Player Matchup

Aphrodite
Aphrodite
Bog4ick
Aphrodite
Level 23
God Stats
24W - 27L
1,303 SR
Queue Stats
95W - 131L
1,471 Elo+
Solo
Tyr
Tyr
Kuroniel
Tyr
Level 29
God Stats
13W - 8L
1,610 SR
Queue Stats
84W - 80L
1,423 Elo+
Party 2
Skadi
Skadi
afex14
Skadi
Level 39
God Stats
99W - 101L
1,486 SR
Queue Stats
141W - 178L
1,407 Elo+
Party 1
Hel
Hel
kevxl31
Hel
Level 11
God Stats
3W - 9L
1,430 SR
Queue Stats
19W - 27L
1,380 Elo+
Party 1
King Arthur
King Arthur
marcosflowKUN
King Arthur
Level 29
God Stats
3W - 9L
1,195 SR
Queue Stats
77W - 77L
1,401 Elo+
Party 2
Team Averages
Level 26
1,405 SR
1,417 Elo+

VS

Team Averages
Level 23
1,293 SR
1,351 Elo+
Izanami
Izanami
AнарХиCт
Izanami
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,546 Elo+
Solo
Fenrir
Fenrir
Bloodshokk
Fenrir
Level 27
God Stats
13W - 20L
1,121 SR
Queue Stats
38W - 47L
1,262 Elo+
Party 3
Bellona
Bellona
Kentacx
Bellona
Level 27
God Stats
2W - 5L
1,244 SR
Queue Stats
49W - 52L
1,372 Elo+
Solo
Anubis
Anubis
RoseSawojka
Anubis
Level 19
God Stats
20W - 24L
1,265 SR
Queue Stats
29W - 43L
1,252 Elo+
Party 3
Yemoja
Yemoja
stephehIE
Yemoja
Level 18
God Stats
24W - 26L
1,333 SR
Queue Stats
114W - 153L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bog4ick
Aphrodite
11
0 / 6 / 1
7,946
397
3,835
7,958
2,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
0 / 5 / 1
7,884
394
5,955
14,671
5,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Skadi
afex14
Skadi
15
0 / 13 / 0
9,011
451
6,392
17,992
5,066
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
13
1 / 12 / 0
8,404
420
7,857
13,649
4,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
marcosflowKUN
King Arthur
17
1 / 2 / 0
9,467
473
9,654
12,265
13,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 0 / 8
14,331
717
22,316
14,910
8,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
Bloodshokk
Fenrir
17
12 / 1 / 8
11,785
589
15,009
15,009
10,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Bellona
Kentacx
Bellona
16
4 / 1 / 6
10,360
518
7,488
13,874
10,305
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
17
4 / 0 / 7
10,935
547
4,374
5,437
2,942
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
stephehIE
Yemoja
17
3 / 0 / 19
11,907
595
2,330
8,248
7,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
86
2
Kills
38
38
Deaths
2
2
Assists
48
Player
Kills
Deaths
Assists
KDA
W
15
0
8
19
W
Fenrir
Bloodshokk
Fenrir
12
1
8
16
L
Aphrodite
Bog4ick
Aphrodite
0
6
1
0.08
W
Bellona
Kentacx
Bellona
4
1
6
7
L
0
5
1
0.1
W
Anubis
4
0
7
7.5
L
Skadi
afex14
Skadi
0
13
0
0
L
Hel
1
12
0
0.08
L
King Arthur
marcosflowKUN
King Arthur
1
2
0
0.5
W
Yemoja
stephehIE
Yemoja
3
0
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,693
Damage
51,517
66,535
Taken
57,478
31,616
Mitigated
39,256
8,691
Healing
28,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,316
17,369
0
7,701
14,910
8,748
10,507
1,929
12,757
0
155,981
W
Fenrir
Bloodshokk
Fenrir
15,009
4,188
890
4,179
15,009
10,015
1,881
5,394
9,290
0
60,714
L
Aphrodite
Bog4ick
Aphrodite
3,835
970
1,301
1,515
7,958
2,996
181
1,847
6,111
28,100
0
W
Bellona
Kentacx
Bellona
7,488
2,316
459
4,157
13,874
10,305
147
806
12,355
0
32,028
L
5,955
1,105
0
2,534
14,671
5,446
0
1,398
13,273
0
46,180
W
Anubis
4,374
374
0
2,780
5,437
2,942
404
1,647
3,738
50,109
0
L
Skadi
afex14
Skadi
6,392
2,411
512
1,938
17,992
5,066
207
754
17,238
0
67,138
L
Hel
7,857
1,325
0
281
13,649
4,776
140
1,782
11,867
34,799
0
L
King Arthur
marcosflowKUN
King Arthur
9,654
630
0
610
12,265
13,332
312
923
11,342
0
71,950
W
Yemoja
stephehIE
Yemoja
2,330
634
5,775
2,203
8,248
7,246
195
1,387
6,795
10,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,712
Gold Earned
59,318
448
Minions Killed
493
0
Camps Cleared
0
1,705,359
Distance Traveled
1,964,836
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,331
717
243
12
0
372,221
2
W
Fenrir
11,785
589
88
4
0
391,582
0
L
Aphrodite
7,946
397
42
2
0
275,185
0
W
Bellona
10,360
518
59
3
0
434,982
0
L
Tyr
7,884
394
80
4
0
392,082
1
W
Anubis
10,935
547
88
4
0
346,001
8
L
Skadi
9,011
451
130
7
0
303,422
0
L
Hel
8,404
420
63
3
0
310,318
0
L
King Arthur
9,467
473
133
7
0
424,352
2
W
Yemoja
11,907
595
15
1
0
420,050
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role