Player Matchup

Cerberus
Cerberus
Gold-Hoeyie
Cerberus
Level 66
God Stats
1W - 9L
1,324 SR
Queue Stats
130W - 146L
1,335 Elo+
Party 1
Pele
Pele
GoldBryan2007
Pele
Level 65
God Stats
7W - 19L
1,430 SR
Queue Stats
118W - 122L
1,409 Elo+
Party 1
Ymir
Ymir
GoldDirk2007
Ymir
Level 57
God Stats
25W - 12L
1,604 SR
Queue Stats
84W - 105L
1,428 Elo+
Party 1
Heimdallr
Heimdallr
GoldRoy2010
Heimdallr
Level 45
God Stats
7W - 17L
1,387 SR
Queue Stats
56W - 87L
1,287 Elo+
Party 1
Discordia
Discordia
GoldikbenZWART
Discordia
Level 16
God Stats
2W - 4L
1,356 SR
Queue Stats
9W - 11L
1,417 Elo+
Party 1
Team Averages
Level 50
1,420 SR
1,375 Elo+

VS

Team Averages
Level 66
1,475 SR
1,486 Elo+
Thanatos
Thanatos
 
Thanatos
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Cobr4rr
Janus
Level 24
God Stats
11W - 2L
1,628 SR
Queue Stats
125W - 84L
1,554 Elo+
Party 3
Serqet
Serqet
Safe520
Serqet
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
488W - 449L
1,516 Elo+
Solo
Hercules
Hercules
St0rM M0NK3Y
Hercules
Level 102
God Stats
3W - 4L
1,202 SR
Queue Stats
160W - 137L
1,537 Elo+
Party 3
Izanami
Izanami
acero-_-puro091
Izanami
Level 45
God Stats
26W - 17L
1,544 SR
Queue Stats
276W - 290L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gold-Hoeyie
Cerberus
10
3 / 3 / 4
6,396
492
4,913
9,703
5,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
3 / 2 / 3
7,253
558
5,749
9,067
2,708
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
1 / 1 / 0
5,051
389
919
2,263
1,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
GoldRoy2010
Heimdallr
11
2 / 6 / 3
6,335
487
5,541
9,006
2,833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
GoldikbenZWART
Discordia
9
1 / 7 / 0
5,459
420
1,421
7,827
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
5 / 1 / 5
7,752
596
8,675
9,406
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Cobr4rr
Janus
15
8 / 1 / 3
8,724
671
8,147
5,048
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Safe520
Serqet
14
1 / 2 / 2
8,128
625
4,692
6,563
4,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hercules
St0rM M0NK3Y
Hercules
12
5 / 3 / 4
7,908
608
4,399
9,573
6,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 3 / 4
6,425
494
2,542
6,732
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
10
Kills
19
19
Deaths
10
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
1
5
7.5
W
Janus
Cobr4rr
Janus
8
1
3
9.5
L
Cerberus
Gold-Hoeyie
Cerberus
3
3
4
1.67
L
3
2
3
2.25
L
1
1
0
1
L
Heimdallr
GoldRoy2010
Heimdallr
2
6
3
0.58
L
Discordia
GoldikbenZWART
Discordia
1
7
0
0.14
W
Serqet
Safe520
Serqet
1
2
2
1
W
Hercules
St0rM M0NK3Y
Hercules
5
3
4
2.33
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,543
Damage
28,455
37,866
Taken
37,322
13,524
Mitigated
17,359
5,896
Healing
15,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,675
1,762
0
7,539
9,406
3,489
530
590
8,776
0
49,370
W
Janus
Cobr4rr
Janus
8,147
236
0
833
5,048
1,438
1,164
847
3,995
54,192
0
L
Cerberus
Gold-Hoeyie
Cerberus
4,913
481
0
2,006
9,703
5,202
1,003
1,447
7,896
21,575
0
L
5,749
1,303
0
2,513
9,067
2,708
980
1,137
7,214
0
41,074
L
919
311
0
345
2,263
1,026
0
0
2,263
6,749
0
L
Heimdallr
GoldRoy2010
Heimdallr
5,541
2,549
0
1,032
9,006
2,833
579
1,144
7,794
0
27,789
L
Discordia
GoldikbenZWART
Discordia
1,421
143
0
0
7,827
1,755
0
3,845
3,574
10,494
0
W
Serqet
Safe520
Serqet
4,692
1,330
0
1,803
6,563
4,250
196
1,383
5,040
0
39,621
W
Hercules
St0rM M0NK3Y
Hercules
4,399
1,149
0
3,506
9,573
6,229
0
2,989
6,536
0
18,645
W
2,542
1,312
0
2,308
6,732
1,953
560
1,010
5,722
0
41,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,494
Gold Earned
38,937
201
Minions Killed
394
0
Camps Cleared
0
1,114,401
Distance Traveled
1,358,694
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,752
596
77
6
0
339,575
1
W
Janus
8,724
671
119
9
0
252,206
2
L
Cerberus
6,396
492
37
3
0
267,945
1
L
Pele
7,253
558
74
6
0
302,615
0
L
Ymir
5,051
389
10
1
0
92,276
0
L
Heimdallr
6,335
487
59
5
0
221,558
0
L
Discordia
5,459
420
21
2
0
230,007
0
W
Serqet
8,128
625
90
7
0
254,888
1
W
Hercules
7,908
608
28
2
0
266,533
1
W
Izanami
6,425
494
80
6
0
245,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role