Player Matchup

Danzaburou
Danzaburou
CharlesMenga
Danzaburou
Level 26
God Stats
1W - 1L
1,799 SR
Queue Stats
3W - 5L
1,397 Elo+
Party 1
Cthulhu
Cthulhu
LostReaver
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,374 Elo+
Party 1
Tiamat
Tiamat
Riskiner
Tiamat
Level 28
God Stats
12W - 14L
1,621 SR
Queue Stats
29W - 43L
1,498 Elo+
Solo
Susano
Susano
SmkKuran
Susano
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,442 Elo+
Party 1
Ymir
Ymir
loyzera
Ymir
Level 7
God Stats
1W - 1L
1,799 SR
Queue Stats
2W - 1L
1,756 Elo+
Party 1
Team Averages
Level 20
1,644 SR
1,493 Elo+

VS

Team Averages
Level 23
1,596 SR
1,597 Elo+
Medusa
Medusa
Allaycs
Medusa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Ariah666
Hera
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,855 Elo+
Party 2
Izanami
Izanami
DinossauroDW_69
Izanami
Level 29
God Stats
3W - 7L
1,743 SR
Queue Stats
107W - 143L
1,345 Elo+
Solo
Ao Kuang
Ao Kuang
FrodoMalHumorado
Ao Kuang
Level 29
God Stats
5W - 1L
1,734 SR
Queue Stats
87W - 20L
1,784 Elo+
Party 2
Fenrir
Fenrir
Rage123xd
Fenrir
Level 3
God Stats
14W - 18L
1,500 SR
Queue Stats
226W - 264L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CharlesMenga
Danzaburou
9
0 / 4 / 1
5,472
456
1,922
6,734
1,747
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
LostReaver
Cthulhu
11
4 / 1 / 4
6,500
542
6,409
9,012
7,973
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
Riskiner
Tiamat
11
0 / 1 / 1
6,211
518
3,716
5,997
3,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Susano
SmkKuran
Susano
12
7 / 3 / 1
7,628
636
5,792
8,187
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
loyzera
Ymir
7
0 / 10 / 1
4,772
398
805
10,630
5,846
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Allaycs
Medusa
15
14 / 1 / 0
9,518
793
11,574
6,590
2,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hera
12
1 / 0 / 2
7,123
594
3,714
3,684
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 3 / 1
6,501
542
4,710
8,210
2,614
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 2 / 2
7,729
644
4,628
8,690
3,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Rage123xd
Fenrir
5
0 / 5 / 0
4,734
395
1,282
5,326
2,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
11
Kills
19
19
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
Allaycs
Medusa
14
1
0
14
W
Hera
1
0
2
2
L
Danzaburou
CharlesMenga
Danzaburou
0
4
1
0.13
W
0
3
1
0.17
W
4
2
2
2.5
L
Cthulhu
LostReaver
Cthulhu
4
1
4
6
W
Fenrir
Rage123xd
Fenrir
0
5
0
0
L
Tiamat
Riskiner
Tiamat
0
1
1
0.5
L
Susano
SmkKuran
Susano
7
3
1
2.5
L
Ymir
loyzera
Ymir
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,644
Damage
25,908
40,560
Taken
32,500
22,089
Mitigated
11,796
8,740
Healing
11,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Allaycs
Medusa
11,574
6,338
0
3,531
6,590
2,073
551
758
5,807
0
66,926
W
Hera
3,714
242
0
1,155
3,684
1,283
872
1,895
1,543
41,667
0
L
Danzaburou
CharlesMenga
Danzaburou
1,922
1,158
0
1,883
6,734
1,747
153
0
6,734
0
26,677
W
4,710
2,957
0
3,164
8,210
2,614
504
3,489
4,721
0
35,983
W
4,628
1,253
0
3,212
8,690
3,708
0
2,121
6,428
42,295
8,340
L
Cthulhu
LostReaver
Cthulhu
6,409
644
61
1,776
9,012
7,973
324
371
8,193
21,452
0
W
Fenrir
Rage123xd
Fenrir
1,282
377
0
673
5,326
2,118
0
2,167
3,071
0
6,344
L
Tiamat
Riskiner
Tiamat
3,716
600
0
3,004
5,997
3,914
442
3,720
2,252
32,662
0
L
Susano
SmkKuran
Susano
5,792
2,174
0
1,938
8,187
2,609
752
2,633
5,554
0
35,439
L
Ymir
loyzera
Ymir
805
473
0
78
10,630
5,846
0
1,473
9,157
5,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,583
Gold Earned
35,605
235
Minions Killed
394
0
Camps Cleared
0
1,146,198
Distance Traveled
1,106,864
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,518
793
101
8
0
230,815
2
W
Hera
7,123
594
117
10
0
225,445
2
L
Danzaburou
5,472
456
56
5
0
212,149
1
W
Izanami
6,501
542
72
6
0
226,349
0
W
Ao Kuang
7,729
644
90
8
0
257,095
4
L
Cthulhu
6,500
542
29
2
0
218,389
1
W
Fenrir
4,734
395
14
1
0
167,160
4
L
Tiamat
6,211
518
68
6
0
249,288
0
L
Susano
7,628
636
70
6
0
227,338
0
L
Ymir
4,772
398
12
1
0
239,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role