Player Matchup

Athena
Athena
Gold III
ITheRealVixenI
Athena
Gold III
Level 154
God Stats
24W - 18L
1,531 SR
Queue Stats
533W - 529L
1,586 MMR
Solo
Danzaburou
Danzaburou
Gold II
Jprod
Danzaburou
Gold II
Level 143
God Stats
11W - 6L
1,840 SR
Queue Stats
298W - 289L
1,496 MMR
Solo
Anubis
Anubis
Silver I
KingMetro76
Anubis
Silver I
Level 122
God Stats
5W - 6L
1,628 SR
Queue Stats
8W - 12L
1,508 MMR
Solo
Pele
Pele
Silver I
Mees0-_-
Pele
Silver I
Level 77
God Stats
3W - 1L
1,642 SR
Queue Stats
89W - 96L
1,535 MMR
Solo
Hercules
Hercules
Bronze III
WiLD_BoY_1127
Hercules
Bronze III
Level 89
God Stats
1W - 2L
1,483 SR
Queue Stats
68W - 79L
1,489 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,625 SR
1,523 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,468 SR
1,477 MMR
Tiamat
Tiamat
Bronze III
ELKEVO2694
Tiamat
Bronze III
Level 96
God Stats
0W - 1L
1,408 SR
Queue Stats
61W - 68L
1,496 MMR
Solo
Fenrir
Fenrir
Gold II
Emeraldpig87
Fenrir
Gold II
Level 90
God Stats
12W - 8L
1,539 SR
Queue Stats
156W - 142L
1,638 MMR
Party 1
Set
Set
Silver I
MFG Rain
Set
Silver I
Level 74
God Stats
1W - 4L
1,500 SR
Queue Stats
62W - 66L
1,486 MMR
Solo
Khepri
Khepri
Gold V
opcommander1
Khepri
Gold V
Level 108
God Stats
60W - 50L
1,563 SR
Queue Stats
461W - 450L
1,258 MMR
Party 1
Anhur
Anhur
Gold II
sarxkoz
Anhur
Gold II
Level 138
God Stats
27W - 36L
1,329 SR
Queue Stats
793W - 801L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
8,969
498
4,038
16,697
11,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Jprod
Danzaburou
19
9 / 0 / 1
11,853
659
12,907
12,517
4,213
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
18
5 / 2 / 5
11,085
616
15,759
11,576
5,307
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
14
3 / 5 / 2
9,290
516
8,045
13,332
4,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
WiLD_BoY_1127
Hercules
14
1 / 2 / 5
9,018
501
4,782
12,688
11,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
TsukuyomiThothPersephoneScyllaCthulhu

VS

Bans
Guan YuCu ChulainnJanusThanatosKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ELKEVO2694
Tiamat
13
1 / 4 / 2
7,844
436
6,598
9,646
4,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
13
3 / 4 / 4
8,311
462
5,347
9,708
4,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
3 / 3 / 2
9,921
551
8,917
17,615
8,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
13
2 / 4 / 2
7,488
416
4,686
15,050
7,146
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
sarxkoz
Anhur
15
2 / 4 / 1
9,073
504
7,675
10,893
3,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
19
Kills
11
11
Deaths
19
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ELKEVO2694
Tiamat
1
4
2
0.5
L
Fenrir
3
4
4
1.25
W
1
2
6
2
W
Danzaburou
Jprod
Danzaburou
9
0
1
9.5
W
Anubis
5
2
5
3.75
L
3
3
2
1.33
W
Pele
3
5
2
0.8
W
Hercules
WiLD_BoY_1127
Hercules
1
2
5
1.75
L
Khepri
2
4
2
0.75
L
Anhur
sarxkoz
Anhur
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,531
Damage
33,223
66,810
Taken
62,912
36,575
Mitigated
28,411
30,580
Healing
18,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ELKEVO2694
Tiamat
6,598
1,222
110
3,389
9,646
4,625
0
4,173
5,473
39,985
0
L
Fenrir
5,347
650
0
2,650
9,708
4,492
0
2,184
7,524
0
32,352
W
4,038
1,224
0
6,491
16,697
11,400
357
3,558
13,041
22,139
0
W
Danzaburou
Jprod
Danzaburou
12,907
7,522
0
7,440
12,517
4,213
2,664
1,575
10,890
0
92,920
W
Anubis
15,759
584
0
7,096
11,576
5,307
2,358
2,403
8,823
91,790
0
L
8,917
3,093
0
7,586
17,615
8,932
906
4,658
12,957
0
69,078
W
Pele
8,045
1,951
0
5,293
13,332
4,215
76
2,110
11,142
131
55,695
W
Hercules
WiLD_BoY_1127
Hercules
4,782
1,244
0
4,260
12,688
11,440
0
974
11,630
0
41,928
L
Khepri
4,686
494
415
1,017
15,050
7,146
0
7,956
7,094
30,230
0
L
Anhur
sarxkoz
Anhur
7,675
4,169
0
3,625
10,893
3,216
1,935
921
9,972
0
63,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,215
Gold Earned
42,637
532
Minions Killed
448
0
Camps Cleared
0
1,740,980
Distance Traveled
1,592,987
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,844
436
91
5
0
278,739
3
L
Fenrir
8,311
462
67
4
0
352,146
0
W
Athena
8,969
498
41
2
0
399,493
12
W
Danzaburou
11,853
659
161
9
0
332,449
4
W
Anubis
11,085
616
159
9
0
309,396
3
L
Set
9,921
551
127
7
0
321,271
3
W
Pele
9,290
516
87
5
0
368,566
2
W
Hercules
9,018
501
84
5
0
331,076
5
L
Khepri
7,488
416
35
2
0
361,362
6
L
Anhur
9,073
504
128
7
0
279,469
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role