Player Matchup

Bacchus
Bacchus
Chef Gerbil
Bacchus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,831 Elo+
Party 1
Neith
Neith
Deanosour
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,448 Elo+
Solo
Nemesis
Nemesis
PunkDillon
Nemesis
Level 4
God Stats
3W - 2L
1,748 SR
Queue Stats
8W - 9L
1,442 Elo+
Solo
Tyr
Tyr
T1K TAC
Tyr
Level 68
God Stats
3W - 2L
1,320 SR
Queue Stats
721W - 652L
1,570 Elo+
Party 1
Ra
Ra
usual_slime6
Ra
Level 4
God Stats
7W - 7L
1,670 SR
Queue Stats
70W - 58L
1,622 Elo+
Solo
Team Averages
Level 18
1,548 SR
1,582 Elo+

VS

Team Averages
Level 20
1,563 SR
1,495 Elo+
Heimdallr
Heimdallr
Father_Monke
Heimdallr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 211L
1,470 Elo+
Party 2
Pele
Pele
ImToSilent
Pele
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
148W - 160L
1,617 Elo+
Solo
Danzaburou
Danzaburou
Jwarmachine
Danzaburou
Level 27
God Stats
59W - 53L
1,707 SR
Queue Stats
237W - 263L
1,471 Elo+
Party 2
Ares
Ares
PeakHyperion202
Ares
Level 18
God Stats
2W - 6L
1,546 SR
Queue Stats
13W - 16L
1,438 Elo+
Solo
The Morrigan
The Morrigan
Smmokey-J
The Morrigan
Level 23
God Stats
8W - 8L
1,560 SR
Queue Stats
172W - 200L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chef Gerbil
Bacchus
9
8 / 0 / 1
6,443
644
6,120
7,744
6,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Deanosour
Neith
7
0 / 3 / 2
4,951
495
2,794
4,508
1,398
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
PunkDillon
Nemesis
11
2 / 1 / 3
5,899
590
1,882
6,070
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tyr
10
0 / 1 / 2
5,495
550
4,116
6,554
3,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
6 / 1 / 3
6,497
650
5,432
5,685
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Father_Monke
Heimdallr
10
2 / 2 / 0
5,591
559
4,131
6,266
3,143
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

2
0 / 1 / 0
3,598
360
262
1,146
203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
Jwarmachine
Danzaburou
8
2 / 4 / 1
4,754
475
3,465
6,061
1,799
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

7
1 / 5 / 1
4,482
448
2,545
7,701
2,900
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

The Morrigan
Smmokey-J
The Morrigan
8
1 / 5 / 0
4,824
482
2,459
4,983
1,689
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
16
Kills
6
6
Deaths
17
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Chef Gerbil
Bacchus
8
0
1
8.5
W
Neith
Deanosour
Neith
0
3
2
0.33
L
Heimdallr
Father_Monke
Heimdallr
2
2
0
1
L
0
1
0
0
L
Danzaburou
Jwarmachine
Danzaburou
2
4
1
0.63
L
1
5
1
0.3
W
Nemesis
PunkDillon
Nemesis
2
1
3
3.5
L
The Morrigan
Smmokey-J
The Morrigan
1
5
0
0.2
W
Tyr
0
1
2
1
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,344
Damage
12,862
30,561
Taken
26,157
15,140
Mitigated
9,734
11,316
Healing
4,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Chef Gerbil
Bacchus
6,120
1,337
111
3,132
7,744
6,406
0
1,457
6,287
19,714
0
W
Neith
Deanosour
Neith
2,794
1,401
0
434
4,508
1,398
247
839
3,669
0
19,116
L
Heimdallr
Father_Monke
Heimdallr
4,131
1,383
0
1,993
6,266
3,143
556
386
5,880
0
22,959
L
262
138
0
336
1,146
203
0
25
1,121
0
3,653
L
Danzaburou
Jwarmachine
Danzaburou
3,465
1,375
123
1,228
6,061
1,799
0
2,740
3,321
0
15,297
L
2,545
448
0
88
7,701
2,900
0
4,632
3,069
9,965
0
W
Nemesis
PunkDillon
Nemesis
1,882
708
0
2,388
6,070
2,355
69
368
5,702
0
28,143
L
The Morrigan
Smmokey-J
The Morrigan
2,459
378
0
378
4,983
1,689
360
3,764
1,214
15,299
0
W
Tyr
4,116
663
0
2,140
6,554
3,085
80
0
6,554
0
24,735
W
5,432
893
529
2,582
5,685
1,896
0
2,340
3,345
40,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,285
Gold Earned
23,249
247
Minions Killed
114
0
Camps Cleared
0
1,041,104
Distance Traveled
739,548
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,443
644
23
2
0
218,380
0
W
Neith
4,951
495
39
4
0
165,206
0
L
Heimdallr
5,591
559
47
5
0
164,491
1
L
Pele
3,598
360
12
1
0
36,693
0
L
Danzaburou
4,754
475
20
2
0
165,300
1
L
Ares
4,482
448
16
2
0
206,973
1
W
Nemesis
5,899
590
71
7
0
238,352
0
L
The Morrigan
4,824
482
19
2
0
166,091
3
W
Tyr
5,495
550
40
4
0
202,852
2
W
Ra
6,497
650
74
7
0
216,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role