Player Matchup

Chang'e
Chang'e
RealisticMars0
Chang'e
Level 85
God Stats
10W - 5L
1,614 SR
Queue Stats
668W - 668L
1,474 Elo+
Party 1
Cupid
Cupid
SunsOutGunsOut5
Cupid
Level 35
God Stats
4W - 4L
1,504 SR
Queue Stats
384W - 398L
1,431 Elo+
Solo
Sobek
Sobek
VwS Executioner
Sobek
Level 116
God Stats
1W - 4L
1,260 SR
Queue Stats
182W - 182L
1,460 Elo+
Party 3
Mercury
Mercury
ZOTTmaster
Mercury
Level 83
God Stats
12W - 8L
1,704 SR
Queue Stats
329W - 326L
1,501 Elo+
Party 1
Chaac
Chaac
westcoastn8ivez
Chaac
Level 55
God Stats
18W - 9L
1,499 SR
Queue Stats
264W - 307L
1,486 Elo+
Party 3
Team Averages
Level 75
1,516 SR
1,471 Elo+

VS

Team Averages
Level 54
1,561 SR
1,408 Elo+
Ymir
Ymir
CloutSpirit
Ymir
Level 17
God Stats
4W - 9L
1,284 SR
Queue Stats
207W - 234L
1,310 Elo+
Party 2
Ra
Ra
Kpboss
Ra
Level 40
God Stats
3W - 3L
1,710 SR
Queue Stats
107W - 103L
1,517 Elo+
Solo
Heimdallr
Heimdallr
isyenite-
Heimdallr
Level 50
God Stats
3W - 3L
1,732 SR
Queue Stats
584W - 618L
1,375 Elo+
Party 2
Cu Chulainn
Cu Chulainn
sandervandon
Cu Chulainn
Level 79
God Stats
43W - 27L
1,607 SR
Queue Stats
259W - 255L
1,471 Elo+
Solo
Nemesis
Nemesis
theyjustlovemomo
Nemesis
Level 82
God Stats
3W - 2L
1,470 SR
Queue Stats
302W - 317L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 3 / 5
14,005
500
27,554
21,517
10,456
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
7 / 4 / 16
13,071
467
19,299
18,706
9,746
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 4 / 19
12,309
440
16,999
31,651
44,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
ZOTTmaster
Mercury
20
7 / 2 / 16
14,413
515
15,233
28,274
14,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
1 / 4 / 5
11,653
416
11,251
25,626
32,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 6
11,044
394
9,730
26,717
27,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ra
20
6 / 6 / 1
13,569
485
14,655
16,377
7,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
isyenite-
Heimdallr
17
2 / 9 / 4
11,473
410
12,307
22,418
9,079
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
sandervandon
Cu Chulainn
20
6 / 3 / 3
15,550
555
37,017
35,244
31,748
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
3 / 5 / 7
12,305
439
20,221
23,409
13,372
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
38
32
Kills
17
17
Deaths
32
61
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
9
6
0.33
L
Ra
6
6
1
1.08
W
12
3
5
4.83
W
7
4
16
3.75
W
5
4
19
3.63
W
Mercury
ZOTTmaster
Mercury
7
2
16
7.5
L
Heimdallr
isyenite-
Heimdallr
2
9
4
0.44
L
Cu Chulainn
sandervandon
Cu Chulainn
6
3
3
2.5
L
3
5
7
1.3
W
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,336
Damage
93,930
125,774
Taken
124,165
110,798
Mitigated
89,182
64,462
Healing
37,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,730
3,155
630
2,512
26,717
27,428
915
10,829
15,863
31,731
0
L
Ra
14,655
1,079
1,067
5,064
16,377
7,555
668
9,033
7,319
92,729
0
W
27,554
1,972
8,235
10,010
21,517
10,456
453
8,900
12,257
83,672
0
W
19,299
10,669
3,708
7,099
18,706
9,746
2,434
6,120
12,517
0
79,682
W
16,999
1,085
869
7,836
31,651
44,084
409
11,563
19,802
39,608
0
W
Mercury
ZOTTmaster
Mercury
15,233
8,935
716
13,365
28,274
14,272
2,521
4,991
23,239
0
107,527
L
Heimdallr
isyenite-
Heimdallr
12,307
4,345
842
4,566
22,418
9,079
559
9,504
12,864
0
75,110
L
Cu Chulainn
sandervandon
Cu Chulainn
37,017
5,146
0
14,772
35,244
31,748
1,355
8,861
25,808
40,230
111,111
L
20,221
11,320
489
7,734
23,409
13,372
304
6,326
17,012
0
78,313
W
11,251
2,211
0
12,624
25,626
32,240
135
4,702
20,894
0
60,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,451
Gold Earned
63,941
566
Minions Killed
643
0
Camps Cleared
0
2,606,653
Distance Traveled
2,530,453
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,044
394
39
1
0
483,155
0
L
Ra
13,569
485
163
6
0
462,394
7
W
Chang'e
14,005
500
139
5
0
572,877
9
W
Cupid
13,071
467
131
5
0
498,488
5
W
Sobek
12,309
440
32
1
0
475,150
1
W
Mercury
14,413
515
156
6
0
638,600
1
L
Heimdallr
11,473
410
98
4
0
476,547
1
L
Cu Chulainn
15,550
555
231
8
0
503,448
2
L
Nemesis
12,305
439
112
4
0
604,909
4
W
Chaac
11,653
416
108
4
0
421,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role