Player Matchup

Zeus
Zeus
BigKoc2018
Zeus
Level 15
God Stats
15W - 16L
1,161 SR
Queue Stats
75W - 98L
1,342 Elo+
Party 2
Cerberus
Cerberus
Rimmuncher69420
Cerberus
Level 107
God Stats
1W - 1L
1,494 SR
Queue Stats
133W - 133L
1,531 Elo+
Party 2
Danzaburou
Danzaburou
SerbianChaos
Danzaburou
Level 104
God Stats
6W - 3L
1,505 SR
Queue Stats
125W - 110L
1,540 Elo+
Party 2
Team Averages
Level 75
1,387 SR
1,471 Elo+

VS

Team Averages
Level 24
1,391 SR
1,139 Elo+
Apollo
Apollo
Colydan
Apollo
Level 24
God Stats
2W - 7L
1,352 SR
Queue Stats
25W - 52L
1,098 Elo+
Party 1
Thor
Thor
ElMenorBenja
Thor
Level 22
God Stats
0W - 4L
1,458 SR
Queue Stats
12W - 33L
1,091 Elo+
Party 1
Scylla
Scylla
Nicolvsss___
Scylla
Level 27
God Stats
2W - 10L
1,362 SR
Queue Stats
54W - 89L
1,227 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 11
8,989
749
5,800
6,362
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
13
7 / 3 / 8
9,434
786
10,744
13,722
10,415
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
SerbianChaos
Danzaburou
13
7 / 5 / 10
9,857
821
8,986
10,327
3,759
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Colydan
Apollo
12
5 / 5 / 5
9,134
761
6,333
10,797
3,633
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 4 / 7
8,903
742
2,702
8,956
3,357
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
11
5 / 9 / 4
8,749
729
4,693
12,088
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
18
Kills
12
13
Deaths
18
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
5
11
1.9
L
Apollo
Colydan
Apollo
5
5
5
1.5
L
2
4
7
1.38
L
Scylla
5
9
4
0.78
W
Cerberus
7
3
8
3.67
W
Danzaburou
SerbianChaos
Danzaburou
7
5
10
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,530
Damage
13,728
30,411
Taken
31,841
16,109
Mitigated
9,684
7,698
Healing
3,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,800
710
0
0
6,362
1,935
921
1,972
4,320
21,659
0
L
Apollo
Colydan
Apollo
6,333
4,038
0
1,028
10,797
3,633
628
4,693
5,814
0
22,504
L
2,702
399
0
582
8,956
3,357
222
4,738
4,118
0
18,582
L
Scylla
4,693
775
173
1,491
12,088
2,694
52
6,523
5,333
19,114
0
W
Cerberus
10,744
430
0
5,020
13,722
10,415
751
1,199
12,427
29,130
0
W
Danzaburou
SerbianChaos
Danzaburou
8,986
3,189
0
2,678
10,327
3,759
630
1,306
8,877
0
34,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,280
Gold Earned
26,786
121
Minions Killed
83
0
Camps Cleared
0
570,341
Distance Traveled
562,917
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,989
749
31
3
0
168,416
0
L
Apollo
9,134
761
35
3
0
198,397
0
L
Thor
8,903
742
28
2
0
214,665
0
L
Scylla
8,749
729
20
2
0
149,855
0
W
Cerberus
9,434
786
46
4
0
208,531
1
W
Danzaburou
9,857
821
44
4
0
193,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role