Player Matchup

Janus
Janus
DrM Viggo
Janus
Level 80
God Stats
1W - 2L
1,851 SR
Queue Stats
14W - 19L
1,560 Elo+
Party 3
Sun Wukong
Sun Wukong
DrM ZeuSe
Sun Wukong
Level 98
God Stats
1W - 1L
1,547 SR
Queue Stats
17W - 18L
1,541 Elo+
Party 3
Hou Yi
Hou Yi
GirlysLoveMe
Hou Yi
Level 84
God Stats
5W - 2L
1,500 SR
Queue Stats
439W - 420L
1,467 Elo+
Party 1
Susano
Susano
SYkle38
Susano
Level 69
God Stats
2W - 1L
1,106 SR
Queue Stats
17W - 18L
1,468 Elo+
Party 3
Ares
Ares
jayhizzle03
Ares
Level 63
God Stats
50W - 32L
1,630 SR
Queue Stats
266W - 262L
1,455 Elo+
Party 1
Team Averages
Level 79
1,527 SR
1,498 Elo+

VS

Team Averages
Level 110
1,536 SR
1,535 Elo+
Janus
Janus
ISIS-KILLER_RBG
Janus
Level 154
God Stats
13W - 24L
1,240 SR
Queue Stats
841W - 887L
1,488 Elo+
Solo
Poseidon
Poseidon
MegasApollumi
Poseidon
Level 130
God Stats
12W - 5L
1,670 SR
Queue Stats
46W - 34L
1,592 Elo+
Party 2
Kuzenbo
Kuzenbo
TaC x ELITE52
Kuzenbo
Level 79
God Stats
0W - 1L
1,526 SR
Queue Stats
12W - 24L
1,455 Elo+
Party 2
Pele
Pele
TrashyCheesy721
Pele
Level 128
God Stats
0W - 1L
1,547 SR
Queue Stats
23W - 29L
1,434 Elo+
Party 2
Izanami
Izanami
UCO CupcakesPro
Izanami
Level 58
God Stats
5W - 2L
1,696 SR
Queue Stats
18W - 6L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DrM Viggo
Janus
12
2 / 0 / 0
6,859
572
1,903
4,986
1,387
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
DrM ZeuSe
Sun Wukong
11
0 / 1 / 0
6,666
556
3,281
5,241
3,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
11
1 / 4 / 5
6,586
549
6,103
9,652
2,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Susano
SYkle38
Susano
12
4 / 0 / 1
7,021
585
3,082
7,789
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
5 / 1 / 2
7,125
594
3,643
7,284
4,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,661
555
2,840
5,141
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Poseidon
MegasApollumi
Poseidon
12
1 / 1 / 0
6,735
561
3,412
5,778
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
1
0 / 0 / 0
3,825
319
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 4 / 2
5,180
432
2,954
7,562
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 4 / 2
6,751
563
10,755
9,425
2,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
12
Kills
6
6
Deaths
12
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
DrM Viggo
Janus
2
0
0
2
W
Sun Wukong
DrM ZeuSe
Sun Wukong
0
1
0
0
W
Hou Yi
1
4
5
0.88
L
2
3
1
0.83
L
Poseidon
MegasApollumi
Poseidon
1
1
0
1
W
Susano
SYkle38
Susano
4
0
1
4.5
L
Kuzenbo
0
0
0
0
L
0
4
2
0.25
L
3
4
2
1
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,012
Damage
19,961
34,952
Taken
27,906
13,793
Mitigated
7,611
12,407
Healing
6,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
DrM Viggo
Janus
1,903
0
0
2,307
4,986
1,387
870
1,197
3,789
37,645
0
W
Sun Wukong
DrM ZeuSe
Sun Wukong
3,281
709
0
1,081
5,241
3,061
579
3,067
1,864
0
34,330
W
Hou Yi
6,103
3,528
0
3,293
9,652
2,337
409
166
9,486
0
39,274
L
2,840
235
0
746
5,141
1,466
0
1,690
3,451
32,854
0
L
Poseidon
MegasApollumi
Poseidon
3,412
859
0
1,366
5,778
1,479
0
450
4,953
40,646
0
W
Susano
SYkle38
Susano
3,082
220
354
4,064
7,789
2,379
0
343
7,428
0
32,394
L
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
L
2,954
405
0
1,765
7,562
2,015
0
2,395
5,167
0
16,916
L
10,755
6,613
0
2,200
9,425
2,651
0
1,011
8,414
0
40,549
W
3,643
24
0
1,308
7,284
4,629
469
1,151
6,133
11,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,257
Gold Earned
29,152
288
Minions Killed
273
0
Camps Cleared
0
1,181,331
Distance Traveled
963,094
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,859
572
60
5
0
240,909
0
W
Sun Wukong
6,666
556
74
6
0
258,684
0
W
Hou Yi
6,586
549
63
5
0
192,163
0
L
Janus
6,661
555
76
6
0
250,059
1
L
Poseidon
6,735
561
96
8
0
233,163
0
W
Susano
7,021
585
72
6
0
259,302
3
L
Kuzenbo
3,825
319
0
0
0
8,989
0
L
Pele
5,180
432
38
3
0
254,662
2
L
Izanami
6,751
563
63
5
0
216,221
2
W
Ares
7,125
594
19
2
0
230,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role