 2L
1,376 SR
Queue Stats
17W - 14L
1,433 Elo+
Solo
Da Ji
Da Ji
zt614271458
Da Ji
Level 109
God Stats
0W - 4L
1,088 SR
Queue Stats
330W - 325L
1,452 Elo+
Solo
Team Averages
Level 91
1,352 SR
1,466 Elo+

VS

Team Averages
Level 70
1,452 SR
1,448 Elo+
Thanatos
Thanatos
Denivouss
Thanatos
Level 84
God Stats
16W - 25L
1,275 SR
Queue Stats
226W - 262L
1,425 Elo+
Solo
Danzaburou
Danzaburou
Farléy
Danzaburou
Level 52
God Stats
1W - 4L
1,279 SR
Queue Stats
5W - 9L
1,423 Elo+
Solo
Cerberus
Cerberus
Shadowparsa
Cerberus
Level 45
God Stats
2W - 4L
1,739 SR
Queue Stats
137W - 187L
1,382 Elo+
Solo
Ra
Ra
cratosn
Ra
Level 65
God Stats
23W - 25L
1,467 SR
Queue Stats
214W - 219L
1,512 Elo+
Solo
Kukulkan
Kukulkan
mariquillawaps96
Kukulkan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
4,579
509
3,450
6,447
1,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 0
4,852
539
2,040
5,106
1,438
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
cassboss
Cerberus
6
2 / 1 / 1
4,684
520
1,955
4,476
1,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
9
0 / 2 / 0
5,057
562
3,362
6,311
3,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
1 / 2 / 0
4,806
534
1,680
6,377
1,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Denivouss
Thanatos
8
3 / 0 / 3
5,386
598
3,640
4,403
1,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Farléy
Danzaburou
8
4 / 2 / 0
5,160
573
4,881
4,110
981
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
Shadowparsa
Cerberus
7
0 / 2 / 3
4,747
527
1,478
6,579
2,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 0 / 2
6,185
687
2,447
4,056
1,284
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
1 / 0 / 1
5,289
588
1,029
3,126
1,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
11
11
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Thanatos
Denivouss
Thanatos
3
0
3
4.5
W
Danzaburou
Farléy
Danzaburou
4
2
0
2
W
Cerberus
Shadowparsa
Cerberus
0
2
3
0.75
L
0
3
0
0
L
Cerberus
cassboss
Cerberus
2
1
1
2.5
L
Nike
0
2
0
0
W
3
0
2
4
W
1
0
1
1.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,487
Damage
13,475
28,717
Taken
22,274
9,376
Mitigated
6,745
8,937
Healing
10,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,450
900
0
2,511
6,447
1,255
0
451
5,890
0
21,234
W
Thanatos
Denivouss
Thanatos
3,640
1,341
0
3,711
4,403
1,155
0
402
3,951
0
19,494
W
Danzaburou
Farléy
Danzaburou
4,881
1,834
0
1,027
4,110
981
432
814
3,296
0
21,863
W
Cerberus
Shadowparsa
Cerberus
1,478
129
0
3,012
6,579
2,056
253
1,141
5,438
13,563
0
L
2,040
179
35
1,638
5,106
1,438
70
1,663
3,443
27,722
0
L
Cerberus
cassboss
Cerberus
1,955
221
0
1,762
4,476
1,612
0
774
3,702
11,091
0
L
Nike
3,362
421
0
765
6,311
3,241
109
929
5,282
0
27,106
W
2,447
299
141
2,215
4,056
1,284
0
1,638
2,418
38,475
0
W
1,029
119
0
234
3,126
1,269
0
0
2,951
23,736
0
L
1,680
49
0
2,226
6,377
1,830
0
1,037
5,250
0
18,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,978
Gold Earned
26,767
228
Minions Killed
250
0
Camps Cleared
0
808,963
Distance Traveled
840,411
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,579
509
45
5
0
146,685
0
W
Thanatos
5,386
598
44
5
0
173,868
1
W
Danzaburou
5,160
573
41
5
0
151,718
3
W
Cerberus
4,747
527
27
3
0
171,849
3
L
Ra
4,852
539
56
6
0
183,647
1
L
Cerberus
4,684
520
27
3
0
131,788
0
L
Nike
5,057
562
56
6
0
159,132
1
W
Ra
6,185
687
82
9
0
168,122
1
W
Kukulkan
5,289
588
56
6
0
174,854
3
L
Da Ji
4,806
534
44
5
0
187,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role