Player Matchup

Apollo
Apollo
JB2002TSR
Apollo
Level 21
God Stats
14W - 4L
1,643 SR
Queue Stats
184W - 174L
1,341 Elo+
Solo
Bellona
Bellona
SrWilliamss
Bellona
Level 2
God Stats
9W - 9L
1,500 SR
Queue Stats
148W - 156L
1,500 Elo+
Solo
Fenrir
Fenrir
Waringue
Fenrir
Level 16
God Stats
3W - 5L
1,144 SR
Queue Stats
30W - 50L
1,291 Elo+
Solo
Nox
Nox
wolterthedark
Nox
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
我叫刘大锤
Tiamat
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 73L
1,252 Elo+
Solo
Team Averages
Level 9
1,457 SR
1,377 Elo+

VS

Team Averages
Level 23
1,429 SR
1,304 Elo+
Nemesis
Nemesis
HearyhMaker
Nemesis
Level 27
God Stats
1W - 6L
1,327 SR
Queue Stats
29W - 44L
1,366 Elo+
Party 1
Yemoja
Yemoja
stephehIE
Yemoja
Level 18
God Stats
24W - 26L
1,364 SR
Queue Stats
114W - 153L
1,318 Elo+
Solo
Osiris
Osiris
vengence666
Osiris
Level 25
God Stats
5W - 13L
1,254 SR
Queue Stats
27W - 44L
1,256 Elo+
Solo
Sol
Sol
xxxKRISPYxxx
Sol
Level 19
God Stats
2W - 2L
1,811 SR
Queue Stats
53W - 94L
1,243 Elo+
Solo
Nu Wa
Nu Wa
Хаяси
Nu Wa
Level 25
God Stats
8W - 10L
1,388 SR
Queue Stats
19W - 25L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
JB2002TSR
Apollo
12
7 / 1 / 3
7,567
631
7,659
6,925
2,214
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
SrWilliamss
Bellona
12
3 / 2 / 2
7,359
613
2,634
7,834
5,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Waringue
Fenrir
10
0 / 2 / 3
6,130
511
2,709
6,089
2,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heavy Mace

Heavy Mace

+30
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 0 / 4
6,791
566
3,762
2,324
1,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 0 / 5
6,344
529
6,157
4,811
3,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HearyhMaker
Nemesis
8
0 / 3 / 1
5,324
444
2,137
9,861
2,830
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
stephehIE
Yemoja
8
0 / 0 / 0
4,987
416
471
2,251
1,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
9
1 / 6 / 0
5,595
466
2,219
9,971
5,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

1
0 / 0 / 0
3,834
320
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Nu Wa
10
4 / 6 / 1
7,079
590
8,577
9,497
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
15
Kills
5
5
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
HearyhMaker
Nemesis
0
3
1
0.17
W
Apollo
JB2002TSR
Apollo
7
1
3
8.5
W
Bellona
SrWilliamss
Bellona
3
2
2
2
W
Fenrir
Waringue
Fenrir
0
2
3
0.75
L
Yemoja
stephehIE
Yemoja
0
0
0
0
L
Osiris
1
6
0
0.17
W
2
0
4
4
L
0
0
0
0
L
Nu Wa
4
6
1
0.75
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,921
Damage
13,404
27,983
Taken
31,580
13,582
Mitigated
11,516
10,645
Healing
7,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
HearyhMaker
Nemesis
2,137
585
306
3,300
9,861
2,830
0
3,401
6,460
0
19,080
W
Apollo
JB2002TSR
Apollo
7,659
4,929
0
3,833
6,925
2,214
2,862
2,680
4,129
0
42,907
W
Bellona
SrWilliamss
Bellona
2,634
156
0
1,940
7,834
5,009
402
2,821
4,715
0
40,149
W
Fenrir
Waringue
Fenrir
2,709
739
0
2,664
6,089
2,060
0
981
4,982
0
30,177
L
Yemoja
stephehIE
Yemoja
471
76
294
251
2,251
1,041
0
639
1,612
8,700
0
L
Osiris
2,219
909
0
1,797
9,971
5,258
240
2,781
7,190
0
25,911
W
3,762
377
0
546
2,324
1,233
1,115
855
1,393
21,851
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
8,577
2,586
0
1,849
9,497
2,387
646
3,098
6,399
24,914
0
W
6,157
598
0
1,662
4,811
3,066
186
1,013
3,716
23,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,191
Gold Earned
26,819
316
Minions Killed
138
0
Camps Cleared
0
1,050,005
Distance Traveled
752,475
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,324
444
37
3
0
253,235
0
W
Apollo
7,567
631
84
7
0
224,983
0
W
Bellona
7,359
613
87
7
0
213,049
4
W
Fenrir
6,130
511
57
5
0
189,299
0
L
Yemoja
4,987
416
15
1
0
117,677
0
L
Osiris
5,595
466
51
4
0
173,508
1
W
Nox
6,791
566
47
4
0
219,659
2
L
Sol
3,834
320
0
0
0
0
0
L
Nu Wa
7,079
590
35
3
0
208,055
0
W
Tiamat
6,344
529
41
3
0
203,015
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role