Player Matchup

Erlang Shen
Erlang Shen
Bad1Boy9Killa96
Erlang Shen
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 83L
1,263 Elo+
Party 3
Fenrir
Fenrir
KOiNYiCiiNG
Fenrir
Level 16
God Stats
1W - 1L
1,698 SR
Queue Stats
26W - 53L
1,201 Elo+
Party 1
Danzaburou
Danzaburou
RRmadman
Danzaburou
Level 26
God Stats
21W - 29L
1,608 SR
Queue Stats
79W - 111L
1,272 Elo+
Party 3
Ares
Ares
SSJGokuJr002
Ares
Level 6
God Stats
0W - 6L
1,013 SR
Queue Stats
2W - 7L
936 Elo+
Party 3
Terra
Terra
YurikoRyujin
Terra
Level 14
God Stats
4W - 14L
1,077 SR
Queue Stats
7W - 22L
1,125 Elo+
Party 1
Team Averages
Level 18
1,379 SR
1,159 Elo+

VS

Team Averages
Level 27
1,567 SR
1,317 Elo+
Cernunnos
Cernunnos
JMay989
Cernunnos
Level 41
God Stats
19W - 33L
1,480 SR
Queue Stats
190W - 263L
1,337 Elo+
Party 2
Aphrodite
Aphrodite
Jasker09
Aphrodite
Level 18
God Stats
5W - 2L
1,739 SR
Queue Stats
18W - 26L
1,336 Elo+
Party 2
Sol
Sol
JeJeMarie2020
Sol
Level 18
God Stats
26W - 40L
1,500 SR
Queue Stats
66W - 124L
1,215 Elo+
Party 2
Artio
Artio
Spectre_Ze_Titan
Artio
Level 29
God Stats
21W - 11L
1,536 SR
Queue Stats
107W - 107L
1,375 Elo+
Solo
Nu Wa
Nu Wa
vdhchris95
Nu Wa
Level 29
God Stats
14W - 16L
1,583 SR
Queue Stats
77W - 127L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bad1Boy9Killa96
Erlang Shen
14
4 / 4 / 5
8,784
439
6,540
13,547
5,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
11
2 / 13 / 1
7,627
381
7,701
19,706
5,498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
RRmadman
Danzaburou
15
8 / 5 / 2
10,429
521
11,868
16,238
7,954
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 6 / 7
7,236
362
3,707
21,205
8,669
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 6 / 1
6,788
339
230
14,080
5,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JMay989
Cernunnos
15
9 / 3 / 8
10,237
512
13,409
15,559
6,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Aphrodite
Jasker09
Aphrodite
15
8 / 0 / 11
11,639
582
15,041
13,048
9,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
4 / 6 / 3
9,216
461
7,378
13,180
5,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
5 / 2 / 2
10,943
547
4,555
12,952
14,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
17
6 / 4 / 11
11,233
562
23,338
8,976
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
67
14
Kills
32
34
Deaths
15
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Bad1Boy9Killa96
Erlang Shen
4
4
5
1.63
W
Cernunnos
JMay989
Cernunnos
9
3
8
4.33
W
Aphrodite
Jasker09
Aphrodite
8
0
11
13.5
W
4
6
3
0.92
L
Fenrir
2
13
1
0.19
L
Danzaburou
RRmadman
Danzaburou
8
5
2
1.8
L
0
6
7
0.58
W
5
2
2
3
L
0
6
1
0.08
W
Nu Wa
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,046
Damage
63,721
84,776
Taken
63,715
32,485
Mitigated
38,973
11,282
Healing
32,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Bad1Boy9Killa96
Erlang Shen
6,540
2,579
0
1,318
13,547
5,208
636
8,565
4,417
0
30,114
W
Cernunnos
JMay989
Cernunnos
13,409
7,945
577
4,150
15,559
6,639
3,424
783
14,776
0
46,857
W
Aphrodite
Jasker09
Aphrodite
15,041
3,710
5,196
8,956
13,048
9,085
2,047
1,200
11,848
43,316
0
W
7,378
3,381
0
5,074
13,180
5,256
130
1,187
11,993
38,678
6,518
L
Fenrir
7,701
2,334
0
4,282
19,706
5,498
0
8,138
11,320
0
40,530
L
Danzaburou
RRmadman
Danzaburou
11,868
4,617
0
2,418
16,238
7,954
0
10,680
5,017
0
44,437
L
3,707
50
476
413
21,205
8,669
0
15,423
5,156
21,666
0
W
4,555
379
161
5,782
12,952
14,940
2,645
187
12,765
57,736
0
L
230
66
301
2,074
14,080
5,156
0
4,903
8,941
20,321
0
W
Nu Wa
23,338
6,577
0
2,453
8,976
3,053
4,904
580
8,396
69,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,864
Gold Earned
53,268
222
Minions Killed
419
0
Camps Cleared
0
1,420,912
Distance Traveled
1,714,231
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,784
439
48
2
0
301,236
0
W
Cernunnos
10,237
512
55
3
0
329,447
2
W
Aphrodite
11,639
582
61
3
0
318,953
0
W
Sol
9,216
461
59
3
0
353,023
0
L
Fenrir
7,627
381
67
3
0
280,076
0
L
Danzaburou
10,429
521
61
3
0
256,450
0
L
Ares
7,236
362
17
1
0
356,914
3
W
Artio
10,943
547
126
6
0
381,650
4
L
Terra
6,788
339
29
1
0
226,236
0
W
Nu Wa
11,233
562
118
6
0
331,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role